Stellaris

Stellaris

Increase_Ships_Limit
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Update: Mar 18, 2024 @ 10:20pm

Updated to version 3.11.*.

Actually it still works though I didnt update this mod, this update only makes the Mod out of date signal in Paradox Launcher be deleted.

Update: May 12, 2022 @ 10:26pm

Updated to support version 3.4.

Official change the empire ship limit files directory to common\country_limits\ship_of_size_limits, and change the algorithm of ship limits.

In file 00_ship_of_size_limits.txt, property named "base" is base ship limit you can build, calculation method is "limit number × ship_multiplier".
Titan ship's multiplier is 16, juggernaut and colossus is 32.

"naval_cap_fraction" is increase limit with your capacity increasing, calculation method is "ship_multiplier ÷ this property" get the result is every number's capacity you want to increase 1 limit.

Update: Jan 14, 2022 @ 6:11am

Update to adapt version 3.2.

Update: Apr 15, 2021 @ 8:54pm

Update to adapt version 3.0~

Update: Mar 9, 2021 @ 6:44am

Because this is self-use mod, the values are set according to my own preference. In order to use convenience online with friends, I upload this to Workshop~

You can modify the settings by yourself if you are not satisfied with the value.

Open X: \steam\steamapps\workshop\content\281990\2419608789\common\ship_sizes folder;

Select the corresponding file of the warship you want to modify: Titan is "01_ship_sizes.txt", Colossus is "01_colossi.txt", Juggernauts is "18_juggernauts.txt".

After opening the file, Ctrl + F search or manual search:"empire_limit"

In the following text:

"base = 3" —— 3 is the basic you can build.

"naval_cap_div = 200" —— increase one cap per 200 fleet capacity.

Modify and save according to the value you want.