Europa Universalis IV

Europa Universalis IV

Wegi's Custom Nation Enhancement mod
Hiển thị 11-20 trong 59 mục
< 1  2  3  4  5  6 >
Cập nhật: 18 Thg08, 2021 @ 8:02am

Cập nhật: 17 Thg08, 2021 @ 10:45am

The Randomize Religions event should fire again

Cập nhật: 16 Thg08, 2021 @ 8:38am

Cập nhật: 13 Thg05, 2021 @ 2:38am

Updated to 1.30.3

Cập nhật: 10 Thg05, 2021 @ 6:05am

-FIxed crash upon selecting a new General (and probably some other)
-Added a new monument in Paderborn, useable by germanic pagans

-Celtic: Epona Cav Cost from -15% to -20%

Cập nhật: 9 Thg05, 2021 @ 4:29am

-Adjusted Dreamtime values & and their cults. They are actually quite good already.
-Fixed Sikh event chain around 1480 spaming non-stop.
-Set the limit for general pips back to 9. Generals decide battles.

Cập nhật: 8 Thg05, 2021 @ 11:23am

Updated the Mod to 1.31

Tengri: Changed +0.5 Cavalry Fire to +20% Cav Combat

Totemist:
Due to the new native system, they'll get +0.02 extra Tribal Growth until they'll be able to use the 2 colonists.
Replaced CCC with +1.0 Cavaly Fire

Sikh:
Still work in progress, it's planned to design it as "lategame" nation.

Dreamtime:
Nothing planned yet, though I can imagine giving them something related to the new Monuments.
great_project_upgrade_cost = -0.5 maybe?

Cập nhật: 8 Thg05, 2021 @ 11:22am

Cập nhật: 21 Thg04, 2021 @ 7:35am

-Changed available points in Custom Nation Games from 50-100-200-400-800 to 200-400-800-1600-3200.
This way people have more power over creating fantasy/roleplaying countries while still keeping the minimum of 200 for normal Multiplayer Games.

Cập nhật: 4 Thg04, 2021 @ 9:56am

Fixed Swiss Cantons not working