Europa Universalis IV

Europa Universalis IV

To Victoria: POPs & Dynamic Economy [1.31]
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更新:2021年9月3日 @ 5時35分

-Fixed... A gunpowder factory now requires charcoal instead of timber as intended.
-Balancing... Changed the AI factor so that AIs won't build a bunch of provision factories.

更新:2021年8月31日 @ 4時46分

-Fixed... an error of script in buildings are fixed.
-Balancing... Local trade power does not give you massive boost of POP growth anymore. But low local trade power still punish the growth rate severely.
-Changes... a few changes in localisation.

更新:2021年8月22日 @ 23時25分

-Fixed... a script error in new building is fixed.
-Balancing... added further restrictions for AIs with the new diplomatic actions to make sure the game won't crash again.

更新:2021年8月22日 @ 20時14分

-Balancing... new buildings now provide extra goods produce and estate loyalty equilibrium.
-Balancing... reduce the AI likelihood of building provision factories.

更新:2021年8月22日 @ 2時49分

-Fixed... the cause of crashes are finally identified. Importing Food Supplies diplomatic actions are disabled for AIs so that the game won't crash.
-Balancing... winters now impact on local food supplies.
-Graphic... some missing graphics for new estates' loyalty and influence are added.

更新:2021年8月22日 @ 1時36分

-Trying to identify the cause of the crash. This version works fine, so something after this.

更新:2021年8月22日 @ 0時50分

更新:2021年8月22日 @ 0時20分

-The latest version caused some crashes for some reason. Until I can identify the cause, I switch back to the older version.

更新:2021年8月21日 @ 22時49分

-New Buildings... new buildings for goods processing and urban planning are added.

更新:2021年8月21日 @ 9時34分

-Estate Loyalties... estate loyalties are now more dynamics and heavily impacted by the situation of your country. Also, their loyalties gives different rate of POP growths.
-Graphic... cheesy change of estate icons.