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Hmm.. The laser does not produce particles ins a sense like particle emitter does. It only does traces and draws the beam texture for now. What do you have in mind ??
https://github.com/dvdvideo1234/LaserSTool/wiki
Hmm. Just checked as the workshop version is on commit 323cfc4. You can also check this from the addon change notes page. Works for me nicely.
The default crystal model is:
laseremitter_mucrystal models/props_c17/pottery02a.mdl
The default splitter single model is:
laseremitter_musplitter models/props_c17/pottery04a.mdl
The default splitter single model is:
laseremitter_musplitterm models/props_c17/furnitureshelf001b.mdl
I have convars for every unit in than manner. Probably you do not have the pottery model
Try changing the unit ( crystal ) to a different model using the convar
"laseremitter_mu<unit_name>"
Or a different material:
"laseremitter_vu<unit_name>"
You can see the units list here ( this is the crystal page ) :
https://github.com/dvdvideo1234/LaserSTool/wiki/Beam-crystal
Some of the models for this mod have gone missing (manly the crystals, "curved" lens and the splitter) and seem to have been replaced with an "ERROR" that has a "glass" texture.
(I'm just mentioning this as I thought it would be appropriate to let you know, just to be on the safe side)
Hey, some of the elements actually have "GetBeamLean%" that mofifies the beam angle but currenltly they are not wire controlled. I have to think acout how to actually do that better and apply this to all elements that have single beam output.
https://github.com/dvdvideo1234/LaserSTool/wiki
https://steamcommunity.com/sharedfiles/filedetails/?id=501387322
Ah you mean the beam texture that is being drawn when the laser is powered on. Currently these are static rope materials that I cut a fraction of and draw accordingly ..
Not Noise as in Sounds, Noise as in computerized randomness(thats how Blender "Noise" Textures work). You know, The classic and Signature Half Life Electric Arc and lightning effects found throughout the franchise(I don't know about Half Life 1 but I know for a fact that Half Life 2 uses noise to create this effect). In fact, I even devised an idea for an entire addon regarding the effect(it's just an idea, I didn't create it).
Do you mean the intensity of the sounds when the laser is configured to play them ?
Fixed in: https://github.com/dvdvideo1234/LaserSTool/commit/07a2d48972d98417d6aa08f1b7e99bbb7118ddb2
Interesting.. The mod should work without wiremod.. I have to test this
P.S. Found this is an actual bug. Have to investigate thank you
https://github.com/dvdvideo1234/LaserSTool/issues/40
@SWalk42 18 Feb @ 2:23am
If you ask about my port of the laser addon then yes.. It is *this* workshop addon.You can also follow the links to my github and read the wiki if you are having trouble using it and figuring out what every scripted entity element does.
Aww, so you are gonna love my port ;) then. Refraction and reflection based on material properties
Check if you are running multiple laser addons. This addon is standalone and does not require anything else to function properly. Unsubscribe from all other version of the laser tool.
https://github.com/dvdvideo1234/LaserSTool/issues/37
I have to think about how to hix this. It is clearly not a wrapper problem as the prop cannon uses the same wrapper and it is working just fine
Fixed! Cheers!
https://github.com/wiremod/advdupe2/issues/438
I must look into it
Weird I must look into it. Are you sure that you do not have other laser tools installed?
Is this AdvDupe1, AdvDupe2 or the regular duplicator ?
Which elemen you are trying to save ?
Should be constriction > Laser. Just use the search bar
Should it be the admin's job to blacklist certain tools for certain players. FPP does it quite well..
Hmm. I think it can be controlled by server admins by:
1. Coding a general switch convar
2. Disable laser per player
Is there anything else you have in mind ?
Hmm it appears those are rather effect rendered, than actual dissolve sequances.. He had customly configured thses to do a bunch of stuff. Entry point seens to be DoElementalEffect
Yeah, I tought of that too, but I am a bit busy lately
https://github.com/dvdvideo1234/LaserSTool/pull/33