Europa Universalis IV

Europa Universalis IV

Wegi's Custom Nation Enhancement mod
Zobrazuje se 11–20 z 59 položek
< 1  2  3  4  5  6 >
Aktualizace: 18. srp. 2021 v 8.02

Aktualizace: 17. srp. 2021 v 10.45

The Randomize Religions event should fire again

Aktualizace: 16. srp. 2021 v 8.38

Aktualizace: 13. kvě. 2021 v 2.38

Updated to 1.30.3

Aktualizace: 10. kvě. 2021 v 6.05

-FIxed crash upon selecting a new General (and probably some other)
-Added a new monument in Paderborn, useable by germanic pagans

-Celtic: Epona Cav Cost from -15% to -20%

Aktualizace: 9. kvě. 2021 v 4.29

-Adjusted Dreamtime values & and their cults. They are actually quite good already.
-Fixed Sikh event chain around 1480 spaming non-stop.
-Set the limit for general pips back to 9. Generals decide battles.

Aktualizace: 8. kvě. 2021 v 11.23

Updated the Mod to 1.31

Tengri: Changed +0.5 Cavalry Fire to +20% Cav Combat

Totemist:
Due to the new native system, they'll get +0.02 extra Tribal Growth until they'll be able to use the 2 colonists.
Replaced CCC with +1.0 Cavaly Fire

Sikh:
Still work in progress, it's planned to design it as "lategame" nation.

Dreamtime:
Nothing planned yet, though I can imagine giving them something related to the new Monuments.
great_project_upgrade_cost = -0.5 maybe?

Aktualizace: 8. kvě. 2021 v 11.22

Aktualizace: 21. dub. 2021 v 7.35

-Changed available points in Custom Nation Games from 50-100-200-400-800 to 200-400-800-1600-3200.
This way people have more power over creating fantasy/roleplaying countries while still keeping the minimum of 200 for normal Multiplayer Games.

Aktualizace: 4. dub. 2021 v 9.56

Fixed Swiss Cantons not working