Squad
Steel Division [ENEMY VOIP] [UPDATED FOR v8.2.2]
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Update: Jun 17 @ 8:53am

Hotfix Changelog v1.25:

Bug Fixes:

Fixed Scripted Strikes on Operation Desert Storm missing their targets
Fixed jet audio not going away on Desert Storm

Gameplay Changes:

Reduced brightness of background tracers on Desert Storm
Added MSV and a 4th logi to USSF on Desert Storm
Added more Scripted Strikes on Desert Storm
Added Hull Down emplacements to RED on Desert Storm
Reduced FPV Drone rearm cost from 100 ammo to 80

Update: Jun 12 @ 11:52am

Changelog v1.24:

Operation Desert Storm:

- Operations: New type of custom layer with custom objectives and vehicle setups
- Focus on cinematic atmosphere and scripted events such as air strikes
- Set piece battles inspired by COD Modern Warfare campaign missions
- Reintroduction of night time with layers built around the strengths and weaknesses of night

New Content:

- Added TOS-1A to SOF
- Added Flashbang MGL to TSF
- Added REAP-IR Thermal Scope to TSF Spotter
- Added PHL-81 to PLASF
- Added UAR-10 to SSPR Marksman

Bug Fixes:

- Attempted to fix Mi-8 Terminator ZSU-23 causing stuttering for some players
- Fixed TSF AT4 LAT playermodel AT4 going in player face while proned
- Fixed USSF Marksman accessory clipping into the player camera while proned
- Fixed AK-74M UUK ACOG, Mk16 and Mk17 HAMR Delta scopes having black dots appear on it
- Fixed the MANPADS Emplacement sometimes firing two missiles at once
- Fixed SAS MG role having remote detonated C4 instead of timed
- Fixed MGL and M320 GL having vanilla sway
- Fixed GL's pulling out a new gun when loading different rounds
- Removed left over night invasion layer from Al Basrah
- Fixed HK 417 bipod not having textures
- Fixed all factions having US hit scream

Gameplay Changes:

- Removed overheat from Mi-8 ZiS NSV Kord and gave it one giant mag with 450 ammo
- Further reduced ZiS reload time
- Removed 1 FV520 CTAS and 1 FV510UA from SAS Mechanized
- Removed Javelin and Mortars from USSF on Fool's Road Invasion v1
- Reduced tickets for both teams on Fool's Road Invasion v1
- Replaced M67 grenades with F1 frag grenades on PMC Grenadier 02
- Added LAT launchers to PMC Medic roles
- Added BRDM-2 Modernized to SOF Light Infantry and Support units
- Added more grenades to RED Raider role bringing the total to 5
- Added a lot more spawns to USS Nimitz on both the island and carrier
- Added more ammo crates, bikes, and ATV's to USS Nimitz
- Reduced size of USS Nimitz carrier spawn protections and added more RHIB boats across the map to both teams
- Added cage armor to BTR-90M
- Reduced Mi-28 S-13 kill radius
- Improved L119A2 Spitfire ADS sensitivity
- Increased PLASF Grenadier role limit from max 2 per team to 4
- Reduced SR-25 recoil
- Replaced Napalm Grad with TOS-1A on SOF units
- Added two PHL-81's to PLASF Light Infantry
- Added Iron Sight AKS-74 to RED SL 01

Update: May 16 @ 7:38am

*Changelog v1.23:*

# __Reworked Anti Air Missiles and Flares:__

- Attack Heli Flare effectiveness reduced
- Missile warning will only alarm if missiles are within 650m
- Increased missile lock radius for Infantry MANPADS
- Missiles now damage tail rotor and engine, based on hit location
- Missile agility reworked (should behave more as expected, with G limits to turning)
- Missiles that lose track of their target should now detonate closer, increasing risk of damage with a missile that misses
- Attack Heli's now have 25 flares, CAS Heli's have 30, and Transport Heli's have 40

# __Reworked ATGM Huey:__

- Replaced one of the ATGM gunners with a GAU-21 and changed the other ATGM gunner to have 4 missiles instead of 2
- ATGM Huey missiles are now faster and have less jitter
- Added more flares

# __Reworked Mi-8 ZiS:__

- Increased Frag and HE rounds damage and damage radius
- Increased Frag and HE ammo count from 20 to 24 each
- Reduced reload speed
- Replaced PKP door guns with NSV Kord 12.7mm

# __New Content:__

- Added Thermals with 1500m range to Huey Copilot Spotter Camera
- Added Copilot Spotter Camera to Littlebird with the same Thermals
- Added Quad Bikes to USSF Light Infantry

# __Bug Fixes:__

- Fixed role limit bug that wouldn't let players select certain Specialist and Fire Support roles such as Sniper, Combat Engineer, Trapper etc
- Fixed USS Nimitz RHIB boats not being able to drive to the island.
- Fixed PLASF PF-98 Tandem HAT range finder not working
- Fixed L119A2 Spitfire being 4x instead of 3x and having the wrong ADS sensitivity
- Fixed SA330 GAU-21 not doing hull damage to armored vehicles
- Fixed FV4034 Commander RWS Turret Reticle not displaying Stabilization and Zoom levels
- Fixed PARS III Mk19 map icon being IFV instead of APC

