Squad
SATCOM
Viser 41-50 af 276 forekomster
< 1 ... 3  4  5  6  7 ... 28 >
Opdatering: 27. sep. 2023 kl. 15:52

-v6 compatibility
-Fixes to Moab derrick placement and minimap

Opdatering: 25. sep. 2023 kl. 17:39

- Attempted fix for Paradopped IFV occasionally not spawning on uneven terrain
- Attempted fix to list Moab as playable level
- Squad Leaders can now place a rally point without a squad mate, and can be placed every 60 seconds

Opdatering: 22. sep. 2023 kl. 22:28

- Fixed bug where "attack/defend uplink" UI bug took too long to refresh.
- Removed Commander as the "instigator" of spawned vehicles, which should solve the false team kill bug
- Moab

Opdatering: 5. sep. 2023 kl. 20:07

Hotfix performance fix--removed texture based lensflare from Sandbox

Opdatering: 3. sep. 2023 kl. 8:31

- Added 15 second minimum interval for watchtower "enemy unit sighted" announcment. Was mistakenly set to 0.
- Added Sandbox layer with vanilla Squad seeding mode

Opdatering: 27. aug. 2023 kl. 6:53

- Fixed bug where Watchtowers were triggering "enemy unit sighted" announcement for commander when friendlies were overlapping the detection zone.
- Set all pilot and co-pilot transition states to Hidden / no collision. SDK testing shows that this will still display the pilot/co-pilot but so far I have not been shot out of the helicopters. Requires in-game testing.
- Little bird pilot and co-pilot now get "in-vehicle audio" mode
- Uplink and Missile Silo health doubled (increased from 1900 to 3800)
- The old AA with CIWS model was mysteriously bugged after base power went down and was then restored. Recently, we copied the MG turret and gave it AA stats, which seemed to solve this. I added HESCOs to this recent MG copy, and made it shorter.

Opdatering: 22. aug. 2023 kl. 20:30

- UAV 3D spotting markers now give vehicle icon indicators
- Watchtowers can now 3D spot enemies as long as it has line-of-sight on the enemy
- Watchtower prices doubled (225 to 450)
- Watchtower power requirement added (0 power consumption increase to 10, where a powerpoint generates 150)
- All 3D spotting markers only flash on/off for a second instead of showing continuously (on for 1 second off for 2, etc)
- 3D spotting marker locations are now based on "location snapshots" that are taken every 3 seconds (similar to a CoD heartbeat sensor)

Opdatering: 19. aug. 2023 kl. 18:48

another HQ hotfix

Opdatering: 19. aug. 2023 kl. 18:06

- Fixed issue where HQ FOB radius was set to 1 cm. Reset to default values.
- Organized all the BF-style classes into custom role categories. This way, everything isn't crammed into a single section of the ammo crate radial menu.
- Added AK12, AS-VAL, SV98, Timberwolf, M38, M27, M16A4 into existing BF-style classes
- Increased support and recon's timed explosive rearm cost from 50 to 110.
- Removed "debug all roles available" setting that allows you to switch classes at any IFV/ammo crate. The new BF-style classes are not limited so this is no longer needed. This gets rid of the exploit where you can switch to one class and switch back to reload everything.
- Fixed issue preventing you from leaning in automatic door detection zones

Opdatering: 19. aug. 2023 kl. 0:31

- Fixed bug that was preventing headquarters objects from being vaulted
- Fixed bug where MI24-P gunner had cannon as weapon option
- Fixed UH60 Logi helicopter side minigun camera issue
- AA aircraft targeting UI now automatically displays when point at target