Project Zomboid

Project Zomboid

[B41] Expanded Helicopter Events
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Update: Aug 4, 2023 @ 1:52pm

UPDATE:

- Hotfix for raider helicopters

Update: Aug 3, 2023 @ 12:22pm

PRE BUILD 42 UPDATE:

Decided to push some fixes and new work thatll be expanded in 42.

* Added new translations for Spanish and Italian.
* Streamlined raider helicopters from merely harassing to outright shooting you.
* Removed legacy items.
* Targeting fixes for helicopters.
* Potential sound fix #4546.

PS: We hope you like fire in B42. ;)

Update: Feb 19, 2023 @ 7:55pm

Bug Fixes:

The long standing "sound getting stuck" should finally be addressed. We thank everyone for their patience, and the handful of reports which helped root out the cause.

Related to the above error, the mod had an extensive rewrite of networking/syncing processes - so performance should be improved as well.

On top of the events themselves, flares should also be sync'd better.

The internals of the mod have been restructured. When it was possible we avoided any changes which would require users to remove or delete files manually - however it is recommend anyone using this mod (host or otherwise) to empty the installation directory of the mod before resubscribing. *

The old defunct UH-1's have been removed entirely - UH-1 are likely going to make a reappearance in a future update. Related note: spawning in stuff from the debug menu is not a reflection of the mod's intended use, so that stuff might be broken/unfinished/WIP.

New Features:

Helicopter event markers are now color coded to reflect who and what is flying (Non aggressive Military: Green | Aggressive military and raiders: Red | Police: Blue | Civilian/Default: Grey | Weird: Purple)

Added an attack helicopter event. This event is incredibly disruptive and violent, and is the first of several we plan to implement. As more news comes out regarding B42 the scope of events may change along Build 42's new features. (Hint: bombing runs won't just be sounds.)

Heat Map / Activity Map: The term heat-map refers to tracking something using map points, the vanilla game does this with zombie population. With this new update, the mod will track various events related to player activity. This applies especially to flares, which prior to this only functioned in specific situations. With these data points the events will focus/target areas where the activity occurred/is occurring rather than a randomized selection between all online players (with some consideration to zoning.) This should create more immersive experiences that are grounded in more logic. It should also be noted if there is not enough data the system will default to the old system.

Update: Nov 16, 2022 @ 6:56pm

Update:

- Added check on stopAllHeldEventSounds

Update: Nov 14, 2022 @ 6:11pm

Update:

- Silenced and refactored debug messages to prevent people from panicking
- Distribution related changes
- Added custom context to vests to make wearing them straight forward

Update: Oct 26, 2022 @ 5:08pm

Hotfix 2: Revenge of the Mayans

- Checking for client before firing sendClientCommand

Update: Oct 26, 2022 @ 12:04pm

Update:

- Hotfix to prevent spamming error

Update: Oct 25, 2022 @ 6:47pm

Update:

- Various tweaks + additional debug messages for logging
- Increased roam distance for hovering events looking for targets
- Infinite sound glitch should be remedied finally.
- Occasional 'hover-stuck' glitch should be fixed.

The hover-stuck glitch related to being indoors - very small chance, but events would get stuck and wait for the player to come close, otherwise just wait forever. This is probably the glitch seen by some - and confused for the infinite sound issue from earlier.

Update: Oct 2, 2022 @ 10:11pm

Update:

- More work toward sound fix

Update: Aug 31, 2022 @ 9:28pm

Hotfix:

- modData to include spawnerAPI