Space Engineers

Space Engineers

Aryx Weapon Enterprises Vol. 1 [WeaponCore]
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Update: 8. Okt. 2022 um 1:29

Aryx Weapon Enterprises - Update 1.2.6 - Heavy Artillery


**New Additions**

•XM-500 Medusa Phase Cannon
-Role: Support Attrition
-5x5x4 LG, 2-deep base. Energy weapon [160MW], 2km range.
-Fires explosive phase bolts that partially bypass shields (with 50% efficiency). Excellent for whittling heavily-shielded targets down
-1km/s muzzle velocity, 30RPM.

•RA-5 Starfall Rocket Artillery
-Role: Heavy Artillery
-9x9x7 LG, 3-deep base. Accepts Starfall Railrockets, 12.5km range. Minimum range of 4km.
-Fires long-range siege rockets designed for plunging fire. Extremely powerful.
-3-staged projectile, 2000m/s launch speed, 4000m/s cruise speed, 5000m/s impact speed. Guidance is disabled on final stage, but far harder to shoot down.
-Burst size of 5 rounds, then reloads for 60 seconds.

•M-1000 Avalanche Siege Mortar
-Role: Heavy Attrition
-5x8x3 LG, nonconventional turret. Accepts 1000mm Fat Man Mortar Shells, 10km shell range, 5km AI range.
-Fires high-explosive mortar shells that specialise in utterly annihilating lesser-armoured targets. Fantastic at clearing weapons and surface armour.
-400m/s muzzle velocity, with gravity arc. +-12.5 degrees of rotation in each direction.
-Reload time of 22 seconds.

•EC-1 Argus PD Laser
-Role: Point Defence
-1x1x2 Fighter PD turret, the Oculus' smaller sister. Ball Laser turret with 500m range.
-Fires a red flash laser at 90RPM that deals 70 grid damage, 35 character damage and 3 projectile damage, with a 1.5x mult on non-armour.
-Hitscan muzzle velocity, fast tracking, ample power requirements (300kW)

•M120 Storm Light Cannon
-Role: Anti-armour explosive
-1x7x1 SG. Conventional static cannon weapon, single conveyor port on rear mount. 4km range. Accepts 120mm cannon shells.
-Fires APHE shells capable of dealing powerful blast damage in a large radius, especially effective against lesser-armoured targets.
-800m/s muzzle velocity.
-Reload time of 10 seconds.

•Shrike Bomb Launcher
-Role: Anti-ship unguided projectile
-2x3x7 SG. Unconventional weapon dropping Shrike Bombs equipped with powerful fusion warheads and a shield modulator to bypass shields.
-Projectile bypasses shields and explodes with a 10m radius on impact, inherits grid velocity but is completely unguided and non-self-propelled.
-Reload time of 20 seconds.

**Changes**
•Remodelled the KR-250 Artemis Light Railgun

•Remodelled the M240 Cyclone Strike Cannon. Other strike cannons will be remodelled at a later update.

•Renamings
-Renamed the MG25 Avalanche HMG to the MG25 Rampart Chaingun Turret
-Renamed the M98-V/T Focus Beam & FB Turret to the M98-V/T Crusader Focus Beam
-Adjusted names of Railguns (KR-series, e.g. KR250 Artemis/Apollo)
-Adjusted names of Shock Cannons (T200, T400, T600 to match their strike cannon counterparts)
•Projectile Models
-Improved appearance of tracers.

**Balancing**
•Component Cost
-Added Military Plate
-High-durability, high-mass steel plate designed to keep weapons operational for longer.
-Added Supercharger
-Advanced component involved in production of higher tier blocks.
-Rebalanced the Electromagnet to not require platinum.

•Substantially increased mass of all ammo magazines.
-This will make bringing 934,258,395 rounds of atlas ammo to a fight a negative.
-trigger dicipline, use it.
•Buffed the Hyperion Heavy Torpedo Launcher
-Increased acceleration speed of hyperion missiles.

•Strike Cannon Arc
-Added gravity arcing to all strike cannon rounds.
-Increased inaccuracy of the M600 Typhoon
-Decreased inaccuracy of the M480-1 Tsunami.
•Punisher Burst Cannon buff
-Range increased from 2,500m to 3,000m
-Tracking improved.
-Muzzle velocity substantially increased from 1200m/s to 1800m/s.

[AP Ammo]
-Damage Per Shot increased from 1000 (32,000DPB) to 1200 (40,000DPB)
[HE Ammo]
-MinArmingTime removed, can now detonate instantly after firing, rather than a 100-tick delay.
•Crusader Focus Beam Turret buffed
-Increased elevation range from 0 +90 degrees to -10 +90 degrees.
-Increased tracking speed from 0.009 radians/t to 0.018 radians/t.

