Squad
Hawks Layer Pack [Vanilla] [345MB] [v8.2]
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Opdatering: 22. mar. 2023 kl. 17:09

* Fixed Skorpo Invasion helipads
* Added new eastern resupply point on Skorpo Invasion for MIL

Opdatering: 19. mar. 2023 kl. 13:49

4.3 Update

* Updated Militia to new standards, minor vehicle setup changes
* Removed Manic-5 Layers, new Manicouagan layers will come at a later date
* Did a sweep of all layers to fix helipad references. 4.3 changed these, if any are missing please bring it up in Discord
* Adjusted 56v44 layers to 55v45
* General asset cleanup

Opdatering: 16. mar. 2023 kl. 17:56

4.3 Update

* Updated Militia to new standards, minor vehicle setup changes
* Removed Manic-5 Layers, new Manicouagan layers will come at a later date
* Adjusted 56v44 layers to 55v45

Opdatering: 20. feb. 2023 kl. 16:10

* Fixed kokan flooded reference

Opdatering: 20. feb. 2023 kl. 15:54

General Changes
* Removed Squad Plugin Framework support from all layers
* Optimized asset usage to reduce mod file size, some skyboxes have changed as a result
* Fixed display names on a few layers
* Slightly modified Yehorivka Sunset lighting (used on Invasion v1 and RAAS v4)
* Minor faction balance changes

New Layers
* HLP_Kohat_RAAS_v1_Flooded
* Same as v1, but with flooded fields. Same factions as non-flooded

* Added new Anvil variants to RAAS v1
AUS v RU => Combined Arms
CAF v INS => 44v56, Mechanized
USMC v PLA => Mechanized

* HLP_Yehorivka_RAAS_v3_US_RU => USA vs Russia, IFV Heavy

Layer Changes
HLP_Manic_RAAS_v1
* Added deep water above the dam
* Slight flag rebalancing

HLP_BlackCoast_RAAS_v2 and Night
* Slight flag rebalancing

HLP_Tallil_Outskirts_Skirmish_v1
* Removed

Fixes
* Fixed bad faction reference on HLP_GooseBay_RAAS_v3
* Fixed bad faction reference on HLP_Yehorivka_RAAS_v2 and HLP_Yehorivka_RAAS_v2_Night
* Fixed bad lighting reference on HLP_Kokan_RAAS_v1, it is now sunny midday
* Fixed bad lighting reference on HLP_Tallil_Outskirts_Conquest_v1, it is now stormy
* Fix flag map alignment on Tallil invasion Central Ali Air Base

Opdatering: 8. feb. 2023 kl. 19:37

* Removed dev asset file that just inflates size

Opdatering: 8. feb. 2023 kl. 19:36

Updated to Squad 4.2
* Updated Mod to version Squad Version 4.2
* Mod file size has increased a bit, there seems to be an issue with the 4.27 cooks that are inflating the size

Squad Plugin Framework Support
Squiders has developed a plugin framework that allows cross compatibility with mods with little work (https://steamcommunity.com/sharedfiles/filedetails/?id=2923657563)
What this means is on select layers, I can "allow" plugins to run. For the time being, SPF has been added to all night layers. The way its set up, all "Plugins" you download and enable on
your server will be activated on these layers.
I recommend Flashlights and Nightvision plugins (https://steamcommunity.com/sharedfiles/filedetails/?id=2924330335 and https://steamcommunity.com/sharedfiles/filedetails/?id=2923966298)
The nice thing about this, if the plugins or the SPF are not enabled on the server, it will affect nothing and HLP will work as normal.

General Changes
* Minor layer changes on layers that use LatticeGraph, primarily around Team 2's first point
* Added Squad_Plugin_Framework support to all _Night layers

Layer Changes
* Anvil looks normal now. Thanks OWI. "Fixed" the HLP layers to be up to date with other HLP standards
* Added more vehicle spawners to Chora PAAS v1
* Added motorcycle spawners to Fallujah RAAS v2 in Team2 Main
* Moved MBT spawner for Team 2 on Mutaha Invasion to reduce chance of overlap on assets
* All Conquest Layers have had their capture times adjusted down to 60s=>30s depending on capture advantage, and starting tickets to 500. Set first point to be pre-capped
* Fixed "forward" spawn on Yeho seed, and added more build and ammo
* Removed Yehorivka Seed v1. Many of the assets placed were no longer used in the game, so would cause the layer to massively inflate the mod size, so instead it was removed.

Opdatering: 26. jan. 2023 kl. 18:26

General Changes
* Standardized all layers to have a max flight ceiling of 300m (some are still lower)
* Minor generic faction balance changes

Layer Changes
* Changed Yehorivka Seed v1 to use vanilla factions to prevent running man, and reduced tickets to 100
* Removed top deck spawn on USS Essex on Skorpo Invasion v1
* Added ammo crates on USS Essex on Skorpo Invasion v1
* Rebalanced some points on Goro RAAS v1 and Kohat RAAS v2
* Changed lighting on Black Coast v2 to "FoggyDay" from Invasion v1/Invasion v4. Sunset had really bad performance
* Goose v2 missing motorcycle spawners on team 2
* Fixed deployable issues on Tallil Invasion v1

Opdatering: 15. jan. 2023 kl. 16:15

* Fixed heli spawner on Kohat RAAS v1
* Fixed missing MBT spawner on Mutaha Invasion v1

Opdatering: 15. jan. 2023 kl. 15:43

New Layers
* HLP_Tallil_Invasion_v1 => RU v MEA, standard HLP setup. 5 Capture points semi-random, moonlit lighting, helis for attackers, MBTs on delay (10m for attackers, 30m for defenders), Emplaced ATGMs disabled for attackers

General Changes
* Misc vehicle balance changes

Layer Changes
* Added resupply points to west side of the map for defenders on Mutaha Invasion v1
* Reduce flight ceiling on Manic RAAS v1 from 500m to 400m
* Slightly reduced the size of the airport capture point on Albasrah Invasion v1 to not include the northern hangars, but still the airfield
* Rebalanced points on Albasrah Invasion v1 to avoid bouncing in and out of the city and a more natural flow
* Increased ammo and build on Yehorivka Seed v1
* Added more tickets to defenders on all invasion layers
* Tightened final cap size on Chora Invasion v1 to actually be within the compound
* Rebalanced points on Kohat Invasion v1
* Slightly adjusted water on Belaya Flooded


Fixes
* Adjusted spawnpoint on Narva RAAS v1 to avoid spawning outside of staging zone
* Fixed mismapped HLP_Yehorivka_RAAS_v1_GB_PLA/US_GB
* Missing staging phase around forward spawn on Yeho Invasion