DayZ
DayZ-Expansion-Market-Experimental
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Update: Sep 17, 2024 @ 1:29pm

Update 1.9.5
Added:
  • Market: Added option `SZVehicleParkingFineUseKey` to market settings.
  • Market: Added option `DisallowUnpersisted` to disallow using entities in market/P2P that have not yet been persisted.

Changed:
  • Market: Log sold/purchased ammo in mags.
  • Market: Updated default market config.

Fixed:
  • AI: Fixed AI menu not recognizing group if all AI in group are outside player netbubble.
  • Core: Fixed being able to unlock vehicles that support player attachment to be unlockable without key when attached.
  • Groups: Disabled "Invite to group" if groups disabled.
  • Market: Fixed a NULL ptr in market sell logs when sold items contain ammo or magazines.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 11, 2024 @ 6:48am

Update 1.9.4
Added:
  • AI: Added configurable looting behavior to patrol settings.
  • AI: Added roaming excludes to AI settings.
  • BaseBuilding: Added fallback codelock tool raid support for 3rd party mod basebuilding.
  • Market: Log IDs of all purchased/sold items.
  • Vehicles: Added attach/detach actions for igniter plug and hydraulic hoses.

Changed:
  • All mods: Lots of prep for vanilla boat support.
  • AI: Enabled looting unconscious enemy AI.
  • AI: Disabled AI attachment pathfinding for now since AI attachment does not work anyway and won't until fixed in DayZ (should result in improved performance when many AI move inside Expansion vehicles that allow player attachment, e.g. the Expansion bus). This means AI will only be able to properly pathfind inside vehicles with walkable interiors while the vehicle is stationary.
  • Core: Only show temporary container notification one time if the same container is reused for additional items in the same transaction.
  • Core: Item attachment logic now more closely follows vanilla while still allowing attachments with cargo on non-player parents.
  • Main: Don't create gravecross for unlootable AI.
  • Market: Removed unnecessary buy/sell request log spam since request/confirm is a single action on the server anyway.
  • Missions: Generate randomized toxic zone defaults for maps that are not Chernarus.
  • Quests: Don't auto-close quest menu after accepting a quest.
  • Vehicles: Removed `CanPlayerAttach` from vehicle settings in anticipation of DayZ 1.26 update. Bus, LHD, Merlin, UAZ with roofless cargo bay, utility boat, Vodnik and Zodiac boat still allow player attachment.

Fixed:
  • AI: Ignore reserved seat if character is dead and not in seat.
  • AI: Fixed fall height in some buildings could not be properly detected.
  • AI: Fixed AI not able to climb out of certain structures.
  • BaseBuilding: Fixed potential NULL ptrs if 3rd party mods don't inherit objects w/ construction from BaseBuildingBase.
  • Chat: Fixed BattlEye message formatting.
  • Navigation: Fixed NULL ptr in 3D marker update loop if player body has been deleted (e.g. after death).
  • Quests: Fixed quest objective `Active` parameter being ignored.
  • Vehicles: Fixed heli physics sometimes not deactivating when not moving.
  • Vehicles: Fixed bus passenger seats.
  • Vehicles: Fixed cargo/attachments on Expansion vehicles being visible even if hood/doors/trunk are closed.
  • Vehicles: Disabled switching seats in MH6 because of wrong seating position after switching due to lack of proper animations.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 9, 2024 @ 3:11pm

Update 1.9.3
Added:
  • AI: Added option `CanBeTriggeredByAI` to individual patrols (disabled by default).
  • Animations: Updated player animation graph for 1.26.
  • Basebuilding: Added option to allow territory invite only for group members (disabled by default).
  • Core: Added option for players (but not AI) to not have collision with other players in safezones (disabled by default).
  • Core/Main: Added option for AI killfeed (enabled by default).
  • Groups: Added option to display group tags in chat and killfeed (enabled by default).
  • Main: Added option for AI gravecross (disabled by default).
  • Navigation: Added toggle keybinds for personal, group and player markers.

