Stellaris

Stellaris

Origin: Living Planet
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Update: 22 jul 2024 om 3:07

Update: 2 apr 2022 om 12:43

v0.1.8
Update
Removed the WIP "LP" species type.

Update: 22 mrt 2022 om 3:58

v0.1.7
Update
Fixed a crash which would happen at planet size 75

Update: 21 mrt 2022 om 13:52

v0.1.6
Update
Updated verision compatibility to list 3.3.*

Update: 27 jun 2021 om 10:32

v0.1.5
Fix
Re-enabled planet growth

Update: 27 jun 2021 om 10:21

v0.1.4
Fix
Prevented the system evolutionary shift deviancy penalty turning up before you've made the decision.

Update: 27 jun 2021 om 9:50

v0.1.3
Fixes
Fixed initial districts not always generating

Update: 27 jun 2021 om 4:53

v0.1.2 (unchanged)
Removed starting Neural Network deposit
Moved synapse drone jobs to the planet type

Added 1 EC upkeep to science specialisation Evo Shifts

Update: 27 jun 2021 om 3:59

v0.1.2
Added images and names to the evolutionary shift deposits

Update: 26 jun 2021 om 16:21

v0.1.1
Balance
Removed the 1 researcher per 20 pops from the initial planet

Feature - Evolutionary Shifts
Every 25 planet size, you will get a special project which will allow you to specialise the planet.

At size 50 you get an extra special shift, which replaces the base planet researchers.

For now this feature is relatively minimal, and will be expanded further in future updates.