Project Zomboid

Project Zomboid

[B41] Expanded Helicopter Events
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Update: Jul 29, 2022 @ 11:56am

Update: Jul 27, 2022 @ 11:46am

Update: Jul 23, 2022 @ 11:35am

Hotfix:
- Corrects News' event's sandbox name/description.
- Have events attempt to stop each sound before trying to stop all held sounds.
- Increased crew-drop/loot-drop marker times.
- Tweaked the sound/shadow failsafe timings.

Update: Jul 21, 2022 @ 9:22pm

Clothing/Items:
- Fixed some bad textures checkerboxing.
- Fixed typo with some helmets.
- Updated the EN file format for items.

Tweaks:
- Slowed jets down a bit.
- Tweaked targeting selection for events to take into account being outside
-- Helicopters will focus on players outside/in a moving vehicle 30% more. Every mph/kmph = +1%.
-- Being in a tile with a tree lowers the chances by 66%. This is on top of being in one of the forest zones.

Fixes:
- Another potential fix for infinite event sounds.
- Fixed issue with events slowing down to fire on zombies making them so slow they appear frozen.

New Features:
- Implemented 'force unlaunch' feature after 4-5 in game hours have passed.
- Added collateral damage to vehicles being sat in or nearby from hostile events.

Update: Jul 16, 2022 @ 3:33pm

HOTFIX:

- Potential fix to forever hovering shadows/sounds for helicopters.

Update: Jul 11, 2022 @ 7:38pm

- Added radio warning to hostile military choppers
- Commented out sandbox override updating from lua (Should fix the sandbox vars not saving for servers)

Update: Jul 3, 2022 @ 7:07am

This is mostly technical stuff, as most of this is bug fixes regarding "stuck" helicopters.

- Added ability to dismiss event markers by double clicking them
- Bug fixes to heli syncing
- Counteracted sound engine reverb by matching it to what the game has natively
- Cleaned up recipe functions
- Created new "StopAll" for eventSoundHandlers
- Disabled event object recycling
- Refactored item tags for flexibility
- Corrected some translation formats
- Prevented error with missing IsCustomDebugTestsPanel

Update: Jun 28, 2022 @ 10:03am

- Added Never Ending - Late Game Only option
- Readded Black Pilot Survival Vest
- Supply boxes can now be opened from the ground
- Made UH-60 Medevac red cross blue to avert a war crimes trial
- Renamed helicopter helmets SPH-3 as they will be remodeled at a later date

Update: Jun 13, 2022 @ 5:18am

UPDATE:

- Replaced old UH-1 based models with newer UH-60's by cytt0rak
- SRU-21 vest from cytt0rak's Fighter Pilot Mod has been added
- Fixed old issues regarding vests and helmets.
- Fixed water crashes for helicopters and supply drops
- Retired clothing such as the Press Helmet, Survivalist Helmet, and Press Vest as they currently have no real purpose
- Crashes are now rarer
- Fog impact is lower
- Shortened hover durations
- Added Military Cargo Helicopter (Chinook model is still in the works)
- Added Military Reconnaissance Helicopter
- Added Hostile Raider Helicopter
- Raider events later in the game (passive and aggressive) are now much more destructive yet manageable

NOTES:

- MP will still require a lot of attention and a rewrite to function better in multiplayer
- Looping sounds are still on the to-do (restarting/reconnecting clears the issue)
- Upgrades to models are ongoing
- Secondary patch may come later this week

Update: Feb 26, 2022 @ 8:30pm

UPDATE:

- Disabled formations for now to mitigate weirdness that we dont have time for
- Completely detached FEMA Aid Drops from the Military preset into its own setting
- Rotor blades should no longer be a cohesive unit and will appear around crashes in separate pieces
- Samaritan planes now have a temporary icon
- More sound alternation so that events are not as repetitive sound wise.
- Segregated some lines for police events (more substantial update for this later)
- 41.66 patch for clothing disappearing after the update
- ClothingItemExtra errors should be patched over now
- Pilot survival vests are now containers
- Updated news clothing so its less dark

Expect bugs to remain as this is the last update until we decide to come back