Project Zomboid

Project Zomboid

Arsenal[26] GunFighter Mod [2.0]
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Update: Mar 17, 2023 @ 1:01am

***** URGENT FIXES *****
- Fixed Bug where toggling integral bipod/foregrip with a weapon light/laser caused item dupe
- Fixed Thrown weapon miss error causing item weirdness when running game at very high Frame Rate

***** GENERAL CHANGES *****
- Changed Archery Damage option range to include decrease (to 50%) and increase (to 200%)
- Because of this change, Archery weapon scripted default damage was adjusted as well
- Added Firearm and Melee Damage Adjustment options which work same as Archery
- You can now adjust damage for each category (Melee/Archery/Firearm) to re-balance your game

Update: Mar 12, 2023 @ 11:52pm

- REMOVE TEXTURE PACKS... BACK TO ONE BUILT IN SET WITH NO LOW OPTION. This was just not the ideal solution to relieve some system strain for slower PC users... because ppl could not grasp the concept that to load or change textures, a simple restart is needed...

- fix AN-94 Muzzle attachment coords
- fix Bizon not accepting attachments when stock deployed
- fix GP-100 asset mixup
- fix Horizone crossbow pistol accepting foregrip (should not)
- fix all Daewoo light attachment coords too close to gun
- fix MD65 and Thompson accepting Foregrip attachments when they have integral
*** Thanks koji ® | 故事 [Chief Nomenclature Editor] *** for reporting attachment issues

- fix Fore-Grip Light attachment not charging correctly, possibly causing battery data save failing

Update: Mar 12, 2023 @ 4:44am

- LEGACY ONLY melee patch

New Weapon Attachments
- add stat variation for Comp / Muzzle-Brake / Muzzle-Comp
- add GP-25 Grenade Launcher
- add MK3 Pistol Suppressor (Hush Puppy)
- add Pistol Stock (Hush Puppy)
- add Custom Pistol Grips for CZ, 1911, M9, Sig P22x (G10, Alloy, Wood)
- add CO2 Cartridge (Box of 15)
- add CO2 Canister (use M2A1 Canister)
- add AR57_PDW Brass Catch (STANAG Mag)
- add AR-Pattern Trigger Group
- add AK-Pattern Trigger Group
- add HK-Pattern Trigger Group
- add FN-Pattern Trigger Group
- add 'Switch' Striker-Fired Pistol Select-Fire attachment
- add StreamLight TLR-7AH weapon light
- add SureFire M952V weapon light
- add Socom LAM w/light
- add SureFire M900 foreGrip w/light
- add BCM GunFighter foreGrip
- add CQB Folding foreGrip (Doesn't really fold)
- add Socom Pistol suppressor
- add PBS1 Rifle suppressor
- add PBS4 Rifle suppressor
- add ROME BMG suppressor
- add DK1 Muzzle brake
- add DK2 Muzzle brake
- add ACOG 4x32 ECO
- add Phantom XL optic
- add OKP-7 Reflex sight
- add Hensoldt 6x optic
- add Trijicon 1-6x scope
- add TAGNO6T 1-6x scope
- add ATACR-7 F1 scope
- add ATACR-7 F1 scope w/rail
- add 1P87 sight
- add Burris Thermal scope
- add Armasight Thermal scope

Update: Mar 12, 2023 @ 12:19am

GUNFIGHTER [2.0] See the Guide...
General Mod Fixes / Updates
- fixed Thrown Auto-Equip draw order not working
- add World Item(s) for ammunition
- fix charge data not saving for non-equipped weapons
- fix GunFighter Info Window Integral Mag error
- fixed Remove option for AmmoCan / AmmoBox
- add sling slot (light) charge function independent of stock slot (light)
- add M2A1 Tank Check to remove if removed from inventory
- adjust Canister / Ammo Box Factor for more reliable removal
- add ToolTips for Hot-key function related items
- fix animsets being able to fire while empty at ground targets
- fix animsets allow full auto pistol shooting on ground targets
- fix Revolvers will not spawn with Speedloader 'inserted'
- fix Revolvers can manually switch to use Speedloader w/Alt Load hot-key
- fix single shot zombies on floor when Auto/Burst
- fix Attachment Breakage code to point to correct attacker
- add new LeverGun, FlareGun, and other new animsets to Vehicle folder
- apply Vehicle Distro to mod MILITARY vehicles using main option control
- apply Vehicle Distro lists to KI5 and Filibuster Military / Swat vehicles which obey Regional setting. Remove old regional (vehicle / locker) code
- fix WD recipe for 'Better Sorting' proof it
- fix Fill Liquid Ammo 'Better Sorting' proof it
- fix Pre-Attach Std becoming Ext-Mag glitch
- fix Light not staying [ON] when using some hot-keys
- fix Associated Ammo Option mis-match
- fix Hit Damage Message
- fix Range/Hit Display Message
- fix Times Repair Xfer on functions
- fix 'Impact' null entries
- adjust Bolt-Action (no mag) racking anim to rack while shouldered

