Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Wondrous Goody Huts
Showing 21-30 of 31 entries
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Update: Feb 11, 2021 @ 12:27pm

Tiny but significant typo.

Update: Feb 11, 2021 @ 12:18pm

Changed trigger event to fix for Sumeria, fixed civilian and support formation, removed barbarian raider from pool, updated improvement net (again) to account for industry and corporation, generally cleaned/pruned code.

Update: Feb 9, 2021 @ 4:05pm

Fixed wilderness training infatuation with random unit.

Update: Feb 8, 2021 @ 6:51pm

Units are no longer yeeted to wonders. Wonders are now appreciated from afar.

Update: Feb 8, 2021 @ 12:01pm

Fixed geothermal fissure spawn.

Update: Feb 6, 2021 @ 5:20pm

Updated catch to include units that already have the sight ability and units that already have a formation, plus a tiered formation mechanic to handle both corps and army.

Update: Feb 6, 2021 @ 9:27am

Changed the "map of the surrounding area" to an enhanced vision ability.

Update: Feb 5, 2021 @ 9:29pm

Update: Feb 5, 2021 @ 3:03pm

Forgot to comment out a line used for testing. Whoops.

Update: Feb 5, 2021 @ 2:57pm

Added easy-to-edit options in Sailor_Goodies_Defines.sql