# __Gameplay Changes:__

- Increased PLSAF wheeled and tracked logi ammo and supply count from 3000 to 4000
- Added another wheeled logi to PLASF armored units
- Significantly increased QLU-11 damage to make it match grenade launchers
- Reduced both PLASF commander Ballistic Missile cooldowns to 7 minutes
- Reduced recoil on SMG's
- Reduced AA Vehicle Missile reload time from 7 seconds to 3 seconds
- Significantly Increased M82 Barrett, KSVK, and Snipex Alligator damage
- Reduced MG3 prone recoil
- FGM-148 Javelin is now only on USSF Light Infantry and Support units
- Added Thermals to Cobra II Stinger
- Increased size of boat platforms on USS Nimitz so they don't get washed away by the waves
- Added Rangefinders to RED SL roles
- Added new songs to PLASF Propaganda Truck and increased their volume

Update: Apr 22 @ 9:25am

Changelog v1.22:

New Content:

- Finished USS Nimitz Carrier map with seeding layer

Bug Fixes:

- Fixed USSF and TSF UH-60M not being able to take off
- Fixed USSF UH-60M having TSF camo
- Fixed Infantry MANPADS changing FOV
- Fixed QLU-11 not having correct damage
- Fixed PLASF grenadier having bandages on slot 4 instead of 5
- Fixed Small Maps having broken boundaries and vehicle spawns
- Fixed RAAS layers not having the new factions on them
- Fixed S5 and Hydra Rockets spamming server logs
- Fixed Propaganda Truck not spawning

Gameplay Changes:

- Made QLU-11 zoom 4x instead 6 and improved zero
- Gave SAS Breacher role grenades
- Added Propaganda Truck to all PLASF units

Update: Apr 14 @ 6:27am

Hotfix 1.21:

Bug Fixes:

- Fixed PLASF not taking damage from bullets
- Fixed PLASF face and hand not having textures
- Fixed SSPR not having pilot roles
- Fixed Mi-8 Terminator ZSU causing lag spikes
- Fixed Mi-8 Terminator rotoring itself
- Fixed L119A2 Spitfire scope being large on FOV's greater then 90
- Fixed QLU-11 covering up the whole screen
- Fixed PLASF Grenadier 1st person animations
- Fixed multiple vehicles missing textures
- Fixed QJY-88 not being able to lean

Update: Apr 13 @ 12:19pm

Changelog v1.2:

Added Chinese Special Forces: PLASF (People's Liberation Army Special Forces):

- Added QLU-11 Semi-Automatic Grenade Launcher Sniper
- Added QBZ-191 and QBZ-192 Rifles
- Added CSLR4 Sniper
- Added QMK-152 3x Scope
- Added 150 ammo ammobag to riflemen
- Added Il-76 Large Ammo and Supply Drops
- Tuned Z-8G flight model

Added Special Air Service: SAS:

- Added L119A2 Rifle
- Added 5.56 SIG MCX Rifle
- Added MX2010 Sniper
- Added Spitfire 3x Scope
- Added Large Breaching Charge
- Added L9 Bar Mine
- Added C4 to most roles
- Added GAU-21 Door Guns to SA330
- Increased FV520 CTAS40 AP and HE ammo count from 80 to 100
- Added stabilization to FV510UA Warrior and FV107 Scimitar
- Tuned SA330 flight model

New Content:

- Added Mi-8 Terminator to SSPR
- Added new Anti Air vehicles (BMC Kirpi Stinger, M1151 Strela, Cobra II Stinger, BMPVEE SHORAD, CSK-131 Strela, LPPV Stinger)
- Added Bouncing Betty AP Mine to TSF Trapper role
- Added PLASFvSAS Johnsons Range
- Added new textures for RED and TSF helicopters
- Added Lashkar Valley Invasion v1
- Added Kokan Invasion v1

Bug Fixes:

- Fixed AH-64 rotoring itself
- Fixed Loigs only costing 1 ticket
- Fixed vehicle spawner issues on multiple layers
- Fixed various problems with Fools Road
- Fixed Cluster Grad Rockets not spawning
- Fixed SSPR HAT role limit issue by removing HAT 01, now there is 2 HAT's with a limit of 2 each per team
- Fixed SOF medic role limit issues

Gameplay Changes:

