Stellaris

Stellaris

Stargate Contingency
Showing 61-70 of 130 entries
< 1 ... 5  6  7  8  9 ... 13 >
Update: Jan 30, 2023 @ 11:51am

-Nox computers provide an additional disengage chance
-Re-enabled Biologic ascension path for some races (they can now build clone vats)
-Asgard cannot build robot assembly anymore to force the ai to use cloning vats
-Advanced gene modding is now available with Ascension 3 tech
-Removed society techs that unlocked advanced gene modding
-Re-Added scaling bio assembly on Asgard owned cloning vats (now upgrading capital building will increase growth, promoting tall playstyle)

Update: Jan 21, 2023 @ 12:20am

-Adjusted ship reg from Wraith traditions (forgot it last time)
-Wraith Hive World transformation only costs 5 POPs down from 10
-For now replaced SGU eco plan with vanilla (will adjust later)

Update: Jan 12, 2023 @ 12:28pm

-Adjusted regeneration values on SGU civics and tech to better match vanilla (wraith/replicator was OP)
-Quickfix for Ascension traits disappearing?

Update: Dec 30, 2022 @ 12:31pm

-Fixed portraits (Avatar)
-Added shield hardening to the "Ascended Clouds"

Update: Dec 29, 2022 @ 1:10pm

-Fixed ecu planets giving 2000% production

Update: Dec 24, 2022 @ 12:19am

-Void Seekers can no longer build frigates (they dont have their own torpedo weapon)
-Shroud Mastery traditions bonus reduced to 5% from 20% (temporary placeholder until i figure out sth unique for them)
-Asgard sub light can now be equipped on frigates
-Asgard Torpedo should have an image now
-Hive world transformation decision can no longer be used on hive worlds...
-Heavy ship sections are now properly locked behind tech (except for titan)
-Heavy titan hull tech disabled (they come late enough and their base sections are useless)

Update: Dec 20, 2022 @ 5:49am

-Fixed cloning facility being destroyed at game start for the Asgard

Update: Dec 19, 2022 @ 12:02pm

-Fixed Goa'uld game start event referencing wrong species_class
-Fixed sgu armor modules calling the wrong scripted variable
-Other fixes

Update: Dec 19, 2022 @ 9:07am

-Updated mod to 3.6 Orion
-Added both Asgard and Goa'uld shipsets made by Avatar (it is no longer needed to subscribe to them if you have SGU active but feel free to use them on their own or with other mods as usual)

-Doubled ship hit points and distributed them between hull and armor
-Rebalanced trade conversions, basic ones provide 1 total per trade value, advanced options from federations provide 1.3 value (when energy equalk 1, CG and unity equal 2)
-As a result Ori gain 0.5 unity per trade value and Holy covenant gives 0.5 energy and 0.4 unity
-Removed old sgu sections
-Re-enabled vanilla sections
-Added new advanced sections based on vanilla templates to keep with the intended ship balance by paradox
-Added min firing range to most L slot weapons
-Doubled all hull module hit points to match changes made to armor modules by paradox
-Rebalanced shields

-Moved Al'kesh bombs in torpedo slot
-Moved Wraith Missiles in torpedo slot
-Moved Replicator Blocks in torpedo slot
-Added Ancient Torpedo weapon
-Moved cruise missiles to M slot
-Moved Horizon nuke to XL slot (now tau'ri can fill the slot before asgard beams are unlocked)
-Kept Nukes in torpedo slot but rebalanced them
-Moved Drones to M slot
-Added Drone Swarm XL weapon to Ancient and Asuran
-Battleships can no longer equip M slot drones, only XL (to force mixed weapons)
-Added Ori Pulse Torpedo (can be intercepted)
-Added Nox Torpedo Weapon
-Added Asgard Torpedo Weapon

Update: Nov 22, 2022 @ 8:23am

-Updated Wraith traditions with bonuses matching their playstyle (only 1 placeholder left, will be replaced in 3.6 Orion)
-Wraith can no longer select Hive World AP (replaced by finisher effect of Wraith tradition)
-Added Tau'ri traditions
-Added Asgard Engine Refit tech
-Moved asgard weapon/shield/engine refit tech to tradition tree and reduced tier and tech cost
-Tau'ri AP now requires their tradition tree finished
-Tau'ri AP can be unlocked in the 3rd slot (down from 4th)