**Fixes**
-Fixed missing model in gladius missile ammomagdef.
-Fixed Z-fighting on the Longsword Missile Battery.
-Fixed ghost-models for the Tempest and Focus Beam Turret.
-Fixed glowing textures not showing on the focus beam turret.
-Fixed Pulsar not appearing in AWE block menu (again).
-Fixed Z-fighting on the ZS-1200 Ariadne

Update: 7. Aug. 2022 um 1:14

Update: 7. Aug. 2022 um 0:37

Update: 3. Aug. 2022 um 15:39

Update: 2. Aug. 2022 um 18:45

Update: 31. Juli 2022 um 22:11

Update: 31. Juli 2022 um 22:06

Update: 31. Juli 2022 um 21:38

Update: 21. Juni 2022 um 1:08

Aryx Weapon Enterprises - Updated 1.2.4 - Season IV: Missile Storm - Update 4

:awe:


**New Additions**
•Flare Launcher [KINETIC]
-1x1x1 LG
-Comes in the following stylish colours: Red, Blue, Green. More to come.
-Once fixed, will also be able to snatch missile targeting.
•Pulsar Energy Cannon [ENERGY]
-3x3x3
-Single-shot energy cannon, energy sidegrade of the Cyclone, baby sister of the Quasar and Magnetar.
-4km range.
-1800m/s muzzle velocity.
**Changes**
•Remodels!
-Remodelled the AC54 Chord Autocannon
•Localisation
-Localisation support in the works.
-Changed prefixes on strike cannons to fit their theme, e.g. M240 Cyclone, M480 Hurricane, M600 Typhoon, etc.
•Optimisation
-Removed about 6000 lines of useless bloat from the configs.
-Should marginally improve memory usage.
•Ammo Cost
-All weapon ammos increased in cost to reflect balans:tm:

**Balance**

- - - THE GRAND REBALANCE - - -
DAMAGE REDUCED ACROSS THE BOARD.
Global Damage Modifier: 1.0 //Will change depending on total performance output.

•Coilguns have had the shit nerfed out of them.
-HUNTER LIGHT COILGUN:
-Max effective range is now 6km. Will not pen very well at 9km+
-Explosive impact falloff added.
-Mass increase
-Fixed damage type.
-Pen also reduced from 10 heavy because wtf.
-Added massive recoil.
-PREDATOR HEAVY COILGUN:
-Max effective range is now 6km. Will not pen well at 9km+
-Explosive impact falloff added.
-Mass increase
-Pen dropped to 10 heavy, rather than 100.
-Added massive recoil.

•Plasma weapons buffed
-HELIOS Plasma Relay
-Armour damage modifier increased from 0.5x to 0.75x.
-MAGNETAR Energy Cannon
-Light Armour damage modifier increased from 0.25x to 1x - LA could tank magnetar shots. Fuck that.
-Heavy Armour damage modifier decreased from 1x to 0.5x.
-QUASAR Energy Cannon
-Light Armour damage modifier increased from 0.35x to 0.95x - No longer has an edge over armour damage per megawatt over the Magnetar, exchanging this for being smaller and taking less power.
-Heavy Armour damage modifier decreased from 1x to 0.5x.
-SPARTAN Plasma Repeater
-No longer less effective against shields than the Vulcan.

•Lasers rebalanced
-GRAVASTAR Pulse Laser damage reduction
-BaseDamage decreased from 100 to 90. Power costs adjusted to compensate.
-AURORA Combat Laser revamped
-Armour damage decreased marginally since this thing could annihilate heavy armour.
-BaseDamage decreased from 275 to 200.
-EnergyCost reduced from 2x mult to 1x.
-SUNDERER heavy lance buffed.
-Beam changed to an ominous red-orange. //according to the orks this makes it move faster.
-Upped range to 10km, added falloff at 5km.
-Doubled beam travel speed.
-This fucking thing now does 5 million shield damage per volley.
-FOCUS BEAM buffed
-Windup beam damage increased from 35 to 50 per tick.
-Pulse Beam damage upped to 4500 from 3000.

•Strike Cannons nerfed:
-Added a 0.5x Armour multiplier to all strike cannons - a single 600mm round blew a 5x5 hole into HA. From a 1x1x6 gun. With a ten second reload. Wtf.
-Increased inaccuracy (which actually makes them more likely to hit stuff at range because speedtankers are on grav drugs).
-Tsunami turn rate increased.
•SENTINEL Smartgun revamped
-Damage per shot on ammos changed to 650 from 450
-Volley dropped from 10 shots to 6.
-should fix the server lag these things give.
•ARTEMIS/APOLLO Railguns Nerfed
-Heavy Pen reduced from 6 to 3.5.
-Apollo traversal increased to -20+60. Yes this clips, No I don't care.
•VULCAN Gatling Turret nerfed
-Minor damage per shot decrease (350 -> 325)
-Shield multiplier reduced from 5x to 2x.

