Rivals of Aether

Rivals of Aether

Callie
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Update: Jun 14, 2022 @ 12:36am

v2.2

Callie - Update 2.2 - June 14th, 2022

[Up Tilt]
- Decreased Projectile Base Hitpause 6 -> 5

[Forward Tilt]
- Decreased Projectile Base Hitpause 6 -> 5

[Down Special]
= Adjusted Hitpause Scaling
+ Increased Base Plus Frames +6 -> +9 (How long callie can react before the opponent can do anything)
+ Increased Plus Frame Scaling +2 per 20 meter -> +2.5 per meter
## The Longer you charge Downspecial the more meter it consumes, which leads to more hitpause on a successful hit
## Scaling is calculated by 30 + (Charged Meter / 8);
## Callie is +9 with no meter
## Callie is +21 with 100 meter
## Callie is +30 with 200 meter
## Every 20 meter is + 2.5 frames of advantage

[Up Air]
+ Increased Startup 11 -> 13

[Up Throw]
- Adjusted Hitbox Angle 80 -> 75;
- Added SDI Multiplier 1 -> .1
- Added Drift Multiplier 1 -> .1

[General]
= Fixed Visual Error with Candy Throw and Small Sprite characters

Update: Jan 9, 2022 @ 1:44am

v2.1

Callie Genesis Patch - January 9th, 2022

[Up Air]
+ Increased Startup 9 -> 11
+ Increased Endlag 8 -> 10
- Decreased Knockback Scaling 0.7 -> .6
= Adjusted hitboxes
# Hitboxes are now more accurate to the smearing / covers less overall

[Up Tilt]
= Adjusted hitboxes
# Hitboxes are now more accurate. Less coverage but still hits grounded opponents

[Forward Strong]
+ Increased Knockback 7 -> 8
+ Increased Knockback Scaling 0.9 -> 1.1

[Back Air]
+ Slightly Increased Hitbox Size

[Forward Air]
+ Slightly Increased Hitbox Size

[Down Air]
- Decreased Startup 15 -> 14

[Jab]
= Adjusted Jab 1 Hitbox Position
= Adjusted Jab 2 Hitbox Position

[General]
+ Added Genesis Alt [Event]
+ Changed Heatwave Alt [Event] to an input based alt (Hold Jump + Attack + Left) when selecting the Event Alt
+ Moved Event Alt to the end

Update: Nov 8, 2021 @ 7:43am

v2.0.3

- Removed Fstrong Reflect (Could potentially be too janky)
- Projectile is no longer Transcendent

- Added extra cuteness

Update: Nov 7, 2021 @ 8:35pm

v2.0.2

Imagine remembering to color map leggings.
- Visual Update

Update: Nov 7, 2021 @ 6:00pm

v2.0.1

Added C-stick support for Ftilt and Utilt Fireball

Update: Nov 7, 2021 @ 5:44pm

v2.0.0

[General]
= Dspecial Focus Attack now recovers meter for both a projectile and physical hit once
= Adjusted Focus Attack Meter Recovery (damage * 8) -> (damage * 10)
+ Added visual for how much meter was recovered during a FA
- Removed Halloween Event Skin
# Pressing Down + Attack + Jump w/ the Event Alt switches to Y'shtola Colors (Halloween Alt w/out the costume)
# Pressing Up + Attack + Jump w/ the Event Alt switches to Riptide Colors
+ Added Heatwave Alt for the Event Alt
+ Added Aubrey Alt

[Forward Tilt] - Reanimation
+ Increased Startup 7 -> 10
- Decreased Knockback Scaling 0.4 -> 0.2
= Holding Attack creates a fireball for 30 meter

[Up Tilt] - Reanimation
+ Increased Startup 8 -> 9
+ Increased Active Frames 4 -> 5
= Adjusted Hitbox Size
= Adjusted Hitbox Angle 90 -> 70
= Holding Attack creates a fireball for 30 meter

[Forward Strong] - Reanimation
+ Increased Hitbox Size
+ Increased Startup 15 -> 17
- Decreased Base Knockback 8 -> 7
- Decreased Knockback Scaling 1.1 -> .9
= Added a Projectile Reflect
# The slightly larger hitbox, doesn't do damage but is used to detect projectiles

[Up Air] - Reanimation
+ Increased Hitbox Size
+ Increased Landing Lag 4 -> 8

[Forward Air]
= Adjusted Hurtbox to have more disjoint on active frames

[Back Air]
= Adjusted Hurtbox to have more disjoint on active frames

Update: Oct 24, 2021 @ 6:17pm

v1.9.2

[General]
- Adjusted Hurtbox for Down Strong
- Reverted Losing Meter back to how it originally works (parrying / being hit during Fspecial)

