Crusader Kings III

Crusader Kings III

Ethnicities & Portraits Expanded
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Update: Sep 18, 2022 @ 2:41pm

BUG FIXES

-Mac and Linux users should no longer have invisible characters.

Update: Sep 17, 2022 @ 10:41pm

ADDITIONS:
-New Sagum cloaks added to various cultures in the Tribal and Early Medieval Era
-Added Global Variable


BUG FIXES/CHANGES:
-Fixed Missing 1.7 Evironments added with Friends and Foes.
-Fixed Wrong Shatuo Heritage
-Fixed Gene Age Override (No more Adult Babies)

Update: Sep 11, 2022 @ 6:11pm

BUG FIXES/CHANGES:
-Salt and Pepper reactivated since it is now updated.
-Head Textures reverted to old saving format. The newer format broke textures on some PC configurations so it was reverted to our previous patches method.
-Some Fate of Iberia beards will now spawn on Western European ethnicites and some of the Byzantine Sphere cultures if the DLC is owned.
-Fixed some transparency issues with Persian turbans and qalansuwas.
-Fixed issue where some of the new events had clothed characters when they were supposed to be naked.

Update: Sep 8, 2022 @ 9:55pm

COMPATIBILITY:

-Mod updated and files brought in line for 1.7: “Bastion”.

ADDITIONS/CHANGES:
-Islamic Iranians White Turbans & Veils now match the patterns of the clothes.
-Added Tagelmusts for Berbers & Sahelians.
-Added a new Western Royalty Crown, usable for Males and Females.
-Added a new Western Royalty Crown for females.
-Added the crown of Basil II.
-Added Byzantine Noble Women's Hats.
-Added the possibility of Western Royal Sagum to High Medieval Western Dukes
-Added Perma DNA for the Sawdan Sawdanid.
-Added Makeup to the Sawdanid's and Maghrebs.
-Adjusted hairstyle triggers for Hungarian Hairstyles to make it more restrictive to Magyars.
-Separated the English group of clothes from generic English, allows for more specific English content.
-Created Early Western Hair group for Era transition western hairs.
-Did little edits to make some cloaks appear more often
-Fixed bug relating to the abbasids.
-Fixed the Vanilla bug, regarding Royal Court Max Amenities and Court Fashion making characters wear lowly clothing, instead of higher tier clothing.
-Did more adjustments and tweaks to the spawn weights of Early Hair types.
-Removed our edits to the beauty trait.
-Spousal clothing triggers now finally properly assign the correct tier of clothing tied to rank.
-Various new portrait modifier adjustments and rewrites to be more consistent and clean.
-Westerners who convert to Islam, will dress in a more Islamic fashion.
-Introduced a system for Genetic Drift.
-Adjusted and fixed clipping with the Vanilla Turban.
-Adjusted and fixed most clipping with the EPE Pannonian Hats, although note it isn’t 100% fixable.)
-Touched up and improved the texture of the Eye.
-Touched up and added more skin detail to all the Male texture complexions.

Ethnicity Changes:
-Added 50 new ethnicities to the Ugro Permian group.
-22 New English Ethnicities.
-Sephardi templates added.
-Added a handful of new Slavic Ethnicities.
-Added 15 new ethnicities to the Mongols.
-Tweaked and optimized a large group of German Ethnicities, added four new ones.
-Added 41 new Vlach Ethnicities.
-HUNDREDS of complexions across most ethnicities, remade to be better and more realistic.
-Added 41 new Italian Ethnicities.
-Added 20 new Byzantine Greek Ethnicities.
-Added 30 new Nubian Ethnicities.

Update: Jun 29, 2022 @ 12:42pm

@everyone - Remember to Unsub and Resub if the update doesnt trigger for you!

Patch is live for EPE and EPE + CFP Compatch

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Patch Notes: 1.6.1.2 Update
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COMPATIBILITY:

-Mod updated and files brought in line for 1.6.1.2 Hotfix

ADDITIONS:

-Sephardi Culture now wears Andalusian clothing if DLC is active.
-Iberians now have new DLC patterns on cloaks for Early and High Medieval if DLC is active.

Ethnicity Changes:

-Hungarian templates added
-Sephardi templates added

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Patch Notes CFP+EPE: 1.6.1.1 Update
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Bug Fixes:

-Mod brought in line with mainline EPE and CFP.