Changed:
  • AI: Improved support for 3rd party mod animals: Any predator with a body length of roughly 2 m or more is considered big game and will thus make AI run when it has no projectile weapon.
  • AI: Flee distance thresholds for enemy players and AI are now determined per enemy weapon type.
  • AI: Will ignore clothing they recently dropped for 5 minutes.
  • Basebuilding: Cooldown is also saved on the player (who left/got kicked) so they can't simply create a new territory to skip the cooldown.
  • Book: Server info descriptions are now closed by default (consistency with the other pages).
  • Groups: When inviting someone and you don't have a group yet, a group will be created with a random name.
  • Groups: Cooldown is also saved on the player (who left/got kicked) so they can't simply create a new group to skip the cooldown.
  • Main: Disabled lighthouse lamp shadows until vanilla bug T179455 is fixed.
  • Main: Removed Expansion hare in favor of vanilla 1.26 one.
  • Market: Only someone with a paired key (or admin carkey) can pay the respective vehicle's parking fine.
  • Navigation: Changed default server marker toggle keybind.

Fixed:
  • AI: Fixed possible div by zero if weapon does no health damage (e.g. taser).
  • AI: Fixed minimum distance per target entity being calculated for all AI instead of per individual AI.
  • Chat: Pass through vanilla direct chat commands.
  • Hardline, Market: Fixed menu not correctly taking purchsables/sellables filter state into account if using rarity for purchase/sell.
  • Main: Removed rabbit snare trap modification as it was used wrong to begin with.
  • Navigation: Fixed wrong message text for show server marker toggle.
  • Navigation: Fixed marker categories not being set to visible by default.
  • Quests: Fixed layout issues in quest HUD preventing objective info from displaying correctly (or at all).
  • Quests: Fixed using icon as NPC name if no name given.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 24, 2024 @ 8:50am

Update 1.9.0
Added:
  • AI: Added roaming waypoint mode (fully autonomous loot/traversal mode).
  • AI: Gear up in roaming mode.
  • AI: Added patrol persistency option (only for patrols with waypoints/roaming, not object patrols).
  • AI: Added swimming capability.
  • AI: Can now refill mags (kinda).
  • AI: Enabled looting dead Zs, dead/uncon AI, and dead players (latter only shoulder slots and only if AI is in a persistent group).
  • AI: Added support for random faction to patrol settings.
  • AI: Added support for unlimited reload depending on target type (e.g. can be set to allow unlimited reload against Zs, but not players and AI).
  • AI: Show picked up items while spectating.
  • BaseBuilding: Added territory invite cooldown setting (when a member gets removed from a territory, nobody can be invited to the territory for X seconds).
  • Book: Added ability to change group member marker color.
  • Chat: Added a new setting `EnableExpansionChat` to allow exp chat addons to still function even if the global, party and vehicle channels are disabled.
  • Chat: Added word blacklist to chat settings.
  • Chat: Group tags are shown in chat.
  • Core: Added separate AI kills stat.
  • Core: Loadouts can include other loadouts.
  • Groups: Added invite cooldown setting (when a member gets removed from a group, nobody can be invited to the group for X seconds).
  • Hardline: Added a new setting `ItemRarityParentSearch` to hardline settings to control the search of rarity based on parent/inheritance class type.
  • Main: Group tags are shown in killfeed.
  • Market: Added better representation of out of stock items if they can only be bought.
  • Navigation: Added 4 new client settings which allow you to define the maximum range before the 3D marker of each category begins to slowly fade away. Distant markers will be faded in when eye zooming.

Changed:
  • AI: Improved pathfinding.
  • AI: Separated AI kills from normal player kills within the analytics manager.
  • AI: Reduced chance to dance to 10% and only when not moving.
  • AI: Easier spectating and state dumping (picks closest AI as fallback to cursor).
  • AI: Improved loot priorization (will pick better gun if multiple choices).
  • AI: Disabled loosing health due to low temp, disabled wound infection.
  • AI: May run away if too many threats or no weapon.
  • AI: Patrol settings: `LoadoutFile` has been renamed to `Loadout`.
  • Book: Group and territory invites will now display the amount of invites you have.
  • Groups: Default member marker color is now based on player UID, making it less random.
  • Main: DisableMagicCrosshair off by default.
  • Main: Removed custom main menu music.
  • Main: Killfeed notifications are now silent.
  • Market and P2P: Improved text clarity.
  • Navigation: Markers with no icon will hide the icon (previously it would display a colored square).
  • Navigation: Marker show/hide key (default 'K') now toggles between hidden and previous visibility state again. Server marker toggle key (default numpad '*') is back.
  • Navigation: Changed 3D marker fade behavior. Markers that are not in focus can be more transparent (adjustable in client settings), and markers in front/behind players or creatures will be faded out when aiming at them to not block the view.
  • Quests: Don't count killing friendlies.
  • Quests: AI camp and patrol objectives now use the exact same format for AI spawns as patrol settings (some settings may not apply).
  • COT: The faction input in the player management tab is now a dropdown.
  • Weapons: PMII25x improved glass reflection in the lens.

