Conan Exiles

Conan Exiles

Restricted Exiles 1.11.7
Showing 31-40 of 79 entries
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Update: Sep 18, 2022 @ 7:12am

1.9.2
  • New: training added for piercings
  • Change: Slowed effect from cursed plugs/piercings now less severe
  • Change: minor UI updates
  • Fix: fixed issue with training data import after server transfer
  • Fix: fixed issue with plugs not staying equipped, if you die while wearing chastity belt on server with items drop on death option enabled
  • Fix: fixed wrong values in some training effects descriptions

Update: Sep 17, 2022 @ 12:06am

1.9.1
  • Change: all plugs and piercings should now be equippable on thralls
  • Change: weight paint for nipple piercing was updated
  • Change: exclusions checks for Collar of Naked Nun updated
  • Change: overall checks update/optimization
  • Change: leashing updated to use new system. Everything should works as before, it's mostly internal change.
  • Remove: cleanup for unused buffs
  • Fix: fixed issue with wrong notification target for piercing equipment checks
  • Fix: fixed issue with some equipment checks after server restart
  • Fix: fixed issue with Collar of Naked Nun punish for wearing Wooden Yoke of Sinners
  • Fix: fixed possible issues in some checks with new character states from 3.0
  • Fix: possible fix for issue with server transfer values not saving properly

Update: Sep 1, 2022 @ 7:24am

1.9.0
  • New: Actions tab added into mod settings to perform, well, actions on self. They can be equipment related, more general ones or admins only. Some was previously available on others via radial menu, some completely new.
  • New: now possible to self-lock handcuffs via Actions if all requirement are fulfilled to do that on others
  • New: training values can now be edited by admins via Actions menu on self or other characters
  • New: unified layout for restraints added into accessories equipment window
  • New: basic animation component added, so items can now apply animations when equipped, which means accessories and chains should stop floating around in most cases when wearing yoke. Some options added at the Debug tab to revalidate active animations or temporary disable them.
  • New: visibility component added, equipment and accessories could now hide bracelets
  • New: Ring of Freedom (admins-only invisible accessory ring which hide bracelet when worn)
  • New: accessory version of Heavy Yoke of Prayers added
  • New: accessory versions of cuffs added
  • New: shackles can now be locked via Actions menu on self or via radial menu on other characters same way as handcuffs. It will apply same speed debuff as Star Metal Leg Cuffs (with chain).
  • New: Marks system adding permanent (well, almost, admins still can provide option to remove them) Marks which can be applied at pubic, chest or lower back zones via Actions menu on self or other characters (if they set consent in mod settings). Marks tied to training and progressing visually in addition to some special effects. This system is completely optional, disabled by default and require setup from admins for crafting feats or items themselves.
  • New: Mark of Blood (progressing when character receive bleed-type debuffs, decays if there is no such debuffs for too long, provide chance based on training rank (0-20%) to remove all bleed-type debuffs when triggered)
  • New: Mark of Toxin (progressing when character receive poison-type debuffs, decays if there is no such debuffs for too long, provide chance based on training rank (0-20%) to remove all poison-type debuffs when triggered)
  • New: Mark of Spikes (progressing when character receive cripple-type debuffs, decays if there is no such debuffs for too long, provide chance based on training rank (0-20%) to remove all cripple-type debuffs when triggered)
  • New: lockpicking system added. Now possible to unlock some gear and Hardened Steel Door/Hatch Door without keys. If you have lockpicks and some time of course. Lockpicking can be used via Actions menu on self or other characters (they should have inventory access allowed) and via radial menu on doors. Lockpicking itself is a mini-game where you need to set pins of the lock in the right order. If selected pin match with lock pin order, it will be set. If you trying to set pin in wrong order, there will be few options - pin can be false-set/pin instantly drops, as well as all false-set pins (if any)/lock can be jammed, dropping all pins and blocking you from continue for 10 seconds. Different locks have different amount of pins (in 1-15 range), so gear quality now determine how hard to pick a lock on it. System is completely optional, disabled by default and require setup from admins for crafting feats or items themselves. Support for lockpicks from Thrall Wars, Roleplay Redux and Dungeon Master Tools can be enabled in settings. Modders could add support for the system on their own placeables, check Discord for additional info.
  • New: Wooden, Steel and Cursed sets of insertable plugs added
  • New: training added for plugs
  • New: Steel, Weighted and Cursed piercing sets added
  • New: welding system added for piercings, so now possible to weld them with Welding Tool.
  • New: Wooden Yoke of Sinners (usual and accessory versions, schematic drops from Black Hand members or in Vaults on Siptah)
  • New: Heels of Bounded Queen (usual and epic versions, schematic drops from Unnamed City bosses or in Vaults on Siptah)
  • New: admin-only placeable journals added as an option to obtain mod feats (search for "(Journal)" in item spawn list)
  • New: Sal Volatile (consumable, works only for players, restore 10% of max consciousness on use and additionally 3% per stack every 10 seconds, lasts 60 seconds, beware of side effects; require setup from admins for crafting recipe drop/journal placement)
  • Change: Amunet Server Transfer updated to v2
  • Change: High Heels updated to 3.0.3
  • Change: PVP unconscious system now respects PVP overrides from Battle Standard etc
  • Change: slot changed for accessory versions of collars and blindfold. If you worn some of them prior 1.9 update, you need to unequip and equip them again to use proper slot.
  • Change: now possible to set duration of hardcore mode lock in range between 6 and 72 hours, update will reset locked state activated prior 1.9
  • Change: locked cuffs animations now handled by animation component, so animation control at Debug tab works for them as well
  • Change: unconscious debuff optimized, since animation component now take care about animations changes in different states
  • Change: training component updated for Marks support
  • Change: import/export for server transfer updated to keep new settings and training values
  • Change: minor settings UI updates
  • Change: minor materials optimizations
  • Change: handcuffs locking/unlocking now checking for keys in backpack as well
  • Change: updated the way of how sounds for collars applied with Actions to keep it consistent with other items
  • Change: hand cuffs and mittens updated to use visibility component
  • Change: additional dyeing options enabled for Servant of the Arena set items
  • Change: character related checks optimization
  • Change: minor update on attach points chain restore after server restart
  • Change: armors material reworked to match with Funcom changes on materials
  • Change: training buffs/debuffs updated for attributes changes in 3.0
  • Change: Paralyzing Gas debuff now checks for Petrified perk instead of Antidote of One
  • Change: Hardened Steel Bars building pieces set added into Construction Hammer menu
  • Change: Slaver's Worktable added into Construction Hammer menu under Companions category
  • Change: PVP unconscious system updated for damage types changes in 3.0
  • Change: stat modifiers updated for attributes changes in 3.0
  • Change: accessory versions of items no longer providing base stat modifiers
  • Change: balance update for most of gear
  • Change: drop chances for Collar of Naked Nun (Schematic) increased
  • Remove: cleanup for old versions of character related checks
  • Remove: cleanup for old Info/Actions UI related functions in main actor component
  • Remove: cleanup for old icons
  • Remove: cleanup for doubles of default textures
  • Remove: cleanup for old versions of sounds related functions in main actor component
  • Remove: Star Metal Leg Cuffs (with chain) no longer craftable and cannot be repaired. Item will be removed in future updates. Already existing cuffs will decay.
  • Fix: fixed some animations issues in first person view
  • Fix: additional checks for restrictions validation added to prevent log warnings in some cases
  • Fix: workaround added for base game issue with warpaints UVs when wearing some items
  • Fix: fixed issue with accessories equipment not triggering restrictions updates
  • Fix: fixed issue with training buff removal in some cases
  • Fix: fixed issue with wrong repair costs on some items

