Imperator: Rome

Imperator: Rome

Bronze Age Reborn
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Opdatering: 23. aug. 2024 kl. 13:22

v2.6:
- Slightly expanded map along the coast of Elam
- Added new Pharaoh clothing
- Added new Mesopotamian/Egyptian fort models
- Increased unit variety by adding new shields and armour
- Added new portrait armours for Generals and Mercs
- Added several historical characters to starting countries
- Reworked the culture setup slightly in the Middle-East
- Assigned more appropriate models to cultures
- Added a heritage to Met-Irt
- Rebalanced and fixed the Lapis and Tin trade events
- Fixed building terrain type triggers
- Fixed Forced March being unavailable in Mountains
- Dilmun no longer lose its unique decisions when forming another country
- Updated character names for almost all cultures
- Fixed some duplicate country colours
- Cleaned up many files

Opdatering: 9. okt. 2023 kl. 13:35

v2.5.1:
- Cut filesize by 1gb
- Updated GUI to 2.0.4 along with some other minor changes
- Updated culture mapmode slightly
- Re-enabled building Temples for Akkadians and Sumerians
- Added some flavour decisions to Delos
- Added ports to setup
- Added a couple of new formables like Cycladia
- Lots of new flags and heritages
- Lots of smaller balancing changes, including for AI
- Added a couple of new Deities
- Updated events imported from Invictus
- Added proper Cohort localization
- Updated hunting events
- Lots of smaller fixes to formables
- Updated dozens of modifiers
- Made certain events spam less
- Fixed rebellions spawning units on your own capital
- Added missing localization
- Updated tons of localization

Opdatering: 1. maj 2023 kl. 6:36

v2.5d:
Fixed the gamefreeze bug (the fix works retroactively, just tick through one day on 2 speed, this may take longer than 2 minutes but afterwards your save will be playable again)
Fixed zikkurat not counting as temples

Opdatering: 21. apr. 2023 kl. 11:10

v2.5c:
Fixed edgecases for some flavour decisions
Fixed pink colour on units
Fixed Gutium decision
Fixed broken battle counter
Fixed lapis war event causing lag
Fixed countries with 1 or 2 territories having a broken nation rank
Fixed Nubia formable requiring Anatolian land
Hopefully fixed wrong loc in Hunt event

Opdatering: 11. apr. 2023 kl. 1:48

v2.5b:
- Temporarily disabled a broken event which would spam the error log

Opdatering: 10. apr. 2023 kl. 14:18

v2.5a:
- Fixes inevitable crash due to missing treasure (apologies for this one)

Opdatering: 10. apr. 2023 kl. 8:35

V2.5 patch notes (vast majority of content was made by @Stephan):
Content:
- Rescaled the map to vanilla Dimensions allowing for Roads to once again be visible
- Added Lapis, Brick, Limestone, Obsidian, Myrrh, Incense and Beer tradegoods around the map
- Added 30+ new formables, every tag now has atleast one (some of these are colonial formables, meaning you switch tags, move to your new region and have several choices as how to deal with your homeland)
- Added events simulating Lapis and Tin trade
- Added many generic events
- Added tons of deity icons
- Added a dozen new deities to various religions
- Added many new heritages around the world
- Added/adapted legion distinctions to Bronze Age units
- Added 10 duos of military traditions for: Assyrians, Amorites, Anatolians, Levantines, Egyptians, Hellenics, Hurrians, Aegeans and Sumerians
- Implemented several new natural disasters
- Improved GUI in various places


Balancing:
- All religions now have 3 modifiers: 2 positive, 1 negative
- Hellenic AI is now more aggressive in unifying their regions
- Implemented regional rebellion mechanic
- Made AI more capable at building cultural assimilation buildings
- Military tactics which were never available are now hidden
- Reworked cultural levies of Assyrians, Hattians and Kur
- Changed precise triggers for several rarer deities
- Naval units can now take attrition again
- Rebalanced tons of Heritages
- Compensated league city invention with slave move cost because of disabled league cities
- Changed naval units stats a bit to compensate for heavier ships not being invented yet
- AI will now place its treasures into Holy sites


