Black Mesa

Black Mesa

Improved Choreography
Showing 21-30 of 34 entries
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Update: Jul 8, 2021 @ 8:08am

-Restored an unused line in Jackson's story dialogue

Update: Jun 5, 2021 @ 11:26am

-Added fixed Idle_to_Sit_Office_Chair that lines up with Sit_Office_Chair and its derivative sequences

Update: Jun 4, 2021 @ 10:20pm

-Added modified retinal scanner animation
-Added classic-style Inbound_TramOpen animation
-Restored an unused line in the Unforseen Consequences scientist introduction

Update: May 27, 2021 @ 7:14pm

Update: May 26, 2021 @ 7:12pm

-Changed VPK name to see if it'll affect load order and override Further Data
-Modified sit_armory_to_idle to blend smoothly into idle animation
-Added revamped FAF guard intro scene

Update: May 20, 2021 @ 11:09pm

-Added guard vs. zombie dynamic interaction
-Reworked zombie eating animations
-Added SFX and alert noise triggers to zombie sequences

Update: May 18, 2021 @ 9:11pm

-Added reworked animations

Update: May 4, 2021 @ 8:33pm

-Added choreography fix for Clifford's brush clothing gesture snapping wildly

Update: Apr 18, 2021 @ 8:03am

-Added WGH Silo Door guard scene replacement: the guard should be less twitchy when attacking the zombie in front of him, and has facial expressions when being grabbed

Update: Apr 16, 2021 @ 6:07pm

-Added replacements to Further Data intro and wounded scientist scenes (non-functional, sadly, as they don't override the default scenes)
-Tweaked LC Teleporter scientist greeting scene