Project Zomboid

Project Zomboid

Skill Recovery Journal
Näytetään 11–20 / 108
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Päivitys: 15.6.2024 klo 16.40

- Fix issue with passives

Päivitys: 8.6.2024 klo 9.25

Fix: Passive Skills setting default set back to 0 (Shouldn't have been -1).

Päivitys: 5.6.2024 klo 18.10

New: Tracks zombie and survivor kills, toggle via sandbox options. (0 to 100 %, default 0%)

Tweak: The sandbox options per skill category have been converted from true/false to (-1) to 100 %. -1 defaults the % to the general option.

Add: Logging for 'stop' reading events.

Fix: Allowing for modded skills to be disabled if the mod is removed.

Päivitys: 19.1.2024 klo 12.53

Fix: Recipes are now impacted by transcribe/read sandbox multipliers.

Päivitys: 9.1.2024 klo 15.45

Fix: Edge case on the skills page.
Fix: Cannot read skills if the sandbox option is toggled off.

Päivitys: 6.1.2024 klo 18.21

Hotfix: Fix issues with sandbox options not working, hide skills/recipes if sandbox doesn't allow them.

Päivitys: 6.1.2024 klo 15.44

Hotfix: UltimateXPTweaker compatibility patch.

Päivitys: 6.1.2024 klo 3.31

Hotfix: Reading sandbox options properly.
Added: additional warning in tooltip to explain that XP is dependent on the person reading.

Päivitys: 6.1.2024 klo 1.55

Old Journal Conversion:
They automatically convert when hovered over in your inventory.
Tweak: Old journals will be covered in blood to better identify them.
Warning: Transcribe once after the journal is converted, just to be safe. More explanation on this later.
Patch: I've implemented a protection for 'oldXP' which will avoid boosting the old XP.
Suggestion: Read/transcribe into your journal, craft a new one, rinse/repeat.

Sandbox Options Change: The sandbox option for "Recover Profession And Traits Bonus XP" has been removed.
- To clarify: BonusXP in this case refers to the additional XP earned from starting with more than 1 point in a skill. NOT the starting levels, the bonus XP earned.
- The default for this setting for this option was false anyway, and as such that XP was not recorded. All XP that was recorded was that of an unemployed/traitless character.
Going forward this XP will not be recorded, period. This resolves a lot of issues with the math involved, and keeps the XP even across the board.

XP Change: The XP in the journal going forward will be "raw" values.
- With the term 'BonusXP' from above considered, starting level of 0 nets 25% of the raw value. (0=25%, 1=100%, 2=1.33%, 3=1.66%).
- Going forward reading will actually multiply the XP against the player's current XPBoostMap.
- This means the XP shown in your journal's tooltips will be different depending on the starting skills of who is reading it - but the raw-total will never fluctuate.

Fix: Modded skills now can be recorded again. :)
Fix: Issues with mods that change timed action speed should be fixed for good.
Added: A Gained XP counter in the skills menu - this shows the value of XP earned after character creation and what should be transcribed.
Added: Tooltip warning on journals for 'Use up XP' sandbox option.

Päivitys: 30.12.2023 klo 7.54

Temp Patch: Traits that impact XP rates + the sandbox multiplier are not factored in at all.
Will be working on applying them properly soon.