RimWorld

RimWorld

Mechanite Plague
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Update: Jul 30, 2022 @ 7:43pm

Mechanite Plague v1.4.1

General:
- New structure: Punji Sticks! A spike trap variant that deals moderate damage to the target's legs, infecting them with the Mechanite Plague.
- New structure: Caltrops! A trap that deals minimal damage to the target's legs, applying the Mechanite Plague. Doesn't break on trigger, and can be built adjacent to other traps. Only available with Vanilla Furniture Expanded: Security.

Update: Jul 7, 2022 @ 11:32pm

Mechanite Plague v1.4.1

General:
- New weapon art by Vali Dragunova! Every ranged weapon in the mod has been retextured!
- New mod setting: Rot corpses on spawning Bursters
- New mod setting: Plague intensity to spawn a Burster

Update: Jun 8, 2022 @ 10:42pm

Updated an image, whoops.

Update: Jun 8, 2022 @ 10:16pm

Mechanite Plague v1.4

A major patch that adds two new Mechanoids, spacer-tier weaponry, and other various goodies!

General:
- Added the Incubator, a mobile factory that throws Bursters at the enemy from a distance.
- Added the Drider, a swift assault mechanoid armed with a shotgun.
- Added the Plague Slugger, a spacer-tier shotgun that shreds targets apart.
- Added the Chaos Launcher, a rocket that spawns entirely too many Bursters upon impact.
- Added the Burster Disassembler, a special structure that passively removes Burster corpses.

Compatibility:
- Added support for Alpha Animals and Orion's More Mechanoids. Expect horrifying combinations of troops to arrive when either mod is installed!

Update: Oct 26, 2021 @ 1:02am

Mechanite Plague v1.3.0.2

fixed a bug where i didn't fix a bug

Update: Oct 25, 2021 @ 3:28pm

[Auto-generated text]: Update on 10/25/2021 3:28:45 PM.

Update: Sep 9, 2021 @ 2:43pm

Mechanite Plague v1.3

A major patch, with a focus on support for one specific mod: Combat Extended! It was a bit of a pain to do, but I hope the results there are enjoyable for those of you who use it!

General:
- Added a Damage over Time (DoT) effect to the Mechanite Plague. When a pawn is downed with an untended instance of the plague, they'll suffer fairly rapid damage to their core part as the mechanites attempt to burst out of their body! This can be disabled in the settings.
- Toxic Sensitivity now affects the rate at which the Mechanite Plague is accumulated. Having 50% Toxic Sensitivity will cause applications to only be 75% as strong, and 0% Toxic Sensitivity will make it 50% as strong. It'll help, but it won't render a pawn immune. That's what Guardian Mechanites are for!

Compatibility:
- Added support for Combat Extended. All guns, melee weapons, and turrets will work properly with the mod. Each weapon also has its own caliber of dart.

Update: Aug 20, 2021 @ 5:06pm

Mechanite Plague v1.2.1

A minor update I made because... I was bored? There's probably better reasons to make minor patches, but shhhh.

General:
- Added the Plague Shredder, a deadly, accurate turret! It suffers from incredibly short range and heavy ammo consumption, however.
- Added Stimulant Mechanites, a non-addictive combat drug that focuses on boosting movement speed. In exchange for not being addictive, after a few hours the pawn will experience a crash that inverts the effects of the drug.
- Adjusted a few small values here and there, nothing much. I think it was a few research and item costs? I should note this down better in the future.

Compatibility:
- Added support for Vanilla Expanded Framework, allowing for shields to be used with a few of the weapons.

Update: Aug 9, 2021 @ 9:13pm

Added support for Vanilla Expanded Framework, adding a patch to a patch so that Bursters won't throw death messages when killed.

Update: Aug 8, 2021 @ 1:11am

Fixed a bug where Bursters didn't apply the Mechanite Plague. How'd I miss that...?