Stellaris

Stellaris

Origin: Living Planet
Showing 1-10 of 21 entries
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Update: Jul 22, 2024 @ 3:07am

Update: Apr 2, 2022 @ 12:43pm

v0.1.8
Update
Removed the WIP "LP" species type.

Update: Mar 22, 2022 @ 3:58am

v0.1.7
Update
Fixed a crash which would happen at planet size 75

Update: Mar 21, 2022 @ 1:52pm

v0.1.6
Update
Updated verision compatibility to list 3.3.*

Update: Jun 27, 2021 @ 10:32am

v0.1.5
Fix
Re-enabled planet growth

Update: Jun 27, 2021 @ 10:21am

v0.1.4
Fix
Prevented the system evolutionary shift deviancy penalty turning up before you've made the decision.

Update: Jun 27, 2021 @ 9:50am

v0.1.3
Fixes
Fixed initial districts not always generating

Update: Jun 27, 2021 @ 4:53am

v0.1.2 (unchanged)
Removed starting Neural Network deposit
Moved synapse drone jobs to the planet type

Added 1 EC upkeep to science specialisation Evo Shifts

Update: Jun 27, 2021 @ 3:59am

v0.1.2
Added images and names to the evolutionary shift deposits

Update: Jun 26, 2021 @ 4:21pm

v0.1.1
Balance
Removed the 1 researcher per 20 pops from the initial planet

Feature - Evolutionary Shifts
Every 25 planet size, you will get a special project which will allow you to specialise the planet.

At size 50 you get an extra special shift, which replaces the base planet researchers.

For now this feature is relatively minimal, and will be expanded further in future updates.