Fixed:
  • AI: Fixed buildings sometimes blocking melee.
  • AI: Fixed inability to swap mags due to DayZ 1.25 AreChildrenAccessible changes.
  • BaseBuilding: Could not swap the car battery of the parking meter.
  • Book: Fixed create group cancel button not changing color on hover.
  • Chat: Fixed client lag when new messages arrive and there are many messages in the chat history.
  • Chat: Fixed newly arriving message fading out too early if current chat message is already fading.
  • Main: Fixed lighthouse light sometimes not turning on.
  • Main: Don't init lighthouse lamp if lighthouse is in mapping deletions.
  • Market: Reputation requirement wasn't displayed properly in some cases.
  • Market: Rarity for market item variants was not applied on netsync.
  • Market: ATM amount input was misaligned and cropped.
  • P2P Market: You couldn't buy items if the trader had no ground vehicle spawn position configured.
  • Quests: Fixed quest objective description text gets cut off.
  • Weapons: MP5 fixed ironsight blur.
  • Weapons: AWM custom skins wouldnt work in first person.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 23, 2024 @ 1:27pm

Update 1.8.61
Added:
  • AI: Tactical leaning.
  • AI: Avoid contaminated areas if not fully protected.
  • AI: Will now crouch/prone when under low ceilings.
  • Market: Added better representation of item restrictions when items require reputation.

Changed:
  • AI: Allow vaulting broken glass windows of supermarket.
  • AI: Improved up/down look direction for AI following formation.
  • AI: Don't get up if still in cover.
  • Market: Filter options are affected by item rarity reputation requirements (if any).
  • P2P Market: Use `vehicleClass` to tell if heli/boat.
  • Vehicles: Garage: Can't store vehicle if towing.

Fixed:
  • AI: Fixed AI continuing to walk to current waypoint when interacting.
  • AI: Fixed AI walk/jog speed being higher than normal when speeding up.
  • AI: Fixed AI not passing bridges if there's deep water under them.
  • AI: Increased LOS ray length slightly to account for inaccurate position of building doors.
  • AI: Fixed AI sometimes getting stuck on church benches.
  • AI: Fixed not being able to spectate same AI again without first spectating another AI.
  • Market: Removed limitation of maximum 100 displayable items in a market category in the menu.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 3, 2024 @ 9:47am

Update 1.8.59
Added:
  • AI: Added ability to spectate AI via admin menu.
  • AI: Added flanking ability.
  • Market: Added ability for modders to retexture ATM screen.

Changed:
  • AI: Can now deal with mechanical traps and landmines.
  • AI: Improved pathing around doors.
  • AI: Improved near obstacle detection.
  • AI: Added more safety against falling into deep water.
  • AI: Improved melee to support sprint attack and deplete stamina also on miss.
  • Main: Added low and half color settings for stamina HUD indicator to GeneralSettings.json.
  • Vehicles: Tweaked Vodnik camera.

Fixed:
  • AI: Fixed restraining/unrestraining.
  • AI: Fixed live explosives threat level never falling below default threshold.
  • AI: Fixed a few inconsistencies with taking item to hands.
  • AI: Fixed AI admin menu not recognizing player group if all AI in group are outside netbubble.
  • AI: Fixed AI weapon manager could get stuck in active state when going uncon.
  • AI: Fixed getting stuck in ejecting bullet state if AI cannot swap mags because attached mag doesn't fit in inventory.
  • Animations: Added full Expansion AI support.
  • Animations: Use CivilianSedan pull out body animations for MH6 instead of broken Truck_01 ones.
  • BaseBuilding: Fixed codelock not being reset for other clients in network bubble if code is changed.
  • Core: Restored ability to use linebreaks in notifications.
  • Main: Fixed configured HUD indicator colors being delayed if settings arrive late on client or stats are maxed.
  • PersonalStorage (new): Check if personal container is allowed to receive items in cargo of attachments.
  • Quests: Fixed loading of quest configurations into the quest system when they are set as inactive.
  • Quests: Fixed quest timestamp was not reset before quest data is sent to clients when a quest is canceled.
  • Quests: Fixed quest menu was not displayed automatically when a quest has no turn-in IDs and cant autocomplete so the player can complete the quest.
  • Quests: Fixed quest menu was not displayed automatically for the follow-up quest when it has no quest-giver IDs and the player completed the pre-quest.
  • Spawn-Selection: Use a key based on position and territory ID instead of numerical index to fix changing spawn locations could lead to existing cooldowns getting mapped to wrong location. It is recommended that you wipe any existing `spawnselect.bin` and `cooldowns` in `mpmissions\<mapname>\storage_x\expansion`.
  • Vehicles: Updated vehicle covers mass so they carve navmesh.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Apr 18, 2024 @ 12:56pm

