Garry's Mod

Garry's Mod

DOOM 2016/Eternal Weapons
Showing 1-10 of 43 entries
< 1  2  3  4  5 >
Update: Apr 21, 2024 @ 8:50am

V 1.3.2

- Fixed error on player death.
- Fixed missing textures on 2016 super shotgun's world model.

Update: Dec 13, 2021 @ 7:37am

V 1.3.1

- Fixed material issues ( hopefully )
- Improved meathook mobility and fixed chain stuttering
- Improved hammer mobility, fixed multiplayer bug

Update: Dec 9, 2021 @ 11:26pm

MODEL HOTFIX

Update: Dec 9, 2021 @ 4:04am

CRUCIBLE HOTFIX

Update: Dec 9, 2021 @ 3:53am

V 1.3.0

New:
- Skins

Updated:
- Completely reworked materials on all Eternal campaign weapons and some 2016 weapons. Increased texture sharpness on all the other weapons.
- Decreased charge time of Lock-On rockets.
- 2016 chaingun's dynamic firerate & accuracy is back.
- Micro missiles now stick to targets.
- Some balance tweaks
- Compatibility with the upcoming NPC pack

Fixed:
- Lots of shit i don't even remember

Update: Oct 2, 2021 @ 2:00am

V 1.2.3

-- Fixed some bugs.
-- Now Micro-Missiles attach to surface before exploding.

Update: Sep 21, 2021 @ 1:27am

V 1.2.2

Fixed some harmless but annoying errors.

Update: Sep 19, 2021 @ 7:02am

v1.2.1

Updated
-- Meathook isn't latching on enemies instantly now.
-- Slightly improved weapon switching behavior.

Fixed:
-- Sentinel Hammer not giving players ammo.
-- Some particle effects being weird

Update: Sep 18, 2021 @ 4:21am

v1.2

Changelog:

New:
- Bottomless Missiles mastery for HAR && Heavy Cannon ( Optional )
- External Payload Mastery for D2016 Remote Detonation.
- Sentinel Hammer && Ammo for it.
- Armor Pickups.
- HP Pickups.
- Ammo Pickups.

Updated:
- Updated all muzzleflashes && some particle effects.
- Added some screens on the weapons.
- Lowered turret mode heating && buffed accuracy.
- HAR Scope damage increased.
- SSG Damage increased.
- DOOM Eternal & D2016 Rocket Launchers now have correct damage values.
- Buffed Lock-on rockets. Also you now can shoot less than 3 of them.
- Added penetration for Siege Mode.
- Arbalest mod now deals 100% more damage to flying enemies.
- Plasma rifles don't have splash damage anymore.

Fixed:
- Remote Detonation not dealing full damage.
- Remote Detonation not showing explosion effect in MP.
- Weapons jiggling uncontrollably with low fps.
- Weird bug when some equipment wouldn't reset to 0% charge after usage.
- Gauss cannon dealing splash damage before main damage, which made NPCs detect it incorrectly.
- Blood Punch not using 2016 hands.
- Some superweapon-switching related bugs.
- D2016 melee attack causing players to be able to shoot weapon again with a short delay.



Update: Aug 9, 2021 @ 1:03am

Fixed level transition bug. Probably.