Defender's Quest: Valley of the Forgotten

Defender's Quest: Valley of the Forgotten

More Skills
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更新:2014 年 3 月 30 日 @ 下午 5:03

Knight:

Changed "stun stab"
it now have a duration of 4 + 0.1/level, and a chance of 10%/level
This skill now requires cleave, and is attainable at level 20

Changed "cleave"
This skill is now attainable from level 15

Changed "armor pierce"
It now have a high amount of piercing, but have only 10% chance to take effect per level

Changed "armor break"
It now starts off breaking less armor lvl1: 5%, lvl 10: 25%)

Changed "armor training"
You now gain 3-6/level defense instead of 1-8/level, lvl9: 36 def, lvl10: 42 def
This skill now requires endurance

Changed "sword training"
It now gives 4/level attack
It now requires armor break instead of armor training

Added "endurance"
Gives 50/level HP
This skill requires armor pierce, and is attainable at level 5

Added "sword expertise"
Gives 0.5/level speed
This skill requires sword training, and is attainable at level 20


Berserker:

Changed "swiftness".
It now gives 0.6/level speed

Changed "resilience"
Each level now grants a 1hp/sec, and an additional 2%/level of your base regen, this is reflected poorly through the UI though
- I am considering either removing the % part, or making this skill rely solely on %

Changed "rage"
It now gives a flat 60% bleed debuff, proc chance is 2%/level
- Not entirely sure this is a good idea, but want to try it out
It now requires swiftness, and is attainable at level 5

Changed "reflexes"
This skill now requires resilience, and is attainable at level 10

Added "long arms"
Gives 0.03/level range
This skill requires reflexes, and is attainable at level 20

Added "amazing friction"
Adds a chance to add burn to double hit, 2%/level chance, always deals 50% damage dealt each second, 3 second duration
- Tooltip fails to explain the damage, the damage seem to work properly though.
This skill requires rage, and is attainable at level 10

Added "devastate"
Adds armor break on double hit, 2.5%/level rounded up
This skill requires madness, and is attainable at level 20


Healer:

Changed "holy light"
This skill now requires ether flash

Changed "blinding"
This skill now requires holy light, and is attainable at level 20

Changed "bulk up"
This skill now also grants an additional 2%/level of your hp

Added "flash"
- Maybe I should find a new name?
3%/level evade for the first 5 levels, 2%/level for the last 5
This skill requires bulk up, and is attainable at level 5

Added "healers armor"
- Name suggestions are welcome... to all added abilities ^.^
Gives +2/level defense)
This skill requires flash, and is attainable at level 15

Added "divine rejection"
Adds a chance to slow on ether flash, high chance to proc, low amt lvl1: 70% chance 2% slow 1sec, lvl 10: 84% chance 15% slow 1.5sec
- amt = amount, it means how effective the slow is
- Slow is similar to chill, but isn't canceled by fire (and probably stacks with chill too)
This skill requires ether flash, and is attainable at level 5

Added "forced contemplation"
Adds 3%/level chance to stun to holy light, the stun lasts 3 seconds
- Not sure if this is crazy, lets try out and see, let the stunlocks commence
This skill requires divine rejection, and is attainable at level 10

Added "breaking light"
Adds a chance to armor break on all attacks, lvl1: 30% chance 5% armor break, lvl 10: 50% chance 15% armor break
This skill reuquires forced contemplation, and is attainable at level 20



Ice Mage:

Changed "freeze"
Its now a flat 3.5 sec freeze, 3%/level chance
- Considering changing it to work with ice spear, instead of ice ball

Changed "ice spear"
- I really think this skill needs something special, like going nuts on level 10
This skill now requires shredding ice

Changed "ice splash"
This skill now requires level 10 instead of level 15

Changed "blizzard"
This skill now requires level 15 instead of level 20

Added "shredding ice"
Adds bleed to ice shard, flat 50% chance, starts at 12% bleed, ends at 35%, lasts for 1.6 + 0.4/level seconds
This skill requires ice shard, you can gain it at level 5

Added "hail"
Adds a chance to blind on ice splash, 10%/level chance, the blind incurs a 50% misschance, lasts for 5 + 0.2/level seconds
- Maybe some other effect, like light? this is to be revisited later
- Maybe affect blizzard instead of ice splash?
This skill requires blizzard, you can gain it at level 20

Added "quaid spirit"
Gives a bonus regen: 1.5/level
- Considering making it a high-percentage boost instead
This skill requires chill, you can gain it at level 5

Added "cold embrace"
Gives +3/level attack
This skill requires quaid spirit, and is attainable at level 15

Added "icy reach"
This skill gives 0.05/level range
- reflects weirdly through the ui, not sure why
- Contrary to the archer's range skill, this also seems to affect bonus range per boost level
This skill requires cold embrace, and is attainable at level 20



Dragon:

Changed "nom"
This skill now requires fatten up

Changed "fire ball"
This skill now requires level 15 instead of level 20

Changed "strength"
Now gives 5.5/level attack, rounded up
- Wanted it to end up roughly the same, without starting high
- It gives +6 at level 10 instead of +5
This skill now requires talons

Changed "fatten up"
Changed it to 100/level hp
- I went a little crazy on this one, mostly because more hp on dragons seems really superficial, so I wanted each level to give a giant boost
It now requires epic halitosis, and is attainable at level 5

Added "talons"
Gives a chance to cause bleed on claw, 50% chance, lvl1: 14%bleed 1.5sec, lvl10: 50%bleed 6sec
This skill requires fire breath, you can gain it at level 10

Added "steeled scales"
Gives +3/level defense
This skill requires epic halitosis, and is attainable at level 5

Added "shred armor"
Adds break armor to claw, breaks 2%/level of damage dealt
- Considering having a static armor break and alter proc chance per level instead
This skill requires strength, you can gain it at level 20

Added "bright flame"
Adds a chance to apply light to all attacks, 5%/level chance, 3 second duration, 20% damage boost
This skill requires steeled scales, and is attainable at level 15



Archer:

Changed "black out the sun"
This skill is now attainable at level 15

Changed "spread shot"
- Considering upping the arrow count and lower the damage
This skill is now attainable at level 10

Changed "sharp shooter"
It now have a flat 15% chance to crit, but deals 110% + 40%/level damage (so it crits for 150% damage at level 1)
This skill now requires piercing shot, and is attainable at level 15

Changed "piercing shot"
It now have a procchance of 5% + 3%/level, and pierces 15% + 1%/level
This skill now requires rapid shot, and is attainable at level 10

Changed "sharp shooter"
- Gives a +0.2 bonus at level 10
This skill now requires piercing shot, and is attainable at level 15

Changed "poison shot"
This skill now only affects triple shot, have a 10%/level chance, and deals 13% bleed on a duration of 18 seconds.
- This may be a bad idea, but I wanted triple shot to feel more important, critique is welcome
This skill now requires basic shot, and is attainable at level 2

Changed "range focus"
This skill now requires poison shot, and is attainable at level 5

Changed "deep shot"
This skill now only affects black out the sun, have 10% + 6%/level chance, starts at 18% bleed, ends at 30% bleed, have a duration of 5 seconds
This skill now requires range focus, and is attainabale at level 20

Added "defensive training"
Adds 2%/level evade
This skill requires poison shot, and is attainable at level 5

Added "replenish"
Add 1.5/level regen
This skill requires defensive training, and is attainable at level 10

Added "frostshroud"
adds a chance to freeze on spread shot, chance: 5%/level, duration: 5 seconds
This skill requires replenish, and is attainable at level 20