•Kingsword Cannon revamped
-Shield damage fixed. - Shunting will no longer save you.
-Massively increased recoil. - several hundred tonne projectile has a lotta mass.

•FLAK guns nerfed
-Thrasher: Removed impact AOE, now uses just the frags.
-Thrasher: Reduced fragmentation damage from 500 per to 300 per.
-Riptide: Removed impact AOE, now uses just the frags.
-Riptide: Reduced frag damage from 300 to 150.

•ECHO Autocannon buffed
-Increased AP BaseDamage from 900 to 1100. - Should no longer be a peashooter.
-Increased HE AreaDamage from 0 to 1100. - I'm a bit silly,

•Missiles across the board nerfed and reworked.
•All non-hyperion guided explosives now have different variations on the same ammo mag type for different situations.
•The new types vary per missile, but each hardpoint will have two or three of the following available:
-Explosive - Standard explosive damage model for a missile.
-Disrupt - Much higher shield damage, much less explosive damage.
-Ion - Lower damage, casts a strong disable effect on impact, shutting down systems.
-Agile - Higher tracking speed, higher velocity, lower damage.
-Drain - Lower impact damage, reduces target power output on impact, can drain batteries.
-Armoured - Slower, MUCH harder to shoot down, less damage. Less vulnerable to laser PD. Better against heavy armour.
-Gravity - Trades impact damage entirely for a vicious gravity well effect that will throw targets asunder.
-Slow - Shuts down thrusters in a large radius.
-Concussion - Shuts down gyros in a large radius.
-Anchor - Shuts down jump drives on impact.

•HYDRA and FLECHETTE launchers reduced in range to 5km.
-Trajectory(Maxtrajectory = 10000, --> MaxTrajectory = 5000,) - Swarm rockets from 10km? In my space engineers? It's more likely than you think.
-DISRUPTOR and FLECHETTE missiles merged unto one ammo mag.
-Disruptor rocket renamed to DISRUPT-FLECHETTE in ammo cycle.


•LONGBOW and LONGSWORD launchers nerfed:
-SABRE missile damage reduced - Tracking also nerfed and given new ammos.
-EndOfLife(Damage = 35000, --> Damage = 12500,) - This should reduce the SABRE's capability to oneshot some platforms, but will maintain its strength when launched in volleys.
-LANCER missile ammo mag removed and merged into the Sabre's one.
-DISRUPT-SABRE rename for the Lancer. - Retains its green trail, blast & glow.
-New variant ammo, being the ARMOURED-SABRE. Much tankier but slower - Blue trail & blast, orange glow.

•STRIKER missile & POSEIDON launch platform nerfed and given new ammos.
-Trajectory(DesiredSpeed = 800, --> DesiredSpeed = 450,)- A common complaint was that the STRIKER Missile type was too fast and would essentially ignore PD.
-Trajectory(MaxTrajectory = 10000, --> MaxTrajectory = 8000) - Range nerf because Poseidon launchers dominate fights at 10km.
-New variant ammos: DRAIN-STRIKER and DISRUPT-STRIKER, with green/blue trails respectively.

•TL-150 ASTRAEUS torpedo launch system nerfed:
•DEVASTATOR FUSION TORPEDO type:
-EndOfLife(Depth = 6, --> Depth = 5,)
-EndOfLife(Damage = 600000, --> Damage = 100000,) - Why in the goddamn fuck did this thing do 600k damage???
•ANNIHILATOR TORPEDO type: Removed and replaced with Devastator-Ion torpedo.
-10-second shutdown of all systems in immediate area of impact within 7.5 metres. Stackable.

•TL-350A HYPERION heavy torpedo launch system substantially nerfed:
•THANE FUSION NUKE missile type:
-EndOfLife(Radius = 30, --> Radius = 20,) - The Thane will no longer blow half a ship to oblivion.
-EndOfLife(Depth = 15, --> Depth = 7,) - The Thane was commonly seen to utterly annihilate grids regardless of size. It was also very laggy
-EndOfLife(Damage = 350000, --> Damage = 250000,) - 350k damage is just overkill lmao
•JAVELIN KINETIC PENETRATOR missile type:
-Health reduced to 40 from 80 as this thing was stupid.
•BREACHER BUNKER-BUSTER missile type:
-EndOfLife(Radius = 50, --> Radius = 20,) - What the fuck?!
-EndOfLife(Depth = 30, --> Depth = 10,) - The Breacher would usually dismantle a grid's armour and leave nothing left. This was intended, but was a bit excessive.
•ADDED: ANNIHILATOR ANTIMATTER TORPEDO.


**Fixes**
-Drone Component recipe removed and replaced with ingots, will no longer crash inventory scripts (or servers)
-Removed Drone ID flavour

Update: 20. Juni 2022 um 23:00