Arma 3
Warfare (CTI) Missions - WASP edition
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Update: Jun 27, 2021 @ 5:51am

Changes under ADDED:
- RC terminate action
- tactical features usage by AI com
- more positions for AF, HF deployment by AI com

Changes under UPDATED:
- mission version till RC9
- sand GUER paratroop configs
- AI com upgrade list
- AI com mechanic
- gear template loading
- hc infantry group waypoint behavior
- town bar coloration logic
- medium site script network part
- base area management mechanic
- start distance options

Changes under REMOVED:
- logic map markering

Changes under FIXED:
- change HC map waypoint issue

Update: Jun 20, 2021 @ 3:47am

Changes under ADDED:
- ropes actions to remote controllable units
- lock vehicle flag for HC groups

Changes under UPDATED:
- hc infantry group waypoint behavior
- init base structure script
- town init mechanic
- gear template logic
- remote control action list
- unavailable gear cleanup process
- CRAM firing mechanic
- AI com logic for first lost team

Changes under FIXED:
- money change issue in gear menu
- HC paratrooper vehicle movement
- start gear set for friendly sides
- unit marker of ambu and hq
- base markering on map
- voting issue with afk players
- joined player coudn't use ropes
- esc button in remote control
- backpack gear loading
- gear template loading process
- messaging about base structure destroying
- friend side transferring issue for new friend side

Changes under OPTIMIZED:
- base structure marker generation
- town logic processing
- camp data network traffic

Changes under REMOVED:
- repair truck ordering by ai com
- extra res base cleanup logic
- debug logging for ai com
- extra init instructions from sqm files

Update: Jun 13, 2021 @ 1:45pm

optimized arty comp behavior

Update: Jun 13, 2021 @ 12:09pm

minor tweak of gear shop

Update: Jun 13, 2021 @ 9:02am

Changes under UPDATED:
- start vehicle array for blufor, opfor sides
- blufor light vehicle configs
- opfor light vehicles configs
- opfor salvage truck names
- mission version till RC8
- town AA group selection logic
- opfor hc squad of repair truck
- blufor support vehicle configs
- opfor support truck configs
- heavy factory configs of opfor, blufor sides
- res static fortification list
- gear cost calculation logic
- reload gear function
- secondary mission texts
- unit camera map markers
- init base structure logic
- sahrani config name for intro
- heli paratrooper drop mechanic
- town processing logic
- small site construction logic
- base area cleanup script
- town init process

Changes under FIXED:
- AI com extra upgrades issue
- allied role gear selection
- task set issue for town updates
- minor issue of camp's coloration on map
- sideId converting in camp side logic
- minor bug related to channel creation issue on server side

Changes under REMOVED:
- extra civ structures configs
- extra code part from gear shop menu
- old res cleanup script

Changes under OPTIMIZED:
- magazine loading in gear menu
- network traffic for unit created data
- secondary mission module
- network data transferring related to town & camps events

Update: May 30, 2021 @ 3:00am

Added next major features:
- map centralization on player (when M button is pressed)
- radio tower markers
- random intro in-game hints
- alliance channel
- allied unit re-equipment possibility
- access to allied units in purchase menu

Added next minor features:
- RBS70 to guer defenses
- service feature for units among allied infrastructure
- missed guer barricade object to trash collector constant
- more different waypoints to town groups
- laser designators to gear menu
- uav terminals to gear menu
- filter for AI com to not build adv. arty installations (grads, mlrs etc.)

Changes under UPDATED :
- opfor, blufor defense configs
- green gear equipment configs
- high command infantry templates
- sand guer gear equipment
- upgrade list configs
- resistance color scheme of UI
- tactical list of features
- heli para module
- custom arty ammo loadout logic
- spawn of static defense in towns
- mission description on loading screen

Changes under REMOVED :
- old groups civ config
- bounty for killed enemy by town static defense
- tactical menu for first lost team
- behavior randomization in patrol set script
- old mission params
- extra static defense templates

Changes under FIXED :
- double prize for killed vehicles in towns
- sand opfor squad issue
- sand guer unit list in town depot
- hq unlock missing action during start of the mission
- hq hiding in construction menu

Update: May 24, 2021 @ 3:01am

added new unit camera menu
added AI commander
added hidden nvg variation to gear menu
added ammo for aa-12 to gear menu
added ammo type selection for artillery strikes in tactical menu
added high command paratrooper drop in tactical menu

updated start gear selection in gear menu
updated AI com upgrade sequence
updated pilot classnames
updated guer air forces
updated guer vehicles woodland skins
updated object array for garbage collection
updated player object selection in remote control module
updated start base templates
updated mission version till RC7

improved unit camera switch logic
improved base placement
improved start vehicle placement

fixed M60 res upgrade level appearance
fixed new rare area register logic issue
fixed no-name markers of allied players
fixed template loading issue
fixed empty magazine issue of new weapon
fixed fast travel for allied bases
fixed forbidden access to allied factories

optimized loading of gear menu
optimized unit marker generation process
optimized HC group spawning process

Update: May 8, 2021 @ 11:38pm

updated guer air forces
updated guer vehicles woodland skins
tweaked player action appearance in menu list
tweaked arty re-ammo process
added auto setAmmo feature for arty installations
updated position height set up during vehicle creation process
updated RC 6 version in mission sqm files

Update: Apr 18, 2021 @ 4:27am

added T64 tanks to opfor side
added M60A3 to resistance side
added T72BV as highest tank model for resistance side
added T55A to resistance side

replaced old variation of T72BV in opfor side

fixed face wear emty list in gear menu
fixed gear template selection from opposite team
fixed napf rc version

Update: Apr 11, 2021 @ 2:26am

added arsenal gear menu
added reload button to arsenal menu
added load and save template buttons to arsenal menu
added side relationship indication on HUD
updated guer uniforms
updated guer arty configs
updated guer squad configs
updated start sand res gear
updated town marker logic for res side
removed opfor truck from guer purch list
removed skill restriction for res ais

fixed guer structure configs
fixed sand guer structure configs
fixed load gear template issue
fixed magazine selection in gear menu