Bugfixes:
- Fixed several broken models
- Fixed several broken Babylonian mission tasks
- Removed references to Rome
- Cleaned up several tooltips
- Fixed several broken pieces of vanilla localization
- Lots of smaller fixes to vanilla files like unit abilities

Opdatering: 17. dec. 2022 kl. 12:34

Bronze Age Reborn: V2.4
Content:
- Added military tradition sets for Assyrians, Amorites, Anatolians, Canaanites, Levantines, Egyptians, Hellenics, Hurrians, Aegeans and Sumerians (that's 20 new military traditions)
- Removed Vanilla Military traditions
- Added some cultural decisions from the ECD mod
- Added/Reworked lots of Aegean/Hellenic/Canaanite/Kemetic/Elamite/Hurrian/Luwian and Mesopotamian Deities
- Changed effects of Aegean/Hellenic/Canaanite/Kemetic/Elamite/Hurrian/Luwian and Mesopotamian religions
- Added Ziggurat wonder (Thanks to MattTheLegoMan)
- Added Knossos Palace (Thanks to MattTheLegoMan)
- Added/Reworked about 30 heritages
- Added formables for: Arabia, Greece, Hatti empire, Luwians, Mari's, Meshwesh, Nubian conquest of Egypt, Kur, Pelasgia, Yamhad, Babylon, Ebla, Gutium, Aetolia, Akarnania, Kizzuwatna, Libya, Lokris, Magan, Malia, Achaia, Elis, Khaldike, Korinthos, Pelagonia, Aeolia, Ammon, Aram, Arzawa, Edom, Elam, Helladic Cyprus, Ionia, Israel, Judah, Kyrenaika, Lower Egypt, Meroe, Moab, Epirus, Illyria, Paeonia, Thessaly, Thrakia, Pamphylia, Philistia, Qatna, Upper Egypt, Dilmun.
- Some of the above formables are colonial formables, which means you get a choice between moving to your new homeland or creating a foreign colony (decisions are dynamic and you can sacrifice stability, and depending on capital and formable you might have to give up different territories)
- Added lots of icons and flags


Balancing:
- Added warning icon if you have available civilization points
- Legion distinctions are updated to work with Bronze Age units/map
- Hellenic AI more aggressive in its conquest
- Removed anachronistic Triplex Acies tactic
- Assyrians/Hattians/Kur now each have their own levy templates

Bugfixing:
- Fixed incorrect pathfinding for AI due to wrongly set Define
- Lots of spelling fixes
- Lots of fixes to minor behind-the-screen scripts

Opdatering: 13. apr. 2022 kl. 4:00

V2.3:
- Reworked the entire Anatolian cultures
- Redid the code to generate generic flags
- Expanded Babylon missions thanks to Copos
- Tons of new Building icons thanks to Pureon
- Added alert for Civilization points thanks to Copos
- Reworked Civilization advancement GUI thanks to Copos
- Unified the effects of Civilization advancements per category
- Fixed decision to build the Pagasai port
- Fixed Peloponese bug allowing for infite formable loop
- Small fixes to heritages thanks to Copos
- Map fixes so units appear properly thanks to Pureon
- Removed bunch of duplicate files thanks to Pureon

Opdatering: 6. dec. 2021 kl. 4:06

V2.2.1i
- Citizens give 25% more research and 20% more tax
- Nobles are 5% less happy
- Fixed bug with tribesmen giving 10x the amount of manpower they should
- Land of the Dead has double the unrest and 5 attrition now
- Nerfed tin import hub with 1 less tradegood
- Added food to Wadi Hammat
- Fixed a bug where revolts didn't get Heavy units