RimWorld

RimWorld

Kurin HAR Edition
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Update: Sep 29, 2021 @ 6:00pm

1.2.7: Eye texture fix

Update: Sep 1, 2021 @ 9:49am

1.2.6:

Fixed addons (now appropriately linked to head)
Gave kurin factions preset memes and precepts (battle foxes are feminist supremacist raiders and republic are individualist)
Removed apparel restriction
Compatibility with moyo apparel
Kurin factions now appropriately show on the select screen
Kurin now properly spawn with their custom names
Mod showcase scenario has basic kurin apparel research unlocked
Gave Kurin a 50% chance of being Bisexual
Merged Hot pants
Made sure kurin spawn with the correct hairstyle (can't use tattoos either, but that can be reverted)
Fixed the hair color chances

Update: Jul 26, 2021 @ 1:47pm

1.2.5: Kurin weapon spawning fixed. You can buy Kurin weapons now at Outlander and Kurin settlements.

Update: Jul 26, 2021 @ 11:07am

1.2.4: Balding Kurins initial fix. Also fixed the bug where not having Royalty threw red errors. If your Kurins are bald while wearing headgear please also install KV Show Hair With Hats (link below).

Update: Jul 20, 2021 @ 8:40am

1.2.3: Minor 1.2 patch

Update: Jul 19, 2021 @ 2:51pm

1.2.2::1.3 Initial Patch. Should work with latest Humanoid Alien Races. Also removed the De-Generalize Work requirement.

Update: Jun 14, 2021 @ 11:46am

1.2.1: Minor adjustments, new bionic item:

  • Rebalance: Slight adjustments on raid sizes and power from Kurin Republic and Battle Fox factions
  • Rebalance: Fake Kurin tail installation fixes beauty at -2% movement speed. Bionic Kurin Tail now adds 2% movement speed. This now properly differentiates the two tail replacements from natural tails.
  • New item: Kurin Tail Blade. Craftable sidegrade to Power Claw. Similar damage to knife, and can replace any of the three tails on a Kurin. No movement penalties (yet).

Update: Jun 9, 2021 @ 4:30pm

1.2.0: Major rebalancing and bugfixes:

  • Rebalance: Raids from the Battle Foxes and Kurin Republic have been overhauled. They now follow a templated system and are better balanced around your colony's wealth. Raids can consist of either a moderate group of gun/sword wielding fighters with medium/light armor, or small groups of elite fighters with higher power weapons. This solves the issue with difficult early game raids that grant end-game weapons too early.
  • Rebalance: Kurin's individual value reduced from 5000 to 3500. This should make higher difficulties more viable to play.
  • Bugfix: Kurins now will attempt to spawn with standard clothing, and then military/combat clothing. Less fully nude Kurins now.
  • Bugfix: Kurin Warlords now spawn more rarely. They also exclusively come during elite group raids.
  • Bugfix: Many Kurin items now satisfy Royalty Titles of various levels.

Update: May 1, 2021 @ 8:15pm

1.1.3: Minor bugfixes:

  • Bugfix: Traditional Coat now satisfies Royalty Titles up to Countess
  • Bugfix: Kurin Fine Clothing research prereqs fixed.

Update: Apr 27, 2021 @ 1:47pm

1.1.2: Minor bugfix and content beta test:

  • Bugfix: Underwear scales at 9% rather than 90%
  • Early test of Kurin Hwatcha defensive turret.