Update: Oct 24, 2021 @ 1:42pm

v1.9.1

I forgor to implement this

[Neutral/Back Throw] - Buffs
= Set Base Knockback to 8
- Decreased Hitbox 1 (Initial pull upwards) Damage 3 -> 1
- Removed Scaling for Base Knockback / Base Hitpause relative to Meter
+ Added Scaling for Knockback/Hitpause Scaling relative to Meter, increases KB scaling by 0.01 for every 10 meter
+ Added Scaling for Damage relative to Meter, increases Damage scaling by 1 for every 50 meter
# 0 Meter = 0.80 KB Scaling & 8 Damage
# 50 Meter = 0.85 KB Scaling & 9 Damage
# 100 Meter = 0.90 KB Scaling & 10 Damage
# 150 Meter = 0.95 KB Scaling & 11 Damage
# 200 Meter = 1.00 KB Scaling & 12 Damage

Update: Oct 24, 2021 @ 1:16pm

v1.9

Callie V 1.9.0 - Major October Update

[Dash Attack]
+ Increased Hitpause 8 -> 9
+ Increased Hitpause Scaling .7 -> 1.0
+ Increased Extra Hitpause 0 -> 6
= You can cancel Dattack into Foward Special on hit

[General]
+ Replaced Riptide Alt w/ Event Alt
+ Added Halloween intro animation for Event Alt + Anarchy Alt

[Jab]
+ Increased Hitbox 1 Damage 2 -> 3
+ Increased Hitbox 1 Damage 3 -> 4
+ Increased Hitbox 1 Damage 6 -> 8

[Dtilt]
+ Increased Hitbox Damage 5 -> 6

[Fair]
- Decreased Base Knockback 7 -> 6
+ Increased Knockback Scaling .72 -> .85
# This will make it kill better but won't have high hitstun at low percents.

[Uspecial]
+ Increased Hitbox 1 Damage 2 -> 3
+ Increased Final Hitbox Damage 6 -> 7
+ Increased Late Hitbox Damage 4 -> 6

[Dspecial]
- Decreased cooldown 100 -> 60 (frames)
# Changed based off player feedback

[Forward Throw] - Rework
= Adjusted Hitbox Angle 45 -> 40
- Removed Scaling for Base Knockback / Base Hitpause relative to Meter
+ Added Scaling for Knockback/Hitpause Scaling relative to Meter, increases KB scaling by 0.01 for every 10 meter
# 0 Meter = 0.60 KB Scaling
# 50 Meter = 0.65 KB Scaling
# 100 Meter = 0.70 KB Scaling
# 150 Meter = 0.75 KB Scaling
# 200 Meter = 0.80 KB Scaling

[Down Throw] - Slight Changes
= Adjusted Hitbox Angle 280 -> 270
+ Added Scaling for Knockback Scaling relative to Meter, increases KB scaling by 0.005 for every 10 meter
# Still includes Meter Scaling for Base Knockback, which increases Base KB by 0.1 for every 10 meter
# 0 Meter = 0.500 KB Scaling && 4.0 Base KB
# 50 Meter = 0.505 KB Scaling && 4.5 Base KB
# 100 Meter = 0.550 KB Scaling && 5.0 Base KB
# 150 Meter = 0.555 KB Scaling && 5.5 Base KB
# 200 Meter = 0.650 KB Scaling && 6.0 Base KB
# Additionally at 200 Meter - Opponent is -45 instead of the usual -10

[Up Throw] - Slight Buffs
+ Added Scaling for Hitstun Multiplier relative to Meter, increased Hitstun Multiplier by 0.05 for every 10 meter
# 0 Meter = 1.00 Hitstun Multiplier
# 50 Meter = 1.25 Hitstun Multiplier
# 100 Meter = 1.50 Hitstun Multiplier
# 150 Meter = 1.75 Hitstun Multiplier
# 200 Meter = 2.00 Hitstun Multiplier
# Opponent is in more disadvantage the higher the Meter, increasing negative frames by 2 for every 10 meter
# At 0 Meter -> Opponent is -31 Frames (Default)
# At 50 Meter -> Opponent is -41 Frames
# At 100 Meter -> Opponent is -51 Frames
# At 150 Meter -> Opponent is -61 Frames
# At 200 Meter -> Opponent is -71 Frames

Update: Aug 18, 2021 @ 11:44pm

v1.8

[General]
- Added 3 new alt colors
- Fixed CSS text bug

[Forward Strong]
- Adjusted Angle 47 -> 45

[Up Tilt]
- Decreased Damage 8 -> 7

[Forward Tilt]
- Increased Damage 6 -> 8

[Down Tilt]
- Decreased Damage 8 -> 5

[Up Air]
- Adjust Angle 75 -> 90
- Decreased Knockback Scaling 0.8 -> 0.7
- Increased Hitpause Scaling 0.5 -> 0.6

[Forward Special]
- Decreased Startup 20 -> 16

[Neutral Throw]
- Player can influence how far or short they travel after jumping into the air
- The Grabbed target has stronger influence on the distance traveled the lower % they have
## If the Player has 50 or more % of damage compared to the Grabbed target the Grabbed target
## Has an equal amount of influence on the grab as the Player.

[Down Special]
- Increased Extra Hitpause 5 -> 7
## Scaling is calculated by 27 + (Charged Meter / 12);
## Callie is +6 with no meter
## Callie is +15 with 100 meter
## Callie is +22 with 200 meter
## Every 20 meter is + 2 frames of advantage