Rivals of Aether

Rivals of Aether

Callie
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Update: Jan 10 @ 7:08pm

v2.7.2

[General]
- Added Special Intro Idle Animation on Color 4
- Removed Previous Special Intro Idle Animation on Color 4

Update: May 5, 2023 @ 6:36pm

v2.7.1

[General]
- Added Special Intro Idle Animation on Color 4

Update: Jan 1, 2023 @ 7:03pm

v2.7

Callie v2.7 - Jan 1st, 2023

[Jab]
- Removed Whifflag on Jab 3
- Decreased Startup on Jab 3 from 14 -> 12
- Increased Endlag on Jab 3 from 8 -> 20
- Decreased Base Hitpause on Jab 3 from 10 -> 9
# Made Jab more similar to other jabs in base game
# While tweaking the move to accomodate for the changes/gamefeel

Update: Dec 27, 2022 @ 12:22pm

v2.6

Callie - December 27th, 2022 - Update

[General]
- Fixed a bug where Extra Hitpause would still be applied to other attacks with 3 or more attack windows after Neutral Throw

Update: Oct 30, 2022 @ 3:26pm

v2.5 - Same as previous update

Callie - October 30th, 2022 - Update

[General]
- Fixed a bug where Extra Hitpause would still be applied to Neutral Throw
# Now applies 1 extra hitpause per frame in the air, AKA they should only be in hitpause while being carried

Update: Oct 30, 2022 @ 3:22pm

Improper Update

Update: Oct 30, 2022 @ 3:21pm

Improper Update

Update: Oct 30, 2022 @ 3:18pm

v2.5

[General]
- Fixed a bug where Extra Hitpause would still be applied to Neutral Throw
# Now applies 1 extra hitpause per frame in the air, AKA they should only be in hitpause while being carried

Update: Sep 20, 2022 @ 9:15pm

v2.4

Callie - September 21st, 2022 - Update

[General]
= Replaced Riptide Alt w/ Big House Alt

[Up Special]
- Decreased Sweetspot Knockback Scaling 1.15 -> 1.05

[Forward Grab] - Roses
- Decreased Damage 7 -> 2
- Decreased Base Thorn Scaling 0.6 -> 0.4
# Overall Damage Decreased by 7
# Basic Grab Deals 11 instead of 18
# 200 Meter Grab Deals 21 instead of 28
# ex. Dash Attack -> Basic Grab Deals 17 instead of 34

[Dash Attack]
- Decreased Damage 9 -> 6
- Can only be canceled into Grab if the player has 50 or more meter.
# Needs 50 or more meter so it can consume 50 meter

[Forward Special]
- Decreased Damage 5 -> 3

[Jab]
- Decreased Jab 1 Damage 3 -> 2

[Forward Tilt]
- Decreased Damage 8 -> 6

[Forward Air]
- Decreased Damage 10 -> 9

[Forward Strong]
- Decreased Knockback Scaling 1.1 -> 1.0

Update: Aug 5, 2022 @ 10:31pm

v2.3

Callie - Update 2.3 - August 6th, 2022

[General]
= Adjusted meter visuals using lerp functions
# Now easier to see when the meter increases or decreases
= Fixed issue with Drift Multiplier on several attacks
+ Added Improved Smears for Forward Strong, Up Air, Forward Air, Back Air (By Delta Parallax)
+ Added New Hit Effect Animations for most attacks (By Delta Parallax)
+ Added New Hit Particles for most attacks (By Delta Parallax)
+ Added New Victory Theme (By Delta Parallax)

[Dash Attack]
= Adjusted Forward Special on hit cancel to come faster
# Dattack -> Fspecial is more consistent as to compensate for the large decrease in Fspecial hitbox size
= Removed ability to cancel into a dash on hit
# This is to reduce the ability to spam Dattack -> Dattack, but still allow low percent combos like Dattack -> Dtilt to still exist

[Forward Tilt]
- Reduced projectile hitstun multiplier x1 -> x0.5

[Up Tilt]
- Reduced projectile hitstun multiplier x1 -> x0.5
- Decreased non-projectile hitbox active frames 5 -> 2

[Down Tilt] - New Animation (Made with some help by Delta Parallax)
= Adjusted Hitbox Position (Extends forwards slightly)
+ Increased Endlag 8 -> 12

[Forward Strong] - Improved Animation
= Adjusted Hitbox Position (Extends forwards slightly)
- Decreased Active Frames 4 -> 2

[Forward Special]
- Decreased Hitbox Disjoint

[Up Special] - Improved Animation
= Fixed an issue with DI Multiplier not being reset on the final hitbox (Now sets back to 1)
- Removed Hitpause Scaling & Knockback Scaling from 1st and 2nd Hitboxes

[Neutral Air]
= Adjusted landginglag/whifflag issues
- Reduced landinglag 10 -> 6
= No longer cancelable on hit after landing

[Up Air] - Improved Animation
= Fixed an issue with DI Multiplier not being reset when hit by Up Air after Up Throw
= Adjusted Hitbox Position (Extends upwards slightly)
- Decreased Active Frames 4 -> 2
= Added hud offset during swing

[Back Air] - Improved Animation
- Decreased Active Frames 3 -> 2

[Forward Air] - Improved Animation

[Up Throw]
+ Increased Drift Multiplier on hit 0.1 -> 0.6
# Uspecial connects less consistently as players can DI out further