Europa Universalis IV

Europa Universalis IV

Enhanced Institutions
Viser 1–10 av 22 bidrag
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Oppdatering: 9. apr. 2022 @ 10.55

Update for 1.33.3
Manufacturies and Rationalism conditions harder to meet

Oppdatering: 19. mars 2022 @ 7.44

Added a fallback spawn condition for Standing Armies. The AI seems to drill too little or slacken too much.
Increased Lategame institution penalties even more. (Central banks and later go to 75% and 100%)
Embracement cost now increases in later Ages. (+0%,+5%,+10%,+15%)

Oppdatering: 13. mars 2022 @ 15.12

Update for 1.33.2:
All institution tech penalties scale higher.
Spread for all institutions after Colonialism is slower.
Late game tech cost increased
Nerfed cardinals and knowledge sharing.

Oppdatering: 23. des. 2021 @ 11.45

Oppdatering: 12. des. 2021 @ 13.32

Balance update:
Standing armies requires 40 army professionalism
Enlightenment now needs 6 completed idea groups
Slightly reduced static spread speed modifiers (buildings, ideas, etc.)
Slightly increased secondary spawn speed
Increased lategame tech cost
Added spread events for renaissance and colonialism
Improved graphics and tooltips

Oppdatering: 1. des. 2021 @ 13.16

Update for 1.32.2
Changed development requirement for colonialism and printing press to make the spawn more interesting

Oppdatering: 19. nov. 2021 @ 1.20

Small balance update

Oppdatering: 15. nov. 2021 @ 14.01

Update for 1.32.1

Oppdatering: 14. nov. 2021 @ 14.03

Updated to version 1.32.0
The institution spawns are unchanged, but the penalties are now tech-dependent.

Oppdatering: 17. juli 2021 @ 14.49

Updated or 1.31.5