XCOM 2
[WOTC] Iridar's Template Master - Core
目前顯示第 1-10 項,共 30 項
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更新:2 月 4 日 @ 上午 2:07

Minor code optimization.

更新:2024 年 9 月 8 日 @ 上午 5:13

Addendum to previous update x2

更新:2024 年 9 月 8 日 @ 上午 5:13

Addendum to previous update.

更新:2024 年 9 月 8 日 @ 上午 5:00

Added handling for X2GrenadeLauncherTemplate.

更新:2024 年 4 月 30 日 @ 下午 12:50

Sync version to make sure the soldier class alteration works as needed.

更新:2023 年 8 月 6 日 @ 上午 12:32

Added X2GremlinTemplate to the list of templates handled by this mod.

更新:2023 年 7 月 10 日 @ 上午 2:15

Added a way to localize labels for markups of new stats.
Added class builder (potentially unstable, undocumented for now).
Alias tags now apply to RDLC array.

更新:2022 年 8 月 19 日 @ 上午 10:25

It is now possible to add a "NOT_" prefix to the DLC name in the RDLC array, and then the command will be executed only if that mod is NOT loaded.

Example:

+Edit_X2ItemTemplate = (RDLC = ("NOT_LW_SMGPack_WotC"), T = "SMG_T2", P = "CanBeBuilt", V = "false")

更新:2022 年 8 月 18 日 @ 下午 1:21

When using 'Calculate' operation, resource costs will no longer scale below 1. This will help single-build costs with Five Weapon Tier Overhaul to be more reasonable. Previously, adding more weapons into a tier could cause Alloy or Elerium costs to reduce to zero.

更新:2021 年 5 月 7 日 @ 上午 5:52

Added WeaponCat and NoWeaponCat as valid CVs for ItemState CP.