Weapon Fixes / Updates
- MCX Spear is 308 (not 556)
- adjust std mag coords 10/22, m70
- add removable mag USFA Zipp .22
- replace xm214 model with Britas
- adjust GAU-17 model (6 bigger barrels than xm214)
- adjust GAU-19 model (3 bigger barrels)
- adjust Minigun and DSHK endurance cost (200 - 500 shots before 1st tired moodle)
- re-modelled / textured A26 Custom SKS
- adjust SKS fixed mag coords
- fixed Commando not behaving suppressed
- fixed a few more instances of integral suppressed accepting muzzle attachments
- adjust position when placed w/integral bipod open (sits on Bipod instead of side)
- fix Sub2000 Folding Attachment coords add visible std mag and scale
- add visible std mag BT380 BT9
- fix Drum Mag textures
- adjust scale CP33
- add CheyTac Intervention foldable integral Bipod
- add WA2000, M60, M240, K3, HK21-LMG, MG42, RPD foldable integral Bipod
- add MP7 and Jatimatic foldable integral Foregrip
- add Serbu Shorty foldable integral Foregrip
- add Steyr AUG foldable integral Foregrip
- fix Steyr AUG drum mag coord
- reduce Steyr AUG stock clipping
- fix NV optic textures
- fix Elcan6x texture
- fix Micro Uzi Texture
- fix UZI Std/Ext Mag Model(s)
- Non-Folding AK-Pattern rifles get Grenade Attachment compatibility
- Changed Luger, Makrov variants to new 9mm Single Stack mags
- trying to update condition specs... there's just so many....
- DR_200 script debacle... damn
- fix M4 Bayonet Texture
- M1014 incorrect model assignment when Folding stock
- replace P21 Chainsaw model w/Britas
- fix Mac10 model weirdness
- adjust Handgun scaling (Sig, SW, CZ, HK, Glock)
- adjust TLR-AH7 Weapon Light scale
- adjust Small Weapon Light scale
- fix Red Laser texture (inverted)
- fix remove chambered grenade round when switching mode
- fix XD9 model / attachment position / coords
- AK12_New, Custom (AK74-AKM-AK47) : get Type-6 Trigger (Single/[2]Burst/Auto)
- fix USP_Match (scripted for integral Comp cannot accept muzzle attachments)
- remove laser 'beam' from WorldItem models
- fix Missing GhostRing model preventing floor/preview render
- fix WA2000 and SPAS12 null mag model preventing floor/preview render
- add AnimCycle model for Vanilla Bolt Rifles
- adjust SKS bayonet stat effects
- add animsets for [L] very fast cyclic rate category for P90, M41a, etc.
- fix Umarex Projectile count/Max Hit to 1/1
- adjust Rotary[6] speed from 20 to 15
- fix M249-E3 stock length
- fix Mission XBow rail location (forward)
- fix M14-EBR stock length
- add M14-EBR Folded mode
- fix Model50 Model55 fires from Closed Bolt
- fix Winchester 1903 (not lever-action)
- fix Re-Export M1917 Bayo model for texture flip
- fix Calico 22LR shown capacity 100
- fix ARISAKA Type38/99 Stripper Clip mis-match
- fix AK-74 Alpha_Fold attachment list
- fix a bunch of weaponpart MountOn entries
- G3, G33, G11 gets Burst mode
- fix 1873 typo in WeaponParts.txt
- remove ExplosionRange from SS2000... to remove damage, but no more knockback
- use Vanilla replacement weapon name for repair recipe name
- fix OTS VSS Mag Capacity to 10
- fix Carbon97 Drum mag coord
- fix Desert Eagle Long (typo on attachment list)
- fix stat inconsistency w/Aug9, ColtService45LC, DT11, Coach, KS6
- fix M870 CQB attachment (misplaced bracket)
- fix Desert Eagle Light attachment coords
- fix MAS-44 Light attachment coords
- fix Galil use proper 308 mag model
- fix Kriss22CRB sound to suppressed
- fix Kriss22CRB preclude muzzle attachments
- fix TR1_UltraLight not integrally suppressed + adjust attachment entries
- fix Sig variant(s) & TTI missing CritMultiplier
- fix Choke Damage to 0.5 (instead of 5)
- adjust Attachment for Folding Stock Pistols (Folded = Holster, Stock = Rifle)
- adjust Damage slightly 5.7x28mm > 380ACP
- re-add trimmed M1 'Ping' with no bounce (since it is retained @ eject)
- remove Oil Suppressor from Launchers, lol
- fix Chainsaw sound (exclusion for sound assignment)
- adjust Chainsaw Tree & Door Damage (reduce), Jam Chance.
- add Chainsaw fix recipe

