DayZ
DayZ-Dog
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Update: Dec 23, 2023 @ 6:36am

- fixed startup warnings
- added separate tab for controls otptions (Thx Fenwichs)
- added Vizsla dog
- added Collie
- added Border Collie (3 color variants)
- added Boxer (3 color variants)
- added another German Shepherd (3 color variants)

Update: Jul 12, 2023 @ 12:33am

- improved AI behaviour of dog - he is now more aggresive when in patrol mode
- fixed EEKilled method
- fixed controlled dog attacking
- you can now throw bone toy and play with yours dog fetching
- improved swimming transition little bit
- tweaked pitch while swimming
- changed sounds of wild dogs while attracted
- make wild dogs faster during movement - looks now more realistic

Update: May 13, 2023 @ 12:28pm

- hotfix attack condition (Thx CombatMedic for report)

Update: May 13, 2023 @ 10:13am

- null pointer hotfix

Update: May 13, 2023 @ 9:26am

- reworked dog control
- controlled dog now properly oriented on slope terrain
- controlled dog now can jump over fences
- added json config parameter DisablePlayerAttack for pve servers (delete json to recreate fresh one)

Update: Feb 17, 2023 @ 7:00am

- 1.20 fixed startup warnings

Update: Dec 30, 2022 @ 12:31am

- improved human commandhandler to avoid conflict with ADM

Update: Dec 26, 2022 @ 11:55pm

- when dog owner is hit by infected, dog is switched to patrol only when nearby to owner
- dog ignoring targets when on mission (run to destination)
- added separate pbo with #define DAYZ_DOG for easy cooperation with other mods

Update: Nov 27, 2022 @ 12:25am

- added logging which player kill owned dog
- added PunishDogKillers to json config (its needed recreate json by deleting it 0-disabled, 1-enabled)
- if config above enabled killer will get kuru sickness like when eat human steak
- when dog have vest attached is protected chest (you can still kill him by head shot)

Update: Nov 3, 2022 @ 8:21am

- added toggle button for dog react to emotes (default Numpad 9)
- fixed that dog will not kill bear one shot
- improved dog house owner update little bit, no need touch dog house anymore
- fixed startup warnings in scripts log
- added mising rvmats to dog models (thx Nazzgy for help)
- cleanup main config.cpp
- removed not needed collision code for dogs (1.19 allow go thru dog already)
- improved french translation (thx tonton)
- added Iztek map dog territories example xml (thx hlynge for python script)
- added St.Bernard (big thanks to Sajid and Misho - this dog have very difficult mouth for weight painting)
- added swimming animation (many thanks Mrtea101)
- stay command blocked when dog in water