RimWorld
AA Dogbold Race
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Actualización: 29 MAY a las 7:47

[Auto-generated text]: Update on 5/29/2025 10:44:50 AM.

Just a typo in an item def. nothing exciting.

Actualización: 19 MAY a las 12:42

[Auto-generated text]: Update on 5/19/2025 3:40:34 PM.

Much progress has been made towards getting this functioning on 1.5. I don't know if it's quite right, but I'm not getting any startup errors, and they aren't invisible. So I'll take it. Fingers crossed that it behaves.

this is just a vanilla 1.5 update, not a DLC update. No Biotech yet. Not sure if I'll do Biotech in the future or not. But one thing at a time.

Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. However, bionic eyes still show up and do float in the wrong place. I have not figured out why these guys have that and the snowbolds don't seem to have that.

Actualización: 30 DIC 2022 a las 6:08

[Auto-generated text]: Update on 12/30/2022 9:08:42 AM.

changed temperature range

Actualización: 30 DIC 2022 a las 6:00

[Auto-generated text]: Update on 12/30/2022 9:00:24 AM.

updated the gestation period.

Actualización: 28 DIC 2022 a las 11:20

[Auto-generated text]: Update on 12/28/2022 2:20:23 PM.
Updated to 1.4 but not to the DLC. Hopefully it behaves.

for the time being, the player faction and scenario has been removed since I didn't do it right the first time around. I may put it back and do it better in the future, but for now it's better to just not have it.

Actualización: 21 OCT 2022 a las 11:52

[Auto-generated text]: Update on 10/21/2022 2:52:42 PM.

Just made it so it actually says that it requires the alien race framework.

I will figure out updating to 1.4 at some point but right now I don't know how. I am waiting for some of the other race mods that i use to do so, so that i can compare them to their previous version and see what I need to do by example.

Actualización: 1 AGO 2021 a las 13:56

[Auto-generated text]: Update on 8/1/2021 4:55:58 PM.

Updated to 1.3 now thanks to Ashilstraza's help with the Silvalise!

Actualización: 26 JUN 2021 a las 16:56

[Auto-generated text]: Update on 6/26/2021 7:56:42 PM.

Added a metal war mask for when they learn smithing.

Actualización: 16 JUN 2021 a las 18:18

[Auto-generated text]: Update on 6/16/2021 9:18:05 PM.

Added 2 hats

Actualización: 15 ABR 2021 a las 17:45

[Auto-generated text]: Update on 4/15/2021 8:45:18 PM.

fixed the doubling of the tabs.