New Items / Weapons
- add CZ 75 Czechmate Compensator
- add CZ 75 Czechmate Optic Mount
- add CZ 75 Czechmate
- add Ruger PC Carbine in (3) variants
- add KelTec CMR-30
- add CZ 2075 Rami
- add EAA Witness Hunter Long-Slide (9mm/45ACP)
- add EAA Witness (9mm/45ACP)
- add Chiappa Rhino 200DS, 40DS
- add Steyr AUG A3 (w/Rail)
- add Hi-Point 9mm pistol and Carbine
- add Glock 43 9mm
- add Single Stack 9mm Magazine Standard / Extended
- add SCAR Type-B with SIR-Rail
- add Ares Shrike LMG
- add KAC-M203 Stand-Alone (accepts M203 attachment)
- add 9mm STAR Model BM
- add S&W M39, and MK22 HushPuppy
- add AN94
- add PP19 Bizon2-01 (9mm)
- add K1A (Devgru)
- add K2 (ADVK2 rail)
- add K2 (Grunt Rail)
- add Beretta 92FS (Custom Samurai's Edge)
- add Ruger Mk4 (22/45) variant
- add MagnaPort Lightning Hawk
- add Single Stack 50-Mag Magazine
- add CZ 75b, 75b_SS, 75Compact, P01, SP01, SP01_SS
- add VM-68, AutoCocker, Tippmann Paintball gun
- add AR57_PDW (2 barrel length variants)
- add Landmine (WW2-Style)
- add Anti-Personel (Claymore) mine
- add Hand Grenade (M67)
- add Hand Grenade (Stielhandgranate)
- add C-4 ???? Not yet...
- add 380 Dbl-Stack Std Magazine (15 round) for B&T380, VZ-61
- add Flare Gun weapon w/Flare Round ammo.
- add Equip-able / Shoot-able Fire-Extinguisher mode (smoke blinds zombies)
- add Fireplace Poker weapon w/Variable grip
- add ASP Expandable Baton
- add Improvised flexible swinging weapons (Poolball + Sock) and (Lock + Belt)
- add Nun-Chucks (3) types
- add Broken Arrow / Bolt item (Salvagable for components)
- add World Item model/textures : WD40, Cleaning kit, Archery Ammo, and more.

CHARACTER LIMIT REACHED (PUT REST IN THE ABOVE CHANGE LOG)


Update: Nov 10, 2022 @ 5:18pm

Just Hot-fix for 41.78.7

Update: Feb 28, 2022 @ 2:22am

- add Distro PawnShopGuns list
- fix option 18 & 19 error on dedi-servers
- fix ejectBrass error on melee or breakage
- move ejectBrass code to function
- fix getBrass 57 from 57x28 typo
- fix Scrap Ammo message
- fix SKILLBOOK recipe name for scrap shotgun shells
- fix weaponparts.txt for SW_327_357, TAC15

Update: Feb 26, 2022 @ 7:26am

- fuckin xml's

Update: Feb 26, 2022 @ 6:59am

- Animset name fix to upper case first char. thx Thalann

Update: Feb 26, 2022 @ 3:40am

- add Custom SKS_A26 to Surplus Stores only
- give PEQ & DVAL (small / med) Light
- Remove new Vanilla RifleCase(s) & ShotgunCase(s) as they spawn empty
- Add new Armor Pack items for optional override setting (rough)

