Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Update: Nov 26, 2024 @ 8:15pm

Bugfixes:

- Fixed an issue that prevented the various cybertronian faction barracks from upgrading to the advanced barracks.

- Fixed an issue with missing Autobot Titan army types after researching the Autobot Titans tech research.

- Updated the cybertronian faction headquarters to now have planetary ftl inhibitors.

Update: Nov 17, 2024 @ 7:30pm

- Updated the Great Upgrade ascension perk to incorporate the leader changes made from the recent expansions.

- The Great Upgrade will now properly update cybertronian pops that use the machine trait when transitioning to either downsize or transtech upgrades.

- Added the machine trait for the cybertronian machine portrait set.

Update: Oct 9, 2024 @ 8:42am

Update: Sep 27, 2024 @ 4:02pm

Small Update to the AllSpark relic:

- When activated in addition to unlocking synth technology, the AllSpark will now spawn 10 Cybertronian pops on your capital world.

- For cybertronian empires, the AllSpark will create 10 pops of your main cybertronian species.

Update: Sep 14, 2024 @ 5:00pm

Update: Aug 25, 2024 @ 12:12pm

- Reduced the file sizes of all cybertronian portraits to greatly reduce the overall file size of the mod.

- Added a new cybertronian subclass trait: Junkion

- Cybertronians that use the Junkion trait will be able to use scavenging options from the base game.

- Added the Junkion flag.

- Added the Junkion system to the cybertronian colony roster and custom system initializers. The planet Junkion will also have a special anomaly and archaeological dig site event (The archaeological dig site story is still a WIP as I would like to add in more options, but it's serviceable for now).

- Added a new cybertronian relic: Requiem Blaster that will unlock the Requiem Blaster T-slot weapon component when activated for the first time. The relic will also add temporary, but extremely powerful fleet and army modifiers after activation. However, there is a major cost when using this relic.

- The cybertronian colony systems containing Aquatron, Gigantion, Velocitron, and Junkion have all been added to the Cybertronian Colony Origins to spawn around the Hadean System (Cybertron).

- Velocitron, Gigantion, and Aquatron now have unique planet appearances.

Update: Jun 27, 2024 @ 3:18pm

- Reduced the amount of energon/dark energon pop upkeep when using the Energon/Dark Energon Dependence (1.0 from 1.5) to help with energon deficits at the start of the game.

- Fixed an issue where using the Energon Dependence trait didn't add an Energon Crystal Deposit to your capital world at the start of the game. This also fixes the missing energon mine building from the missing energon crystal deposit.


Known Issues:

- When using a cybertronian prescripted empire in multiplayer, running a saved game will remove the option to play that empire again due to a conflict with the synthetic empire play-style and mechanical trait.

Workaround: Changing the cybertronian portrait set to the cybertronian machine portrait set and replacing the mechanical trait with the machine trait will allow for the cybertronian empire to remain on the list of saved empires. If you have the Machine Age dlc, this will also allow for machine cybertronians to use regular ethics as an individual machine empire.

Update: Jun 19, 2024 @ 6:03pm

Update: Jun 5, 2024 @ 2:13pm

Update: May 19, 2024 @ 6:20pm