- Increased Infantry MANPADS range from 700m to 1000m
- Increased Emplaced MANPADS range from 1000m to 1400m
- Reworked CAS and Attack Helicopter ticket costs
- Increased Pars III 8x8 Mk19 ammo count
- Removed tanks from Air Assault units
- Added new Missile Lock Sound
- Changed Mi-8 CAS rockets to fire from the center and increased fire rate
- Added stabilization and thermals to M1117
- Reduced AH-64 lift
- Centered shift zoom on all CAS helis
- Attack Helicopter turrets can now turn 360 degrees
- Updated MCX Spear damage curve
- Changed M82 Barrett mag count from 3 to 4, reduced rearm cost per mag from 25 to 20
- Changed KSVK mag count from 3 to 5, reduced rearm cost per mag from 20 to 15
- Added new damage curve to both snipers so there is less damage fall off
- Adjusted staging phase for defenders on most maps
- Improved driving and handling of M142 HIMARS
- Removed helicopter pads from Fallujah and Narva (will add No Heli and Boat units in next update)
- Increased initial velocity of flares
- Increased the warning limit to the HIMARS collision warning thing one degree so people dont accidentally kill themselves with it when they use it just above the warning limit

Update: Mar 16 @ 10:31am

Hotfix:

Fixed logi for armor units

Update: Mar 15 @ 7:57am

Changelog v1.12-recook:

Reworked All Units:
Changed the vehicle layout on all units
Added Mobile Spawn Vehicles (MSV) to all Light Infantry units and PMC Support
Light Infantry units now have 4 HATs per team (like vanilla) and 3 AA roles per team
Light Infantry and Support units have 2 Drone Operators per team instead of 1
RED T-62 now costs 10 tickets instead of 15, BMP-1 costs 5 tickets instead of 10 and Mi-8 ZiS ticket count
Added tracked logis to Armored units alongside wheeled logis

Added And Fixed The Following Layers:
Kohat Invasion v4,
Kohat Invasion v5
Added Forward spawns to all Kohat Layers with 1 Forward Logi
Kamdesh Invasion v2
Fixed Gorodok invasion v3 being the same layout as v1
Gorodok Invasion v4
Gorodok Invasion v5
Harju Invasion v3
Tallil Invasion v3
Tallil Invasion v4
Skorpo Invasion v3
Belaya Invasion v4
GooseBay Invasion v3
Fixed Fools Road spawns

New Content:
Added MH-6 Littlebird Transport to USSF
Added M1117 to PMC
Added Technical Zu-23 to RED

Bug Fixes:
Fixed AH-64 tail rotoring itself
Fixed Mortar FPV Drone premature detonation and effects not showing up
Fixed C-130 Supply Drop crate not being ablke to deploy a radio
Fixed Cluster Artillery munitions effects not displaying
Fixed MPX grip animation
Fixed AH-64 gunner and Altay commander CROWS getting suppressed
Fixed non SL's being able to pick SL kits on USSF (Removed SL 06)

QoL Changes:
Reworked Malyukta ATGM by reducing its jitter so its much better now
Increased amount of AA roles per team from 1 to 2
Added second missile to AA role MANPADS
Reduced SSPR Drone Operator role from 2 per team to 1
Added more power to rear rotors for all helicopters providing them more yaw
Increased acceleration rates for attack helicopters
Buffed damage of both RPG and Mortar FPV Drones

Update: Mar 15 @ 7:14am

Reverted to v1.11 for a recook

Update: Mar 15 @ 7:10am

Changelog v1.12:

Reworked All Units:
Changed the vehicle layout on all units
Added Mobile Spawn Vehicles (MSV) to all Light Infantry units and PMC Support
Light Infantry units now have 4 HATs per team (like vanilla) and 3 AA roles per team
Light Infantry and Support units have 2 Drone Operators per team instead of 1
RED T-62 now costs 10 tickets instead of 15, BMP-1 costs 5 tickets instead of 10 and Mi-8 ZiS ticket count
Added tracked logis to Armored units alongside wheeled logis

Added And Fixed The Following Layers:
Kohat Invasion v4,
Kohat Invasion v5
Added Forward spawns to all Kohat Layers with 1 Forward Logi
Kamdesh Invasion v2
Fixed Gorodok invasion v3 being the same layout as v1
Gorodok Invasion v4
Gorodok Invasion v5
Harju Invasion v3
Tallil Invasion v3
Tallil Invasion v4
Skorpo Invasion v3
Belaya Invasion v4
GooseBay Invasion v3
Fixed Fools Road spawns

New Content:
Added MH-6 Littlebird Transport to USSF
Added M1117 to PMC
Added Technical Zu-23 to RED

Bug Fixes:
Fixed AH-64 tail rotoring itself
Fixed Mortar FPV Drone premature detonation and effects not showing up
Fixed C-130 Supply Drop crate not being ablke to deploy a radio
Fixed Cluster Artillery munitions effects not displaying
Fixed MPX grip animation
Fixed AH-64 gunner and Altay commander CROWS getting suppressed
Fixed non SL's being able to pick SL kits on USSF (Removed SL 06)

QoL Changes:
Reworked Malyukta ATGM by reducing its jitter so its much better now
Increased amount of AA roles per team from 1 to 2
Added second missile to AA role MANPADS
Reduced SSPR Drone Operator role from 2 per team to 1
Added more power to rear rotors for all helicopters providing them more yaw
Increased acceleration rates for attack helicopters
Buffed damage of both RPG and Mortar FPV Drones