Stellaris

Stellaris

StarNet Mixed Fleet
Showing 1-9 of 9 entries
Update: Oct 23, 2022 @ 5:01pm

- 3.*.* descriptor bump. Now launcher won't complain whenever a new game version is released. Ignore error.log.

This mod patch should always be compatible with StarNet and StarTech for any version above 3.4 (3.*.*) without the need for updates. (GitHub copy[github.com]).

Update: Sep 19, 2022 @ 4:49pm

- 3.5.* descriptor bump.

Update: Jul 21, 2022 @ 11:44pm

- Descriptor override fix.

Update: Jul 2, 2022 @ 4:22am

- Updated StarNet Mixed Fleet to 3.4. Do note that if you are using NSC2 you should use StarNet NSC2 patch instead. In the future I want adjust AI to use almost pure Dreadnoughts fleets (best) and have Mixed Fleets change that, but I will wait until new NSC2 release.
- Implemented ship_size register for upcoming interface of Fleet Composition designer in the menu. Dynamic support for modded ships_sizes. You will be able to adjust on the fly composition of fleets AI empires are building.

Update: Mar 4, 2022 @ 6:33am

Update: Nov 23, 2021 @ 11:23am

Update: May 24, 2021 @ 7:27am

Update: May 20, 2021 @ 9:30am

Update: May 1, 2021 @ 8:53pm