Update 1.8.56
Added:
  • Animations: Added missing player death and pulling out body animations for helicopters and boats.
  • BaseBuilding, Core: Virtual Container Storage: Added support for nested storage.
  • Personal Storage (New): Added excluded items to settings.

Changed:
  • AI: Always switch on light at night.
  • AI: Log AI being hit or killed to admin log (configurable in AISettings.json).
  • AI: Despawn AI w/o killing them first.
  • AI: Ignore explosives if AI can't take damage.
  • AI: Make passive/observers/guards react to non-shot noise as well.
  • AI: Improved moving vehicle evasion and allow AI to take cover behind parked vehicles.
  • AI: Enabled meleeing players in vehicles.
  • AI: YeetBrigade: Enabled yeeting vehicles.
  • AI: Switch to launcher (if in inventory) when attacking vehicles.
  • BaseBuilding: If "place" action in enemy territory is not allowed, hide it even if COT permissions are set unless COT is toggled on.
  • BaseBuilding: Automatically enter flag menu if automatic flag creation is enabled.
  • Chat, Core, Main, Name-Tags, Navigation, Quests: Changed UI font of HUD elements and notifications.
  • Core: Don't override carhorn noise params.
  • Main: Don't instantly delete gravecross when timer runs out, instead set health to zero and let CE clean it up ASAP.
  • Market: Moved some client-side initialization to earlier during game load so it doesn't need to be repeated on reconnect.
  • Vehicles: Tweaked helicopter 3pp cameras to be slightly closer.
  • Weapons: Made M72 LAW and RPG-7 compatible with AI.

Fixed:
  • AI: Fixed check for live explosive not working due to swapped arguments.
  • AI: Unlootable AI wasn't able to pick up their own weapons if dropped.
  • AI: Fixed AI sometimes swapping back and forth between bandage and item on ground instead of bandaging.
  • Core: Fixed possible fire mode desync when restoring a weapon with more than one fire mode from virtual storage.
  • Core: Fixed IsInTransport not returning true for AI unless Expansion-Vehicles was loaded.
  • Core: Fixed taken slots not being correctly kept track of in loadouts.
  • Main: Fixed gravecross timer not being saved to or restored from DB.
  • Market: Fixed some missing default items.
  • Personal Storage (New): Don't show level and upgrade option if disabled.
  • Personal Storage (New): Fixed cargo being hidden if all slots are excluded.
  • Quests: Quest menu: Show main menu buttons when going back to overview from quest details view.
  • Quests: Quest menu: Use server time.
  • Weapons: Fixed M72 LAW and RPG-7 impact particle FX.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Mar 16, 2024 @ 3:53am

Update 1.8.55
Added:
  • AI: Added ability to globally toggle unlimited reload in admin menu.
  • AI: Will react to noise made by item collisions (e.g. thrown items).

Changed:
  • AI: When ranged, AI will use cover (buildings, trees, wrecks...) more during combat and keep a distance to target (will still push if loosing sight or not ranged).
  • AI: Will aim down sights at appropriate distance to target.
  • AI: Will keep weapon raised for longer during combat when loosing sight of target and strafe while weapon is raised.
  • AI: Will keep aiming in last known direction of target when loosing sight.
  • AI: Will recognize armed explosives & grenades and keep a distance from them.
  • AI: Will try to avoid climbing during combat repositioning.
  • AI: Excluded more objects from vaulting/climbing.
  • AI: Modded animals can now be targeted much more reliably due to the underlying vanilla problem of unavailable bone positions having been fixed in past DayZ updates.
  • AI: A different speed limit is set for group members that are not the formation leader so they can catch up when setting a waypoint via the AI menu.
  • AI: Enabled player symptoms for AI (cold etc).
  • AI: It is now possible to sneak up on them if they turn their back and haven't seen a player yet.
  • BaseBuilding: Prefixed all class member variables with usual Expansion prefix.
  • Core: When storing a player character to entity storage (e.g. via COT), any item in hands is now saved & restored as well.
  • Navigation: Server determines initial visibility of server markers on client.
  • Quests: Use marker visibility constants instead of hardcoded integer value, removed some unnecessary ifdefs.