Update: Jul 10, 2022 @ 8:50am

1.8.8
  • Change: items from Devious Desires should now works with all related checks (leashes, handcuffs, training etc)
  • Change: Slaveforged Sacrificial Shackles and Slaveforged Sacrificial Fetters from Isle of Siptah DLC should now counts as cuffs for all related checks
  • Change: corsets training should now recognize corsets from Chains of Hyboria
  • Fix: additional checks in character related functions to prevent log warnings in some cases

Update: Apr 7, 2022 @ 4:44am

1.8.7
  • New: Conan Exiles Helper support added for mod items
  • Fix: fixed issue with leash breaking in some cases

Update: Mar 7, 2022 @ 10:25am

1.8.6
  • Change: reduced unnecessary data saving for some restrictions
  • Change: updated the way how restrictions for yoke and mittens applied to keep it consistent with other items
  • Change: updated the way how sounds for collars applied to keep it consistent with other items
  • Change: male pose while wearing yoke updated to match with female one
  • Change: visibility improved a bit for water volumes when character blindfolded
  • Remove: cleanup for old versions of some attach points related functions
  • Remove: cleanup for some unused meshes
  • Remove: cleanup for old version of unconscious system
  • Fix: attach points chains should now restoring properly after server restart when bodies stays in the world option enabled
  • Fix: possible fix for issue with attack prevention and stucking into aggressive animation when cuffs are locked

Update: Feb 15, 2022 @ 12:13am

1.8.5
  • New: Precision Collar (usual and accessory versions) - Thanks to Orero for high-poly meshes!
  • New: Leather Hand Cuffs and Leather Leg Cuffs (dyeable)
  • New: UI widget added to show current consciousness of the character, can be enabled into settings
  • Change: High Heels updated to 3.0.2
  • Change: some materials optimization
  • Change: Hardened Steel Chain Rings updated to improve performance and fix possible issues with actor removal
  • Change: Antidote of One now reducing concussive damage from Paralyzing Gas debuff by 50% instead of making immune to it
  • Change: Training tab now shows buffs/debuffs
  • Change: sounds triggering for cat/cow collars should happen less frequently
  • Change: blinding restriction reworked
  • Fix: armor type for accessories set to 0 to prevent issues with armor type calculation
  • Fix: fixed wrong repair costs for Dainty Steel Collar

Update: Jan 26, 2022 @ 7:54am

1.8.4
  • New: Dainty Steel Collar (usual and accessory versions) - Thanks to Orero for high-poly meshes!
  • New: admin-only community versions of Hardened Steel Bars Door and Hatch Door which can be interacted by anyone with keys
  • New: admin-only version of Hardened Steel Chain Ring (Floor) which should break attach if distance becoming too big instead of teleporting character back
  • Change: position detection improved for teleportation on Hardened Steel Chain Ring (Floor) and leash/link holder
  • Change: Paralyzing Gas debuff concussive damage increased to 10% per tick
  • Change: Paralyzing Gaseous Trap effect duration increased, damage from initial explosion reduced
  • Change: Paralyzing Gaseous Orb effect duration reduced
  • Change: character related checks optimization
  • Change: Cursed Door trigger collision size adjusted to prevent possible issues with non-default character capsule size and reduce possible re-bounces after triggering
  • Change: Paralyzing Gaseous Trap texture optimization
  • Change: minor details improvement on Turanian Collars
  • Fix: fixed issue with wrong data for accessory versions of Turanian Collars
  • Fix: fixed issue with missing data for accessory version of Blindfold of Bounded Queen
  • Fix: fixed issue with Hardened Steel Bars Ceiling placement position in certain rotations
  • Fix: fixed issue with Hardened Steel Bars Ceiling collision prevents building pieces placement near it in some cases
  • Fix: collision size adjusted for walls and fences from Hardened Steel Bars building pieces set to prevent possible issues with placement in some cases
  • Fix: fixed issue with chains on attach points not removed correctly in some cases
  • Fix: fixed issue with attached status cleanup on loading
  • Fix: possible fix for issue with invisible chains for attached character after relog
  • Fix: fixed issue with availability of some actions while wearing yokes
  • Fix: fixed wrong crafting costs for Gold Leg Cuffs

Update: Jan 21, 2022 @ 1:06am

1.8.3
  • Change: Curse of Submission should now dismount players before apply concussive damage, if character swimming when conditions for unconscious state are fulfilled - character will receive additional 3% health damage per tick (that should prevent swimming too far away while state not applied until character reach the shore)
  • Change: Paralyzing Gas debuff should now dismount players before apply concussive damage, damage reduced to 4% per tick, max amount of ticks reduced
  • Change: Paralyzing Gaseous Orb crafting/repair costs increased
  • Change: corset training now checks for waist accessory slot as well
  • Fix: distance from attach points/leash holders to initiate teleportation increased to prevent issues with fast movement
  • Fix: knockback for high heels training not applied anymore while character riding

Update: Jan 19, 2022 @ 3:53am

1.8.2
  • New: Slaver feat added under Survival category (require Steel Tools feat to unlock, some recipes was moved to it from Restricting Gear feat to keep stuff consistent with base game)
  • New: Hatch Frame and Hatch Door added to Hardened Steel Bars building pieces set
  • New: Paralyzing Gaseous Trap (after activation deal 5% concussive damage per tick to all player characters in the area of effect, non-player characters will recieve 3 concussive damage per tick)
  • New: Paralyzing Gaseous Orb (after activation deal 5% concussive damage per tick to all player characters in the area of effect, non-player characters will recieve 3 concussive damage per tick)
  • New: wall and ceiling versions of Hardened Steel Chain Ring
  • New: Cursed Door and Cursed Bracelet (door cannot be passed or interacted with while wearing bracelet, scroll for all cursed items drops from The Degenerate or in Vaults)
  • New: Turanian Collar and Turanian Punishment Collar (usual/accessory versions, for punishment version there are chances to add Bleeding debuff depending on how active character moves) - Thanks to Orero for high-poly meshes!
  • Change: Accessory System updated to 4.1.3
  • Change: now should be possible to interact with Hardened Steel Chain Ring even if you not an owner of it, placement/pickup/dismantle still follows usual ownership rules
  • Change: if distance between character and attach point or leash/link holder becoming too big, attached character will be teleported to the point he attached to instead of dragging across the map
  • Change: Hardened Steel Bars Door mesh reworked
  • Change: radial menu restrictions optimization
  • Change: Ancient Green Gem drop rates reduced for The Degenerate and Arena Champion
  • Change: textures optimized for Champion's Chastity Belt, Servant of the Arena Shackles and Servant of the Arena Fetters
  • Fix: missing lootable flag was added for Hardened Steel Chain Ring and Cursed Stone
  • Fix: fixed possible animation issue on logging out while unconscious state is active if bodies stays in the world server option enabled
  • Fix: fixed possible issue with Drop on Death Component applied to non-armor equipment slots
  • Fix: fixed issue with chain not removed properly if character die while attached to Hardened Steel Chain Ring
  • Fix: fixed issue with Hardened Steel Bars Door collision prevents building pieces placement near door frame in some cases
  • Fix: fixed issue with lighting on Hardened Steel Chain Ring
  • Fix: Cursed Stone and Hardened Steel Chain Ring shouldn't leave ghost items at the quick bar anymore
  • Fix: Cursed Stone decay should now follows server settings
  • Fix: missing BP params were added for cursed items
  • Fix: fixed some issues with wood textures on Slaver's Worktable