- Preclude ejecting spent case for [Flame / Water / BBGun / Bow]
- Linear Sound does not affect [Flame / Water / BBGun / Bow]
- Remove Muzzle Flash from [Flame / Water / BBGun / Bow]
- Remove sound radius nerf from attackhook when isClient [MP]
- Redo isReloadWeapon timed action for 41.66 + Hardcore Reloading edits
- Apply_Effect Linear sound adds to SoundVolume also

scripted Built-In ForeGrip stats for :
- DAO
- Shorty
- OTS(s)
- MP7
- Jatimatic
- L22
_ Aug(s)

Vanilla Revolver ==> Ruger GP100 (Blue)
Pistol ==> Taurus M9
Pistol2 ==> Rock Island Armory 1911
Pistol3 ==> DEagle (Blue)

WeaponParts.txt - (exclusions)
- Built in Foregrips cant attach Foregrips : L22, OTS(s), MP7, Jatimatic, DAO, Serbu, Aug
- No Large scopes / NV on pistols (except 44, sw500)
- No PSO on revolvers or pistols w/slide
- No Recoil pad on folding stocks
- No 1 point sling on larger guns

- Fix XM177 (display name only)

- add Reloading groundwork backend & Recipes & Assets
- add Spent Casing Ejection for all calibers
- add (Britas WIP branch) Reloading Press Models & Textures
- updated re-sampled mod sounds
- updated G34 coords

- add 762x51 to 308 conversion recipe for residual x51 rounds
- add Kitsume ammo types for Xbow Bypass
- 45LC Coords & Attachment list fixed / added
- add HydroCraft Check to reduce zombie loot rolls to (1)

- add Custom AKM / AK74
- add Bush_AR15_MOE
- add Bush_XM15
- add Bush_XM_Custom
- add MCX_Virtus
- add MCX_VirtusPatrol
- add MCX_Socom
- add JW3_TTI_MPX

- Replace Say with addLineChatElement() - Reported to bug radios - DONE
- FiliBuster mod name - DONE (support both BETA and STABLE)
- Authentic Z - GunFighter_PATCH - DONE (uploaded...testing)
- XBow bypass for Base Sound Boost
- Sound Volumes - NEED TEST
- Missing SD sounds 45LC - DONE (copied 50MAG)
- Fix 45-70 Canister display name
- American180 - change 50 to 100 MaxAmmo
- DE_Long Light/laser coord correction
- Rename 9x39mm to VSS 9mm mag / VSS 9mm Ext Mag
- fixed lots of pistols missing scope coords (some SW & Police Pistols)
- Option control of CCW (removable)
- Option control of Canisters in MIL Vehicles (removable)
- Option control of Grenade/Rockets in MIL Vehicles (removable)

- Change M2A1 Canister from 50 to 100 capacity (PROPANE)
- Change M2A1 Tank from 100 to 240 capacity (PETROLCAN)
- Change WD_FlameThrower from 10 to 30 capacity (Disposable)

WEAPON SCRIPTS ADDED :
- add HK G36
- add HK G11
- add CheyTac
- add SV98
- add Chiappa Rhino
- add MPA57
- add OTS_14
- add VSSK
- add PSG1
- add MSG90
- add OSV_96
- add OTS_03_SVU
- add Gepard_M6
- add HK_USP
- add HK_USP_Match
- add HK_MK23
- add SW_327
- add Carbon15_97
- add AK5C
- add Kriss 9mm / 22LR variants
- add Mini14 Folder
- add AAC HoneyBadger + SD variant
- add Saiga12 + Saiga12_Long variant
- add Browning Auto-5
- add Ithaca M37
- add Pioneer_P21 Chainsaw script (use vanilla assets)

- Add new 'Medium' Light type
- fix DEagle_Long repair item name
- New AnimSet for LeverGuns... Rack while Aimed + Load via Sidegate like Shotgun
- Remove NO Knock-Down option (didn't work anyways)
- Use Option#18 for Sound (Vanilla/Brita) Option
- Vanilla SoundBank sounds inserted for all calibers (Best Fit & alternate Suppressed sounds)
- Tweaked ROF in all animsets
- Created AnimSets for Bursts, Minigun, Pistol (Auto/Burst)
- Apply new sound params to Firearm scripts

Update: Dec 26, 2021 @ 3:30pm

- remove sound Def... gotta re-do them...