Europa Universalis IV

Europa Universalis IV

To Victoria: POPs & Dynamic Economy [1.31]
Menampilkan21-30 dari 91 kiriman
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Pembaruan: 3 Sep 2021 @ 5:35am

-Fixed... A gunpowder factory now requires charcoal instead of timber as intended.
-Balancing... Changed the AI factor so that AIs won't build a bunch of provision factories.

Pembaruan: 31 Agu 2021 @ 4:46am

-Fixed... an error of script in buildings are fixed.
-Balancing... Local trade power does not give you massive boost of POP growth anymore. But low local trade power still punish the growth rate severely.
-Changes... a few changes in localisation.

Pembaruan: 22 Agu 2021 @ 11:25pm

-Fixed... a script error in new building is fixed.
-Balancing... added further restrictions for AIs with the new diplomatic actions to make sure the game won't crash again.

Pembaruan: 22 Agu 2021 @ 8:14pm

-Balancing... new buildings now provide extra goods produce and estate loyalty equilibrium.
-Balancing... reduce the AI likelihood of building provision factories.

Pembaruan: 22 Agu 2021 @ 2:49am

-Fixed... the cause of crashes are finally identified. Importing Food Supplies diplomatic actions are disabled for AIs so that the game won't crash.
-Balancing... winters now impact on local food supplies.
-Graphic... some missing graphics for new estates' loyalty and influence are added.

Pembaruan: 22 Agu 2021 @ 1:36am

-Trying to identify the cause of the crash. This version works fine, so something after this.

Pembaruan: 22 Agu 2021 @ 12:50am

Pembaruan: 22 Agu 2021 @ 12:20am

-The latest version caused some crashes for some reason. Until I can identify the cause, I switch back to the older version.

Pembaruan: 21 Agu 2021 @ 10:49pm

-New Buildings... new buildings for goods processing and urban planning are added.

Pembaruan: 21 Agu 2021 @ 9:34am

-Estate Loyalties... estate loyalties are now more dynamics and heavily impacted by the situation of your country. Also, their loyalties gives different rate of POP growths.
-Graphic... cheesy change of estate icons.