Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Opdatering: 18. maj 2022 kl. 9:46

Update:

- Fixed an issue with energon refineries not appearing for machine empires that use the cybertronian or energon dependence trait.

- Added one energon crystal deposit to all cybertronian planet classes.

- Added the robots in disguise empire modifier for machine empires that use the cybertronian trait instead of using the cybertronian synth option.

- Condensed the cybertronian portraits into one category: "Cybertronian (Machine)" to help distinguish them from the cybertronian species sets that use the mechanical trait.

Note: If you want to play as a cybertronian empire, use the "Cybertronian" species set that gives the mechanical trait which allows for a synth empire start and the choice of picking ethics. Use the "Cybertronian (Machine)" sets for the typical gestalt machine empires.

Opdatering: 13. maj 2022 kl. 10:19

Updated to 3.4.2

Opdatering: 7. maj 2022 kl. 18:21

Update:

- Added Cybertronian ship utility components:
1. Energon Shields
2. Cybertronian Armor
3. Energon Thrusters
4. Energon Reactor
5. Cybertronian Sensors


- Added Unicron ship utility components:
1. Dark Energon Shields
2. Unicronian Armor
3. Dark Energon Thrusters
4. Dark Energon Reactor
5. Eye of Unicron Sensors

- Added several technology research to unlock each of these components. Tech is tier 5.
- Components are also compatible with NSC ships. Requires NSC tech to unlock in addition to the component research.
- Adjusted the Energon/Dark Energon districts to now have two refiners instead of one. The cost and buildtime have been adjusted to match industrial districts.

Opdatering: 20. apr. 2022 kl. 20:23

Update:
- Added a "Cybertronian Leisure District" to Cybertronian Worlds with the exception of Corrupted Cybertronian worlds.
- Cybertronian Industrial Districts will now have 2 artisan and 2 metallurgist jobs per district.
- Changed cybertronian district icons appearances.

Bugfixes:
- Fixed an issue where cybertronian worlds that reach 100 devastation will disappear when they convert into damaged cybertronian worlds.
- Added a different appearance for damaged cybertronian worlds when compared to cybertron's damaged state.

Opdatering: 7. apr. 2022 kl. 1:28

Opdatering: 18. mar. 2022 kl. 21:07

Opdatering: 28. feb. 2022 kl. 19:35

Bugfix:

- Fixed an issue with missing energon collection spire buildings when starting with the insecticon trait.
- Added the appropriate technology for insecticon starts with the energon dependence trait.

Opdatering: 27. feb. 2022 kl. 19:32

Update:

- Updated Energon/Dark Energon Edicts to work with the latest patch
- Edict "Synthetic Energon" will now require rare crystals instead of volatile motes

Opdatering: 27. feb. 2022 kl. 11:45

Bugfixes:

1. Fixed an issue with missing energon/dark energon buildings
2. localisation updates

Opdatering: 25. feb. 2022 kl. 13:44

Update:

- The Great Upgrade ascension perk will now offer a choice of two special projects when upgrading your cybertronian species:
1. Downsizing: Similar to the Beast Era upgrades from the lore, this upgrade downsizes cybertronian frames to conserve energon and lower upkeep costs at the cost of army health and damage.

2. TransTech: Based on the TransTech material, this upgrade will greatly enhance cybertronian army and resource modifiers at the cost of increased upkeep and leader costs. I plan to add more unique technology for this choice in the future.

NOTE: This is a one-time upgrade, so keep that in mind for now.

If you have any problems with this update, please let me know.

Also, special thanks to Candidoes for the suggestion.