Defender's Quest: Valley of the Forgotten

Defender's Quest: Valley of the Forgotten

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Mar 30, 2014 @ 5:03pm
1 Change Note ( view )

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Description
This is the first version of a mod aimed at expanding the skillchoice on each defender.

Each skill now have a maximum level of 10, to improve specialization.
Skills where added to make sure each defender had 5 active skills/techniques, and 8 passive skills. So you won't run into the problem of your healers and icemages having practically no choice when selecting skills at level 60.
Azra's skills have a maximum level of 20, because its cooler like this (and a bit more crazy, yay frenzy!)

Full changelist should be viewable in "Change Notes" here on steam workshop, I had to compress them abit, this means I deleted some symbols, numbers and letters that made it easier to read.

Since the new passive abilities included names (well duh), I had to edit the local translation files.
This means that if you play on a german localized version, or a czech localized version, the abilities will have the english names I gave them.
I put in the strings myself into the localizer files, but I sadly can't translate to either german or czech, if you have a translation, or a good name in that language, I can add it.

Known bugs:
Selecting heroes to place with your mouse makes the framerate drop drastically, hotkeys and making sure your mouse is hovering over the battlefield is the way to avoid this, I have filed a bug report :).
- Sidenote, the reason this happens is because each defender have 8 passive skills available, and the game is made for 6 passive skills, I could go in and remove 2 passive skills from each defender to avoid this problem, but I personally can live through the bug, and prefer my many choices, if you want me to make a mod that works around these bugs, do tell, (it's quite easy to delete a few skills)

The UI for passive skills when selecting defenders collapses all the passive skillnames onto the same row, no gameplay related effects.

The UI for passive skills when selecting an already placed defender only shows the first 6 passive skills.

The skill that adds burn to an attack (berserker) fails to show the correct dmg/second (it just says 0.00/sec), the real value is 50% of attack damage.


Also,
I will appreciate any feedback you have, chances are the balance is way off.
15 Comments
Your Fav Baka Sep 9, 2019 @ 10:13am 
Can you please bring this over to the Deluxe edition?
Dragonfruit Jan 18, 2015 @ 8:11pm 
thnx, that worked.
Kongdej  [author] Jan 18, 2015 @ 5:00pm 
~Continued, In any case, the mod still works on my machine, I tested it just now.
although since I lost my saves, I was only testing on the first map with a level 1 Berserker.
Kongdej  [author] Jan 18, 2015 @ 4:59pm 
@Dragonfruit This is a known bug, I even vaguely described it in the description of the mod.
The bug is present because the mod includes more than 6 passive skills for each type of defender, in this case, the berserker.
The workaround is when hovering over the battlefield, using the hotkeys for defenders (Q for berserker, A for the leftmost berserker, typically Slak).

It is slightly annoying that you can't use the mouse to place defenders regularly, I have also posted a bug on the support forum back when I uploaded the mod in the first place.
Dragonfruit Jan 18, 2015 @ 4:40pm 
there is some error or glitch in the coding. when I try to place a beserker in level one, it simply stops the minute I leave the retangle.
Prophet Nov 28, 2014 @ 10:55am 
game hangs/freeze when I try to put any unit on the battlefield
candienziia Jun 24, 2014 @ 10:32am 
Awesome, thanks.
Tapaka Jun 23, 2014 @ 9:27am 
Thanks, it looks great
Totem Shaman May 23, 2014 @ 1:22am 
Thanks
Sylais Apr 6, 2014 @ 2:42pm 
@Kongdej Thanks, I'll check it out.