Fixed:
  • AI: Fixed AI not being able to decide between bandage and firearm in some situations.
  • AI: Fixed not reacting to noise if no LOS to current target.
  • Market: Fixed a NULL ptr if a client gets disconnected before the game fully loads.
  • Vehicles: Fixed ruined wheel replacement not working correctly on Landrover.
  • Vehicles: Fixed spare wheels not showing on vanilla cars.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 14, 2024 @ 2:03pm

Update 1.8.48

Changed:
  • AI: Slightly increased chances for AI to stay closer to natural cover (buildings, trees) while moving.
  • AI: Slightly tweaked AI's ability to notice items in environment.

Fixed:
  • AI: Fixed dead patrol bodies not getting removed when patrol should despawn.
  • AI: Fixed a few potential NULL pointers.
  • BaseBuilding: Fixed RPT error log spam due to wrong requiredAddon for armbands.
  • Market: P2P Market: Fixed some notifications that were intended to be sent to a specific player being sent to global.
  • Missions: Fixed airdrop settings not writing version to defaults.
  • Vehicles: Fixed tail rotor damage not affecting helicopter flight.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 9, 2024 @ 5:58am

Update 1.8.45
Added:
  • AI: You can set waypoints for AI in your group via the command menu or default keybind CTRL + left mouse button. Placing startpoint and endpoint close (within 1.5m) to one another will make AI loop the waypoints.
  • AI: As admin, you can export your current AI group as patrol JSON file, or query AI state via the status sub-menu.
  • AI: Will break down locked building doors.
  • BaseBuilding: Added `AutoOpenLockMenuAfterPlacing` option to client settings.
  • BaseBuilding: Added unscrew codelock action to screwdriver.
  • BaseBuilding: You can now craft armbands from all Expansion flags.
  • Chat: Support vanilla message colors (status, action, friendly, important).
  • Core: DayZ 1.24 compatibility.
  • Core: Added admin chest (all player slots + 10x100 cargo, requires COT or VPPAT).
  • Core: Added two new client settings for ViewDistance and ObjectViewDistance.

Changed:
  • AI: Attacking any friendly AI will make them attack back if not in your group and turn any factions friendly to them hostile towards you (AI in your group will retaliate if the attackers hit you, creating an ever-escalating spiral of aggression and counter-aggression that will leave no bone unbroken and no piece of gear unperforated).
  • AI: Further improved behavior around doors.
  • AI: Will look around if not looking at a target.
  • Book, Chat, Garage, Groups, Hardline, Market, NameTags, Main, Quests: Removed unnecessary ifdefs in various configuration classes to prevent missing entries in settings files when adding Expansion mods one by one and for better modding support.
  • P2P Market: If a vehicle was lockpicked, the lock needs to be changed before it can be sold (requires Expansion Vehicles).
  • Quests: Ignore kill if quest player didn't hit entity or killer is not AI helper. For player targets that are not AI, require kill by quest player or by AI helper.
  • Vehicles: Better third person camera for helicopters.
  • Vehicles: Better UH1H handling.
  • Vehicles: Removed invisible ramps from boats. Boats can now be boarded with an action while swimming.
  • Missions and Quests: Loot attachments can now have a spawn chance from 0.0 to 1.0.

Fixed:
  • AI: Damage received modifier was not set for AI spawned via admin menu.
  • AI: Reset LOS and ignore noise when unconscious.
  • AI: Fixed passive AI not reacting to being hit.
  • AI: Fixed unlootable AI not being able to detach/attach magazine to their firearm after dropping it once.
  • AI: Fixed initial orientation of non-moving NPCs.
  • BaseBuilding: Fixed possible hologram NULL ptr spam.
  • BaseBuilding: Fixed "Take" action not showing in territory if not a territory member.
  • Core: Close all Expansion menus when falling unconscious or being restrained.
  • Main: Killfeed: Fixed death by fall damage showing generic death message instead of specific.
  • SpawnSelection: Fixed temporary container when spawn gear doesn't fit into inventory not being placed at selected spawn position.
  • Vehicles: Fixed jump out damage not being applied since DayZ 1.21.
  • Vehicles: Fixed gravecross not being able to take into account playtime if helicopter exploded.
  • Vehicles: Fixed getting teleported to void if being hit while exiting boat or helicopter.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki