Total War: WARHAMMER II

Total War: WARHAMMER II

Animals for Wood Elves
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Update: Dec 29, 2021 @ 11:12am

Update: Aug 7, 2021 @ 12:05pm

Bug fix: Tigers should now be recruitable by Drycha in campaign
Thanks Hate Criminal for catching that one

Update: Jul 31, 2021 @ 8:45am

Update for silence and the fury

Stat rebalance for all units
Screenshots updated to represent the new stat lines
All animals now gain +10% melee attack buff from fighting in forests, in addition to the usual wood elf bonuses
New tier 4 unit: Tigers
Wildcats moved to tier 2
Lake dragons capped to 1 per tier 5 building
Fixed it so the ai should now recruit animals far more frequently. In some instances over half the units in an ai army will be animals.
Special thank you to Streamlined for his extensive playtesting and rebalancing. The many hours he put in to improving this mod is greatly appreciated.
Units should now lose more often than not when fighting 1 v1 against their closest vanilla equivalent in open terrain, while winning more often than not when fighting the same matchup within a forest.

Update: Apr 1, 2021 @ 8:24pm

Gave everyone a unique battle banner
Changed their ui grouping to 'forest creature', with new paw print icon
Fixed static looking distortion on lake dragon when viewed from distance

Update: Mar 30, 2021 @ 8:47am

Visual update.
Finally got rid of the little jackets on the wildcats
Also reduced the visibility of the seam around their necks

Update: Mar 19, 2021 @ 8:15am

Updated for Rakarth update

Update: Mar 7, 2021 @ 9:18am

Update: Feb 1, 2021 @ 3:07pm

hahahahahahahahaha
it feckin worked
cat bug defeated

Update: Jan 21, 2021 @ 3:48pm

Wolves made slightly more expensive than 'giant wolves'
Will eventually either entirely replace giant wolves with wolves or differentiate into 2 tiers and/or roles

tbh leaving Drycha with access to giant wolves was an oversight

Update: Jan 21, 2021 @ 2:15pm

Reupload of small stat rebalance
see details below