Garry's Mod

Garry's Mod

DOOM 2016/Eternal Weapons
Showing 31-40 of 43 entries
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Update: Dec 18, 2020 @ 7:06am

-- Meathook Hotfix

Update: Dec 18, 2020 @ 6:59am

-- Fixed weapon mods not slowing the player down.
-- Fixed projectiles hitting all types of map triggers and exploding in air.
-- Fixed viewmodel particles not appearing in MP.
-- Updated BFG effects.

Update: Dec 16, 2020 @ 7:09am

-- Added DOOM Eternal Rocket Launcher

-- Most weapons were heavily updated
-- All the materials reworked
-- Most of the effects reworked
-- Fixed some sound issues
-- Lots of minor balance improvements

Update: Dec 5, 2020 @ 6:37am

-- Fixed some bugs
-- Increased HAR's firerate.
-- Increased chaingun turret's damage.

-- Weapon mods now can be disabled/enabled using convar "dredux_weaponmods 0/1" ( default: 1 )
-- Intro animationsnow can be disabled/enabled using convar "dredux_intro 0/1" ( default: 1 )

Update: Dec 5, 2020 @ 4:06am

-- Updated DOOM Eternal super shotgun model.
-- Updated w_ model materials for the BFG.
-- Updated visuals for the BFG.
-- Updated visuals for the chaingun.
-- Updated visuals for the gauss cannon.

-- Fixed bug with chaingun breaking other weapons' v_ models.
-- Fixed bug with DOOM Eternal combat shotgun not using ammo when firing grenades.
-- Fixed bug with automatic weapons behaving weirdly in MP.
-- Fixed ( hopefully ) bug with projectiles colliding with triggers on HL2 maps.
-- Fixing meathook instantly detaching.
-- Lots of MP improvements.

-- Now weapons eject empty casings.

Update: Dec 4, 2020 @ 7:23am

Hotfix v2

Update: Dec 4, 2020 @ 7:07am

Hotfix

Update: Dec 4, 2020 @ 5:02am

-- Minor visual update for BFG

-- BFG rays now deal less damage to players
-- Increased Chaingun base damage ( 15 => 20 )

-- Lots of MP fixes, but shit's still buggy as fuck

Update: Dec 3, 2020 @ 6:52am

-- Fixed Gauss Cannon not playing intro sequence.

-- Added BFG 9000

Update: Dec 2, 2020 @ 5:56am

-- New weapon - Gauss Cannon.
-- Many small updates and bugfixes. Too lazy to remember everything