Update: Jun 26, 2022 @ 8:39pm

Patch is live for EPE and EPE + CFP Compatch

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Patch Notes: 1.6.1.1 Update
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COMPATIBILITY:

-Mod updated and files brought in line for 1.6.1.1 Hotfix

ADDITIONS:

-Fate of Iberia beards adapted and spawn on appropriate Middle Eastern cultures if DLC is active.
-Maghrebi Clothing group received new clothes and headwear taken from the Fate of Iberia DLC (Only visible if you own the DLC).
-Male Indian armor retextured for higher quality (Female soon).
-Male and Female MENA Armor textured to have nicer quality.

MISC CHANGES:

-Several Headwears with transparent interiors have been modified so that you cannot see through them (Thanks OPB for reminding me about it).

Ethnicity Changes:

-Guanche Culture now uses current Baranis templates.

Tweaks/Bug Fixes:

-Hindu Indians are more likely to have mustaches versus their Islamic counterparts. Done purely for some differentiation and PDX's Islamic more likely to have beards mechanic. Something we broke a long time ago now fixes.

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Patch Notes CFP+EPE: 1.6.1.1 Update
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Bug Fixes:

-Mod brought in line with mainline EPE and CFP.

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Patch Notes Unit Packs ExpandedE: 1.6.1.1 Update
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Bug Fixes:

-Mod brought in line with mainline EPE

Update: Jun 26, 2022 @ 8:32pm

Update: Jun 12, 2022 @ 7:03pm

Another Hotfix with some small additions.

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Patch Notes: Castle Update/ Fate of Iberia / By the Emperor's Hand - Hotfix June 12th
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ADDITIONS:

-New Perma-DNA for children of Charles the Bald and Louis the German.

BUG FIXES:

-Khazar Helmet is now available in the barbershop.

-Moravian Helmets now available in the barbershop.

-Fix for Commoner Pannonian Caps having wrong pattern set.

-Slight modification to Karling Noble Caps and Karling Noble Crowns for a little less clipping (cant be 100% fixed).


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EPE+CFP: Patch Notes: Hotfix 1.6.0.1
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Bug Fixes:

-Fixed repeating error that caused some FPS slowdown.

Update: Jun 9, 2022 @ 3:24pm

Another patch for EPE and the CFP patch for 1.6.0.1 with some additions and bug fixes.

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Patch Notes: Castle Update/ Fate of Iberia / By the Emperor's Hand
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COMPATIBILITY:

-Mod updated for 1.6.0.1 Castle Hotfix

ADDITIONS:

-French, HRE, and Italian clothing now transitions from "Early" era designs fitting the Carolingian period while they transition to the now vanilla (High Middle Age) HRE shaped clothing which is better fitting for the late 1000s-early 1100s. This will be one of the first steps
to bring era transitional clothing to as many cultures as possible.
-Andalusian Earrings now are separated from the hair like earlier earring updates.

MISC CHANGES:

-Salt and Pepper re-activated.

BUG FIXES:

-Andalusian Clothing errors present in the log have been fixed.
-Clothing tags added as they are standard with 1.6.0


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EPE+CFP: Patch Notes: Hotfix 1.6.0.1
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Bug Fixes:

-Mod brought in line with mainline EPE and CFP.

Update: Jun 5, 2022 @ 9:08pm

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Patch Notes: 1.6.0 Hotfix 2
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ADDITIONS:

-Iberian Christian War Armor should begin to spawn alongside Western Armor after 934 AD, we chose to keep the idea of era transition and the armor is a bit too early for 867 immediately.

-Iberian DLC headgear begins to spawn around 934 AD. We will be balancing and changing these era transition mechanics in the future so this is our compromise for now.

-Iberian EPE Helmet made prior to DLC will spawn again.

ETHNICITY CHANGES:

-Senegambian Templates 11-40 added.
-West African 4-6 will now spawn on more cultures.

BUG FIXES:

-Fixed Vanilla error with code that caused Norse hair to not be available in the barbershop.


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EPE+CFP: Patch Notes: Castle Update/ Fate of Iberia / By the Emperor's Hand
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Bug Fixes:

-Mod brought in line with mainline EPE and CFP.