RimWorld

RimWorld

Shield Generators
Showing 1-10 of 13 entries
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Update: Jul 10 @ 11:33am

[Auto-generated text]: Update on 7/10/2025 7:33:22 PM.

Update: Mar 18 @ 2:50am

[Auto-generated text]: Update on 3/18/2025 9:50:22 AM.

Update: Apr 28, 2024 @ 9:53am

[Auto-generated text]: Update on 4/28/2024 5:53:33 PM.

Update: Apr 2, 2024 @ 4:39am

[Auto-generated text]: Update on 4/2/2024 12:38:53 PM.

Update: Oct 9, 2023 @ 12:14am

[Auto-generated text]: Update on 10/9/2023 8:14:05 AM.

Update: Oct 9, 2023 @ 12:08am

[Auto-generated text]: Update on 10/9/2023 8:08:12 AM.

Update: Jun 12, 2023 @ 1:17pm

- Added Mod Options
--> Disable Cooling Plug Effects (Disables the visuals produced by the cooling plugs)
--> Disable Cooling System (Disables the cooling requirement entirely, making the cooling plugs and plasma pipes essentially decorative, yes it's OP, no I'm not rebalancing for it as the cooling IS the balance)

Update: Jun 12, 2023 @ 12:51pm

- Fixed costs, which were way off what they should have been.

Update: Mar 6, 2023 @ 10:00pm

- Fixed issue where shields would not re-activate after they've run down their overload cooldown (portable is 24hrs, the others are a handful of hours).
- Fixed issue with deleting VEF based flying pawns (example: jetpacks in Outer Rim) passing through shields.
- Fixed issue with deleting Dragons Descent dragons in flight passing through shields.

Update: Feb 18, 2023 @ 2:09pm

[Auto-generated text]: Update on 2/18/2023 10:09:29 PM.