Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
Showing 21-30 of 33 entries
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Update: May 25, 2021 @ 7:28am

Chateau buff giving it defence.

Update: May 24, 2021 @ 11:11am

1. Maya bufff: Maya's bonuses extends 9 tiles from capital instead of 6.
2. AI prioratise preserves.
3. Ecologist agenda added. Strong bias for Environmentalist and Ecologist agendas for AI.
4. Minor bugfix for National Monuments policy card.

Update: May 22, 2021 @ 2:15am

Added Eco victory and World Rankings UI

Update: May 21, 2021 @ 12:59pm

1. Mekewap can be built on forest.
2. Colossal Head can only be built in jungle. (Not forest anymore).

Update: May 20, 2021 @ 6:01am

BUGFIX: feitoria gold bonus was being added on reload.

Update: May 19, 2021 @ 6:26am

1. Constructing feitorias grant 500 gold.
2. Increased max. religions to 4.

Update: May 2, 2021 @ 1:41pm

1. Added Armagh city-state (and natural wonders from Vikings DLC).
2. Added Scotland as playable civ.

Update: Apr 30, 2021 @ 4:20am

BugFix: added criteria for Preserve configs. [DEVNOTE]

Update: Apr 29, 2021 @ 2:22pm

Added support for Preserves (along with dependency on Vietnam & Kublai Khan Pack).

Update: Mar 26, 2021 @ 3:15am

Added Portugal.