Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Update: Aug 25, 2024 @ 12:12pm

- Reduced the file sizes of all cybertronian portraits to greatly reduce the overall file size of the mod.

- Added a new cybertronian subclass trait: Junkion

- Cybertronians that use the Junkion trait will be able to use scavenging options from the base game.

- Added the Junkion flag.

- Added the Junkion system to the cybertronian colony roster and custom system initializers. The planet Junkion will also have a special anomaly and archaeological dig site event (The archaeological dig site story is still a WIP as I would like to add in more options, but it's serviceable for now).

- Added a new cybertronian relic: Requiem Blaster that will unlock the Requiem Blaster T-slot weapon component when activated for the first time. The relic will also add temporary, but extremely powerful fleet and army modifiers after activation. However, there is a major cost when using this relic.

- The cybertronian colony systems containing Aquatron, Gigantion, Velocitron, and Junkion have all been added to the Cybertronian Colony Origins to spawn around the Hadean System (Cybertron).

- Velocitron, Gigantion, and Aquatron now have unique planet appearances.

Update: Jun 27, 2024 @ 3:18pm

- Reduced the amount of energon/dark energon pop upkeep when using the Energon/Dark Energon Dependence (1.0 from 1.5) to help with energon deficits at the start of the game.

- Fixed an issue where using the Energon Dependence trait didn't add an Energon Crystal Deposit to your capital world at the start of the game. This also fixes the missing energon mine building from the missing energon crystal deposit.


Known Issues:

- When using a cybertronian prescripted empire in multiplayer, running a saved game will remove the option to play that empire again due to a conflict with the synthetic empire play-style and mechanical trait.

Workaround: Changing the cybertronian portrait set to the cybertronian machine portrait set and replacing the mechanical trait with the machine trait will allow for the cybertronian empire to remain on the list of saved empires. If you have the Machine Age dlc, this will also allow for machine cybertronians to use regular ethics as an individual machine empire.

Update: Jun 19, 2024 @ 6:03pm

Update: Jun 5, 2024 @ 2:13pm

Update: May 19, 2024 @ 6:20pm

Update: May 9, 2024 @ 10:30am

- Updated all cybertronian base traits to have a 100% habitability on cybertronian worlds (with the exception of corrupted cybertronian worlds).

- The Dark Energon Dependence trait will now grant 100% habitability on corrupted cybertronian worlds.

Update: May 7, 2024 @ 7:41pm

Update: Apr 11, 2024 @ 3:18pm

- Fixed a major issue that was causing ai empires to never declare war due to cybertronian army type ai weights.

Update: Apr 4, 2024 @ 8:19pm

Update: Feb 29, 2024 @ 11:19pm

Updated to 3.11.1

- The Dark Energon strategic resource is now self-sufficient and will not require Energon to create.

- Dark Energon refinery jobs will no longer require Energon as a requirement when creating Dark Energon from Dark Energon Crystals.

- Due to these changes, Corrupted Cybertronian Worlds will no longer have Energon Refinery districts and will not have starting energon refinery buildings or mines (The Dark Energon district and building variants will still be there).

- Players using the Dark Energon Dependence trait or Corrupted Cybertronian Colony origin will still have access to energon tech and buildings.