Stellaris

Stellaris

Revolutions - Ethics and Civics (3.2)
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Update: Feb 5, 2021 @ 8:31am

0.2.3
* Trade Policy: Innovation & Progress
* Now also increases Society Research by 0.15 per trade value
* Fixes regarding start pops spawning
* Fixes for vanilla civics/origins
* Fixes for civic Slave Race and Evolutionary Architects

Update: Feb 4, 2021 @ 9:51am

0.2.2
* Fixes
* Personal Weapons policy added

Update: Feb 3, 2021 @ 9:21am

0.2.1
* Fixes

Update: Feb 2, 2021 @ 10:59am

0.2.0
* Government translation changes to make them more aligned according to the Stellaris Geopolitics
* Can't be Slaver when Fanatic Libertarian
* Added back some removed corporate civics, rebalanced some back to vanilla
* Balance pass on personalities. Should result in more diverse and logical personalities. Still a work in progress.
* Added compatibility with mods that override or add techs
* Can no longer pick non-Megacorp civics for Megacorps

Update: Jan 31, 2021 @ 8:38am

0.1.1

* Changed civic_efficient_bureaucracy planet_bureaucrats_upkeep_mult from 0.1 to -0.1
* Fixed Beacon of Liberty icon
* Fixed Agrarian Idyll typo
* Reverted gestalt civics back to vanilla (preperation for 2.9)
* Fixed AI Personality for Libertarian and Plurism combination

Update: Jan 31, 2021 @ 6:36am

Update: Jan 31, 2021 @ 5:45am

0.1.0

Fixed lots of translations and added missing one
Made fixes to support Necroid DLC (made Necroids playable with this mod)
Made fixes that might have undone AI weight improvements for buildings
Some Vanilla Civics where rebalanced back to original modifiers
Cleaning up jobs, ethics and buildings to make it easier to upgrade to 2.9