Conan Exiles

Conan Exiles

TAG2
Showing 1-10 of 10 entries
Update: Mar 29, 2023 @ 10:25am

I didn't really 'change' anything. Just needed to build the mod with the updated devkit.

Fixed a break on load
Fixed the Perishable items being added with 0 seconds on their timer.

make sure you check you DataCmd Rate/Time/Human/Message values. I manually set mine before checking if they saved. I assume they don't save if the whole mod is uninstalled/reinstalled.

Update: Oct 22, 2022 @ 10:13pm

Fixed an oversight in loot tables. Some loot tables referenced generic loot structures - those have been accounted for now. Please keep me updated if any other TAG targets aren't working. Thanks!

Update: Oct 5, 2022 @ 10:33pm

The following has been added:

  1. Most importantly, i re-did the thrall identification code. Instead of relying on funcom's code, I'm relying on accessing data table values. A bit less expansive, so modded thralls probably won't work, but...well, they probably weren't with the old code anyway. So far I haven't had any lazy thralls.
  2. Added a new console command: DataCmd TAG_Message [int 0-4]. This allows you to set how often those annoying messages show up. Set it to 0 to hide all messages and popup from TAG. 1 shows what it did before. 2, 3, and 4 are for showing debug messages. You'll get spammed with a lot of crap if you have that turned up. It's a server setting. I don't know how to make it a player setting.
  3. Added a new console command: DataCmd TAG_Human [int 0-1]. This allows you to set whether or not targeting humans is allowed. (Note: when targetting humans, I specifically overrode the arm and leg drops you get from harvesting them so you shouldn't get any). This is only for the harvesting, so no armor/weapon drops. Just what you get from smacking the corpse.
  4. Speaking of targeting humans - added a new target token to target humans. This allows for getting human flesh, or (this is what I'll use it for) religious items.
  5. Re-worked parts of the loot system. It should now correctly only drop 1 of items that should only drop once (religious items, heads, etc.). It should also limit what items can be gathered correctly. E.g. you cannot gather wood with a pick, or meat with a skinning knife. A bit of a nerf, but makes things more reliable.

Update: Sep 15, 2022 @ 12:46pm

Updated to work with Age of Sorcery update...I think. I'm getting back into modding this. But it's a bit of a process. another user provided this .pak to me so hopefully it works out. Good luck, and let me know if there's any issues getting it to work.

Update: Sep 14, 2022 @ 11:01am

Updated to work with Age of Sorcery update...I think. I'm getting back into modding this. But it's a bit of a process. another user provided this .pak to me so hopefully it works out. Good luck, and let me know if there's any issues getting it to work.

Update: Sep 7, 2022 @ 1:12am

Updated to work with Age of Sorcery update...I think. I'm getting back into modding this. But it's a bit of a process. another user provided this .pak to me so hopefully it works out. Good luck, and let me know if there's any issues getting it to work.

Update: May 9, 2021 @ 1:46pm

Bugfix:
Removed a debug popup from appearing - sorry about that.
Hopefully fixed the full containers bug. Damn you arrays instead of lists. Length doesn't scale back when you remove items. MB.
Fixed Panther Target Token Recipe to use a Panther head instead of a Deer head.

Added:
Users can now configure the Rates and Times that thralls gather. Default values are 1 for the rates, and 10 for the time.
These are configured via console commands. Running the commands without adding values will display the current values to you.
(for those not versed in programming: where it says 'float' put in a number. It can have a decimal or not - your choice)
DataCmd TAG_Rate [float]
DataCmd TAG_Time [float]

e.g.
DataCmd TAG_Rate
- This will display the current TAG config values

DataCmd TAG_Rate 1.5
- This will increase the amount of resrources gathered by ~50% each time a Thrall Gathers

DataCmd TAG_Time 1
- This will se the amount of time it take a T1 resource to be gathered by a T1 thrall to 1 minute. (default it 10)

DataCmd TAG_Time 30
- This will se the time to gather to be ~3 times higher than default: 30 minutes for a T1 thrall to gather a single T1 resource.

Update: May 2, 2021 @ 3:59pm

Small change to notification - i realize there's still a bunch of notification spam going on.
I've taken out the notification that thralls are lacking TAG items. This should reduce the amount of garbage on your screen. It might leave some newbies to the mod a bit confused, but hopefully they'll figure it out.

Update: May 2, 2021 @ 3:20pm

Balance fix. Turns out that when funcom has code called "get Thrall Tier" it doesn't mean Tier 1-4. It means, get the title (apprentice, master, legendary etc.) Those titles each have a number associated with it, 1-12. From there I can ge the correct tier.
I also had a bug with my own code. Dealing with ints and rounding. UE's math was just a bit different than i expected when it came to devision. This was my own oversight though. It should all be fixed.

Balance has been cranked - i think a bit far in the opposite direction. Please give me feedback if you feel that the gather times are too long/short. Eventually I'll want that number to be configurable, but I haven't done that just yet.

Update: Apr 30, 2021 @ 6:16pm

v2
- no more benches
- target tokens crafted at torturer's bench
- put any thrall + token + tool in any placeable inventory (crafting stations/chests/fridges) and you'll get popups that explain how the mod works