The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Repentance Eternal Edition
Viser 11-20 af 344 forekomster
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Opdatering: 10. nov. 2024 kl. 12:15

-modified how eternal cursed globin works

Opdatering: 30. juni 2024 kl. 18:37

-fixed eternal dople spawning directly on the player
-fixed the eternal transformation being lost if the game is exited and continued on the first floor

Opdatering: 19. juni 2024 kl. 21:25

-fixed eternal ragman using the new attack twice at the same time if it's affected by slow

Opdatering: 18. juni 2024 kl. 1:30

-small bug fix

Opdatering: 17. juni 2024 kl. 20:58

-fixed eternal cultist and eternal red cultist sometimes not entering the phase 2 immediately.
-eternal cultist and eternal red cultist enters the phase 2 when the hp is below 50% doesn't matter what they are doing
-increased the hp restored to eternal cultist and eternal red cultist when they enter phase 2 from 30 to 50

Opdatering: 17. juni 2024 kl. 20:42

-increased the hp of eternal rag mega balls from 20 to 25
-eternal enemies that constantly jumps towards the player functions better now to not be stopped so easily
-eternal spider enemies (lvl2 spider, ticking spider and migraine) can't slide in the first frames anymore if it's pushed
-improved how eternal dople and eternal evil twin appears to be like all other eternal enemies
-eternal baby plum and eternal it lives doesn't depend on other entity to shoot their projectiles on death, that means no more projectiles in wrong timing if it dies while petrified or slowed

Opdatering: 15. juni 2024 kl. 14:50

-fixed the use of the prayer card still counting to the eternal transformation when it should be off

Opdatering: 6. juni 2024 kl. 22:34

-removed a config from eternal hush gusher that was accidentaly left, this could make this invisible while in alt floors

Opdatering: 6. juni 2024 kl. 22:05

-fixed the eternal hush minions not having the proper name on entities2.xml

Opdatering: 6. juni 2024 kl. 21:48

-buffed eternal hush boil hp from 8 to 12, stagehp from 8 to 12, armor from 8 to 12