DayZ
Dabs Framework
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Update: May 23, 2023 @ 5:46am

[Added]
- ScriptViewMenu type, uses UIManager and input management appropriately

[Fixed]
- ProfileSettings would not save string arrays
- NotifyPropertyChanged would be triggered multiple times for events

[Removed]
- Errors when deletions failed
- ScritpView::SetParent

Update: Apr 16, 2023 @ 6:42pm

- Sorry for the double update. Addon builder is trash

Update: Apr 16, 2023 @ 1:54pm

- Added UIScriptedMenu compat to ScriptView
- Cleaned up some code to remove old standard

Update: Feb 14, 2023 @ 5:49am

- 1.20 Compatibility

Update: Aug 5, 2022 @ 10:07am

Dabs Framework v1.1.3
[Added]
- MissionServer::OnPlayerJoined, a strange function that should definitely be in vanilla

[Fixed]
- Several bugfixes relating to 1.1.2 - including some settings in prefabs not working properly
- Event cooldowns not working properly
- Null ptr error on server shutdown

Update: Jul 18, 2022 @ 11:11am

Dabs Framework v1.1.2
[Fixed]
- Events not being called (absolutely ZERO idea why this wasnt working)

[Removed]
- UseMouse, UseKeyboard and UseGamepad functions. They are not worth it, add your own implementation (its easy)

Update: Jul 17, 2022 @ 6:57pm

Dabs Framework v1.1.1

[Added]
- UseMouse, UseKeyboard and UseGamepad functions to ScriptView
- Added a return statement from ProfileSettings::Save and ProfileSettings::Load

[Changed]
- Moved the Event Manager to 3_Game
The Event Manager will now also be started on game launch, instead of mission launch.
The new recommended way to obtain the instance is with GetDayZGame().GetEventManager();
- EventManager::StartEvent now returns the instance of the event
- EventBase::EventActivateCondition is now ignored when force is enabled

[Fixed]
- Fixed a minidump being created on game shutdown
- Fixed several crash logs on game hard close
- Fixed black section in the background of the color picker
- Fixed events not cleaning themselves up properly

Update: Jun 10, 2022 @ 2:39pm

Update v1.1.0

[Added]
New Event Functionality:
Parallel Events - you can now run as many of the same event type as you want, each will have their own unique ID, please note that by default this is OFF and you can override MaxEventCount() to modify this
Added Startup Params to EventBase::OnStart, these are passed from EventManager::StartEvent
Added EventManager::GetEvents
Added EventManager::GetEventsInherited
Added EventManagerLog, using the new DF Logging system
Moved all WeatherEvent code to SwitchPhase so super is no longer required in the phases
Depriciated EventBase::GetEventPosition (legacy code from the original EVR Storm)
EventBase.m_EventManager will now be valid on client and server
WeatherEvent::RequestWeatherChange now returns a boolean on whether or not a change was succesful
EventManager::StartEvent now returns a bool on whether or not the event was succesfully started
EventManager::CancelEvent now returns a bool on whether or not the event was succesfully cancelled
Added EventBase::SyncToClient for easy quick syncing of event information
EventManager::DumpInfo now no longer requires events to be registered

New Logger Functionality:
Added DuplicateToConsole
Added DuplicateToRPT

[Fixed]
- Logging not occuring due to bad mask

[Removed]
- Removed unneeded inputs

Update: May 6, 2022 @ 6:56pm

Dabs Framework v1.0.8

[Added]
- Server Side Debug Commands (Debug.DrawSphere, etc will work)
- LoggerBase and LoggerManager class types, abstractable loggers that will allow for easy server organization

Update: Apr 19, 2022 @ 4:20am

- 1.17 Hotfix