The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Repentance Eternal Edition
Viser 61-70 af 344 forekomster
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Opdatering: 7. maj 2024 kl. 23:42

-changed the formula that increases the hp of the head of hollows and eternal hollows so they always gain the same hp even if they are close to die
-fixed the extra hp of eternal hollows increasing by 75% 2 times instead of once

Opdatering: 6. maj 2024 kl. 23:32

-improved more the function that fix the size of projectiles

Opdatering: 6. maj 2024 kl. 22:09

-improved the function that fix the scale of projectiles, previously it was affecting all entities, now it affects only entities that has an increased sprite, so it should affect only the eternals as intended

Opdatering: 4. maj 2024 kl. 1:44

removed the rework on leechs, it's not interacting well with slow, so I will keep the less aggressive feature disabled until somehow fixing it in another way

Opdatering: 4. maj 2024 kl. 1:06

-added back the function that increases the hp of leechs if the classic A.I. is enabled (was accidentaly removed in last patch)

Opdatering: 4. maj 2024 kl. 1:02

-added some extra code to reworked leechs to avoid problem with freezing status

Opdatering: 4. maj 2024 kl. 0:46

-reworked leechs entirely if the classic A.I is enabled so now the bug will not happen anymore

Opdatering: 3. maj 2024 kl. 23:08

-temporary disabled the classic ai feature that makes leechs less aggressive because this is making then repeat the attack sound a lot of times for some reason, I will return it once I rework leechs entirely (it can take a while since now I'm more lazy than ever lol)

Opdatering: 2. maj 2024 kl. 16:59

-fixed the damage reduction of eternal scolex also affecting normal scolex even if the classic enemies A.I. is not enabled

Opdatering: 2. maj 2024 kl. 13:34

-fixed eternal lump, eternal needle and eternal pasty being impossible to kill if you are using the mod Improved and Reworked Foes