Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Scenario: Colonization of The New World DELUXE
   
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Jan 8, 2021 @ 5:23pm
Apr 8, 2023 @ 2:04pm
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Scenario: Colonization of The New World DELUXE

Description
The "Deluxe" version of Colonization of The New World scenario, for Gathering Storm, inspired by the Conquests of The New World Deluxe scenario in Civ V. The scenario emphasises exploration and expansion over conquest; preservation and protection over plunder and profit.

The map is an internally randomised map script of The New World. It is based on the Azimuthal equidistant projection of Earth (i.e. the map on the UN flag).

Civs:
  • England (Victoria Age of Steam, Victoria Age of Empire, Elizabeth, Elanor)
  • France (Catherine Black Queen, Catherine Magnificence, Elanor)
  • Spain
  • America (Teddy Bull Moose, Teddy Rough Rider, Abraham Lincoln)
  • The Aztecs
  • Brazil
  • The Maya
  • Gran Colombia
  • The Inca
  • Canada
  • Portugal
  • Scotland (optional)
  • The Cree (optional)
  • The Mapuche (optional)
  • The Dutch (optional)

Scenario Conditions

175 turns.
Medieval Era start.
Standard game speed.

No Domination, Science, Religious or Culture win. Instead there is a scenario specific victory:

Eco victory: Build 20 Sanctuaries.

Score victory:
  • 100 victory points (VP) for each national park you make.
  • 50 VP for building a Preserve district.
  • 10 VP for every tile of natural environment (unimproved rain forest, forest and marsh) in your empire.
  • NEGATIVE VP for CO2 Emissions.

Time defeat.

Scenario Rules

4 Religions max.

Naturalists can build 2 national parks.

Extra policy: National Monuments at Conservationism which gives +2 Appeal to tiles for cities with a National Park (stacks with Teddy's trait).

La Venta's Colossal Head can be built on rain forest and provides +1 appeal.

Mekewap & Chemamull can be built on forest.

Rough Rider can build parks (like Canada's Mountie) but require horse.

Conquistadors can settle cities.

Mounties are cheaper but require horse.

Feitoria grant 500 gold.

Maya's bonus extends 9 tiles from capital instead of 6.

Chateau provide defence.

Polders can be made on floodplains and marsh with Military Engineering providing +2 appeal. With Guilds they can be built on coastal tiles as usual. (Inspired by SentryGC's Invincible Polder mod).

No Emergencies (or Scored Competitions).

Conservation inspiration swapped with Combustion eureka.

Survey policy bonus doubled. Better Goody Hut rewards.

(If you rather just play The New World map, without the scenario, it is included in the United Nations Earth Map Pack)
Popular Discussions View All (1)
0
Jan 6, 2022 @ 12:07pm
Bugs
blkbutterfly
2 Comments
blkbutterfly  [author] Apr 9, 2023 @ 2:29am 
@stritarjeva Hi, when play testing new leaders from Leader Pass I also noticed sporadic exceptions/CTDs. So I have disabled extra goody hut rewards which I think were the cause of the bug (only on GS not Standard Rules). It would help if you can tell me if you're still getting the crash.
stritarjeva Jun 30, 2021 @ 7:36pm 
crashed during gameplay..