ARK: Survival Evolved

ARK: Survival Evolved

More Kaiju Mod
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Update: Feb 13, 2021 @ 8:49pm

Update: Feb 13, 2021 @ 8:16pm

Update: Feb 13, 2021 @ 7:22am

- decreased amount of torpor colossalus gets every time he uses steam blast to prevent such easy taming. Only gets 7.5% of total torpor up now rather than 15%
- increased reflected damage by colossalus from 10% ==> 15%
- made colossalus immune to steamburnt (still is not immune to steamblasted nor steamblasted from his own huge AOE)
- huge steam blast AOE now also inflicts torpor on enemies hit, the torpor inflicted on enemies, will not be % based but a specific amount, scales with melee
- removed the -10% movement speed upon taming colossalus recieves.

- attempts to stop kaiju from being impaled by stegos
- hitbox issues for colossalus fixed?
- made wutoulong a bit less obnoxious to fight.

Update: Feb 12, 2021 @ 7:19pm

- More bug fixes after seeing some issues with colossalus

- Increased steamblast AOE damage from 200 ==> 600
- lowered fall damage immensely (still takes THOUSANDS) He just doesnt take fall damage from falling like 30 feet anymore. Takes a bit more to start up the fall damage
- properly adjusted submerge height
- fixed issues with animations causing animations to stop playing


- wutoulong now has immunity to steam blast status effect
- Added Rctrl roar to colossalus
- added steamblast immunity to Horus.

- made gojiran\'s swimming up and down speed much much faster. As well as made him able to idle stand in water and use Q attack, it looks glitchy and like why.... but its so people can recreate scenes from movies where he stands up in the ocean and use the atomic breath in the sky taunt (attacks do not work underwater, will eventually get his own moveset for underwater)

Update: Feb 12, 2021 @ 7:08pm

- More bug fixes after seeing some issues with colossalus

- Increased steamblast AOE damage from 200 ==> 600
- lowered fall damage immensely (still takes THOUSANDS) He just doesnt take fall damage from falling like 30 feet anymore. Takes a bit more to start up the fall damage
- properly adjusted submerge height
- fixed issues with animations causing animations to stop playing


- wutoulong now has immunity to steam blast status effect
- Added Rctrl roar to colossalus
- added steamblast immunity to Horus.

- made gojiran\'s swimming up and down speed much much faster. As well as made him able to idle stand in water and use Q attack, it looks glitchy and like why.... but its so people can recreate scenes from movies where he stands up in the ocean and use the atomic breath in the sky taunt (attacks do not work underwater, will eventually get his own moveset for underwater)

Update: Feb 12, 2021 @ 8:11am

- dammit have to cook the mod just after i cooked the mod so thats another 2 hours wasted

- fixed gojirans swim animation because why do you do this to me devkit
- made gojiran's swimming better

Update: Feb 12, 2021 @ 7:11am

- dammit have to cook the mod just after i cooked the mod so thats another 2 hours wasted

- fixed gojirans swim animation because why do you do this to me devkit
- made gojiran's swimming better

Update: Feb 12, 2021 @ 5:17am

- Devkit gave me a weird notif when uploading i needed to reenter my steam login stuff and enter a code in the command bar to upload mod to steam. The point of this update was to fix genesis spawns and fix some issues.... If the mod isnt working.... i have already explained



- Increased gigamoth knockback on tusk attacks
- made scorns attacks a bit more frequent
- wutoulong's fireballs should now do damage properly and inflict the endboss's enflamed debuff
- made gojirans music slightly louder.
- properly classified scorn and his minions as bosses
- made infected wound no longer work on robots
- properly classified the jaegers as robots (i hope?)
- fixed wutoulong's AI
- wutoulong wing blast now inflicts wind pressure rather than slow.

Update: Feb 9, 2021 @ 4:19pm

- Slightly increased damage + health per level on kaiju tamed and wild
- Slightly buffed all kaiju a tiny bit
- increased behemoth base hp
- increased behemoth base torpor
- made the delay on behemoths two handed fist slam a bit less
- some changes to wutoulong's AI
- gigamoth should now do damage in the wild
- wild gigamoth no longer LOSE melee per level, they now GAIN it
- increased gigamoth's health per level slightly more than the other kaiju
- Made the small mek's camera not so horribly placed and compeletly so bad that it wasnt even usable because you couldnt see the damn creature.
- made skin for iroh turn him slightly larger than his normal form.
- made it so the kaiju's minions can no longer harvest corpses since you cant access their inventories for some reason, no more needing to slaughter your kaiju's minions after every kill to get the stuff that they have in their unaccessable inventories!
- as such this also means arachne's minions lose their armor piercing ability
- Scorn's tentacles should no longer continue to try to harvest corpses

- added dismounting electrocution ability to scorn himself, deals very low damage but dismounts riders. Long cooldown
- buffed scorn tentacle damage and hp level ups
- drastically buffed scorn hp level ups
- fixed colossalus's animations after he roars.
- buffed colossus's steam explosion damage from 50 ==> 200, is now one of his stronger attacks. And because of the damage increase, so does the torpor

- upped but also lowered kaiju spawns, their spawn entries are lower chance but higher guarantee spawn chance
- removed wild spawning ursa major and minor, can only spawn from callisto now

- new gigamoth model

Update: Feb 8, 2021 @ 5:25pm

- Fixes