Garry's Mod

Garry's Mod

Laser STool ( Improved )
Zobrazeno 71–80 z 159 položek
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Aktualizace: 13. úno. 2022 v 4.59

2022-02-13 15:00:41.76

https://github.com/dvdvideo1234/LaserSTool/commit/e2c50159c9bcdbec549edb1946ff6227c6d8d5ce

Fixed: `LocalPlayer()` being unavailable at game startup loading
Added: External forced beam color
Added: Method `Beam:(Get/Set)ColorRGBA` updating `self.NvColor`
Added: Calling `Beam:SetSource` resets state automatically
Removed: Global temporary vector not being used anyway
Renamed: Method `Laser:RemHitReports` to `Laser:SetHitReportMax`
Renamed `LaserLib.Sources` to `LaserLib.SetSources`

Aktualizace: 12. úno. 2022 v 2.24

2022-02-12 12:26:03.18

https://github.com/dvdvideo1234/LaserSTool/commit/0d23e78aff84eae07377db1465efa30908acc731

Renamed: `BeamColorFuse` to `BeamColorMerge` for convention

Aktualizace: 12. úno. 2022 v 2.17

2022-02-12 12:18:55.84

https://github.com/dvdvideo1234/LaserSTool/commit/50abe9b141afc255a91824f03109fdfa1398b06f

Added: Assist drawn for sources and targets
Added: Dynamic FOV population
Renamed: `CombineColors` to `BeamColorFuse`

Aktualizace: 11. úno. 2022 v 13.28

https://github.com/dvdvideo1234/LaserSTool/commit/3cf1ec391251783858efb7a426abe06e83dbb20c

Added: Draw assist as separate library function
Added: Default assist margin being `25`
Moved: Crystal color mixing flag to `Visuals`
Changed: Ray assists is now float. Use `0` to disable

Aktualizace: 10. úno. 2022 v 11.40

2022-02-10 21:41:33.48

https://github.com/dvdvideo1234/LaserSTool/commit/6532a57851006733e267b29f8ea6ab7238512623

Fixed: Dominant entity color mixer not being local
Fixed: Dominant is first instead of last when power is equal
Optimized: Method `SetArrays` indexing

Aktualizace: 9. úno. 2022 v 11.54

2022-02-09 21:55:49.99

https://github.com/dvdvideo1234/LaserSTool/commit/ca2d51c4272658b6eb389be6ee41a774d154d315

Fixed: Splitter single beam present in scope method
Added: Crystals can now combine colors too
Added: Passing per-source handler available
Changed: Dominant now required beam reference
Renamed: `ActionSource` to `ProcessBeam`

Aktualizace: 7. úno. 2022 v 11.29

2022-02-07 21:30:49.79

https://github.com/dvdvideo1234/LaserSTool/commit/153222234e3051a1b5b8e3c00024acccc9677238

Fixed: Beam not being stopped when all power is absorbed

Aktualizace: 7. úno. 2022 v 9.44

2022-02-07 19:46:17.21

https://github.com/dvdvideo1234/LaserSTool/commit/194956fc394e6204ba4625c69e2f8952fdef0dda

Added: Material and color pass/block general flag
Removed: Extracting the previous node
Reduced: Tolerance for comparing color margin
Optimized: Filter color tolerance not calculated in all cases

Aktualizace: 6. úno. 2022 v 5.19

2022-02-06 15:20:35.64

https://github.com/dvdvideo1234/LaserSTool/commit/651c1a7f35ccffedf4810afa2d7f108f62ed5793

Use specific variable names instead of `data` (#18)

Fixed: Library assuming pistol has source NW parameters
Fixed: SIMO units producing errors in some cases
Added: Actor unit producing an error is removed
Added: Automatic source update pointing to actual source
Added: Dedicated server origin and direction for laser pistol
Added: External bounces and source controls `LaserLib.Sources`
Added: Filter for beam reduction, rejection, clamp and color
Added: Portal 1 radio to laser configuration models list
Added: The value `beam.NvColor` contains last node color
Added: Better mnemonics for editable order ID generator
Removed: Methods `laser:UpdateBeam` and `laser:GetBeamSource`
Renamed: Beam class reference `data` to `beam` instead
Renamed: `Data` to whatever the variable is used for
Updated: Dominant now supports `beam.NvColor`
Updated: Store the current beam OOP for use with dominant

Aktualizace: 31. led. 2022 v 11.40

2022-01-31 21:42:39.35

https://github.com/dvdvideo1234/LaserSTool/commit/5a6181ad01d7e3d2cc3f943da859987870a40f0d

Added: Source filter and registration handling as beam methods
Updated: Hit report manager utilizing `beam.BmIdenty` index